Product Type: Market Research Report
Published by: Visiongain
Published: May 2003
Product Code: R155-115Description Learn how to maximise your company's profit through multi-media content
over wireless devices.
Growth in mobile content expenditure is expected to rise from EUR590
million last year to EUR3.3 billion by 2006, which when compared to
projections for desktop content over the same period (from EUR252 million to
EUR1.7 billion)reinforces the importance of maximising the business
opportunities in the provision of multi-media content over wireless devices.
As levels of handset ownership within Europe reach saturation and
migration to 2.5G and 3G technologies occur, mobile content strategies will
present significant opportunities for operators and content providers alike,
who are seeking to open up new channels through which they can add value to
service offerings and differentiate from competitors.
This event will examine key aspects of the interaction between content
providers, handset manufacturers, software developers and mobile operators.
Tackling the questions of how to build partnerships and develop the
necessary devices, interfaces and systems to attract the consumer.
Hear the latest opinions at Mobile Content 2003 from:
- Graeme Ferguson, Head of Business Development & Content,Vodafone
- Santiago Sebastian de Erice, Head of Multiaccess Portal, Contents &
Applications, Telefonica
- John Ingham, Head of Content Acquisition, O2
- Jose Redondo, Pricing & Billing Manager - Mobile Content, Orange
- Paolo Baldriga, Marketing Director, Wind Mobile
- Casey Harwood, Vice President & Commercial Director, Turner Broadcasting
- Ted Cohen, Vice President Digital Development & Distribution, EMI
- John Cuming, General Manager,BBC Content Factory
- Seppo Aaltonen, Head of Technology & Architecture Marketing, Nokia
- Cyrus Allen, Head of Global Content Strategy & Alliances, SonyEricsson
- Ed Andrewes, Commercial Director, Blue Square
- PLUS many more ...
Key themes covered at Mobile Content 2003 will include:
- New devices and interfaces; examining the technology to enable mobile
content services
- Negotiating with content providers and licensing branded content
- Operator marketing strategies for mobile content. What is available and
how much does it cost?
- Payments and transactions, establishing the optimum pricing and billing
system
Also attached to the conference is a Pre-Conference Interactive Workshop focussing on Mobile digital rights management. Whereby
a panel of DRM experts will examine:
- Legal challenges and solutions
- The threat to revenue of unauthorised distribution of content
- The emergence of industry standards and the role of DRM in the content
value chain
Attending the pre-conference workshop will enable you to examine the key
legal issues around the development of content over wireless devices, and
meet other delegates in a less formal, inter-active environment ahead of the
main conference.
Who should read the speaker papers from Mobile content 2003?
- Senior representatives from:
- Telecoms Operators
- Brand & Content Owners
- Billing Systems Developers
- Regulatory Authorities
- DRM Lawyers
- Handset & Software Developers
Please Note: Reports are sold based on the user licenses indicated. The Publisher delivers the report in Flash format via the publisher website, allowing viewing and printing capabilities only. Within one to two business days after placing the order, the Publisher will email the client with information on accessing their purchase. Prior to initiating fulfillment of an order, the client will be required to sign a document detailing the purchase terms for a publication from this publisher.Table of Contents DAY ONE Tuesday 13th May 2003
- 09:10 Opening remarks from the chair
- Hassan S Wahla VP - Business Development
Wireless Multimedia Solutions Ltd
- 09:25 KEYNOTE ADDRESS
- Vodafone Live, a new world of colour, sound and pictures
- Content and the changing role of operators. How big is mobile content
going to be?
- Vodafone Live; mobilising more compelling content services.
Next generation colour and picture based services, MMS, ringtones and
logos
- Evolving technology and m-commerce business opportunities
- Parameters for successful content deals
- Vodafone's experience of building effective partnership programmes
- Graeme Ferguson
Head of Business Development & Content
Vodafone
- 10:05 Maximizing business opportunities in the mobile content market
- Building robust business models to smooth migration to WAP 2.0 services
- Which existing WAP enabled services are profitable
- Building successful partnerships with content providers,
such as William Hill, Eurosport, Eurobet, Thomas Cook, Halifax, Bloomberg
and Dotmusic
- The mobile content services that O2 offer, what demand has been like
and the potential for future expansion
- John Ingham
Head of Content Acquisition
O2
Enabling mobile content: New devices, platforms and interfaces
- 11:05 Developing devices that support rich media and transactions
- What is needed for the mobile content market to take off ?
