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Home  > Consumer Products  >  Consumer Products & Retail  >  Electronics

Consumer Electronics - Global Group of Eight (G8) Industry Guide


Published Date: October 2009
Published By: Datamonitor
Page Count: 125
Order Code: R313-56749
 
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Datamonitor's Consumer Electronics - Global Group of Eight (G8) Industry Guide is an essential resource for top-level data and analysis covering the Consumer Electronics industry in each of the G8 (United States, Canada, Germany, France, United Kingdom, Italy, Russia and Japan) countries. The report includes easily comparable data on market value, volume, segmentation and market share, plus full five year market forecasts. It examines future problems, innovations and potential growth areas within the market.

Scope of the Report
  • Contains an executive summary and data on value, volume and segmentation
  • Provides textual analysis of the industry's prospects, competitive landscape and profiles of the leading companies
  • Incorporates in-depth five forces competitive environment analysis and scorecards
  • Compares data from the US, Canada, Germany, France, UK, Italy, Russia and Japan, alongside individual chapters on each country. .
  • Includes a five-year forecast of the industry
Highlights

The G8 Consumer Electronics market grew by 6.3% between 2004 and 2008 to reach a value of $188.9 billion

In 2013, the market is forecast to have a value of $209 billion, an increase of 2% from 2008.

The US is the world’s largest market and generates 53% of global revenues.

Why you should buy this report
  • Spot future trends and developments
  • Inform your business decisions
  • Add weight to presentations and marketing materials
  • Save time carrying out entry-level research
Market Definition

The consumer electronics market consists of the total revenues generated through the sale of audio visual equipment and games console products designed primarily for domestic use. The audio visual equipment includes CD Players, DVD Players / Recorders, hi-fi systems, home theatre, in-car entertainment systems, portable digital audio, radios, televisions and video recorders. Games consoles segment includes both home use and portable consoles.

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