- Promising technologies and platforms for new mobile content services:
MMS, XHTML; JAVA; DRM; Web Services interfaces
- Promoting open standards in the development of mobile content,
Nokia's role in the OMA
- What Nokia is doing to stimulate content creation?
- Creating winning formats in relation to interface and design constraints
- What sort of devices can we expect by 2005, 2010?
Seppo R Aaltonen
- Head of Technology & Architecture Marketing, Mobile Software
Nokia
- 11:45 SonyEricsson - technology & content converge on mobile multimedia
opportunity
- SonyEricsson, an ideal partnership for the provision of mobile content
Handset vendor and content provider in one?
- The value of integrated value chains in delivering content to market
- 2003 market drivers for mobile content
- The user experience and its importance in growing the mobile content
market
- Cyrus Allen
Content Alliances, Applications & Content Development
SonyEricsson
- 14:00 Pioneering the Mobile Profit Zone
The Mobile User Interface is probably the best opportunity in the world,
here's why...
- I can't believe it's not branded - prime real estate waiting to be
exploited
- Refreshing the parts other promotions cannot reach - revolutionary new
medium
- Finger clickin' good - fast direct access to content
- At work rest and play - customize your message throughout the day
- Julian Harris
Marketing Director
3G LAB
- 14:30 Branded mobile entertainment content solutions & 3G
- Creating a branded mobile entertainment solution for brand owners
- Roadmap from 2G service package to a 3G solution
- Independently functional elements or a turnkey solution?
- Monophonic, polyphonic ringtones, b&w, colour graphics and animations
- Interactive services, mms, gaming
- Ordering, billing and delivery of content according to content type &
technology
- Ville Mujunen
Business Development Director, Mobile Entertainment
Jippii Group Oyj
- 15.00 KPN: unlocking the European potential for i-mode
- Working with NTT DoCoMo to expand the i-mode service in Europe
- Information/news, entertainment, communication, transactions/shopping
- Unique feature of i-mode; handset technology
(dual browser, colour screen, ease of use), rich content standards (iHTML)
and business model
- Practical experience of negotiating with key content providers,
and how the revenue sharing agreements have differed from those undertaken
by NTT DoCoMo
- Eelco Boers
Manager, Content
KPN Mobile
- 15:30 Afternoon tea
- 15:50 Multimedia video content in Europe
Wind's experience of launching mobile video content first in Europe
- Content - Entertainment and Information
- Provisioning - via SMS the simplest way for the customer
- Usability - easy to play, quick to game over and user friendly interface
- Brand - strong brand not necessary, can boost VAS brand awareness,
packaging is as central as content
- Pricing - high willingness to pay for content, don't lose value
- Paolo Baldriga
Marketing Director
Wind Mobile
- 16:20 The importance of flexible interfaces for applications and mobile
platforms
- Just how 'open' should an open interface be?
- Opening advanced games and java API's for applications
- Rapid UI or MMI development tools
- Advanced certification, download and security management
- The importance of flexibility in applications and service delivery
- Enabling developers and the development of 'killer applications'. The
issues and how they can be overcome
- Dr. Andrew Halley
Open Platforms Programme Manager
TTPCom Ltd
- 16:50 Questions and discussion
- 17:00 Closing remarks from Chairman and end of day one
DAY TWO Wednesday 14th May 2003
- 08:45 Registration and coffee
- 09:20 Opening remarks from the chair
Developing branded mobile content; strategic advancement into the
provision of content across multiple platforms and devices
- 09:30 Mobile as a key element in a multiple platform approach to content
- The potential for mobile music content and the types of mobile content
that EMI can provide -
Developing scaleable solutions to integrate existing branding and
content strategies
- Deciding who to work with to deliver EMI's content to the customer
- Negotiating mutually beneficial agreements with operators
- Protecting the rights to mobile content against piracy. Mobile internet
and the 'Napster' experience
- Ted Cohen
Vice President, Digital Development & Distribution
EMI Recorded Music
- 10:10 Optimising the business opportunities in the mobile content market:
A Broadcaster and Content owner perspective
- Approach and business activities around global brands
- Creation and exploitation of content in the emerging digital space
- Changing business models, different approach?
- Experience to date: News and Entertainment
- Importance of partnerships moving forward
- Casey Harwood
Vice President & Commercial Director, UK & Ireland
Turner Broadcasting
- 11:20 Establishing and maintaining successful partnerships with operators
to deliver mobile gaming content
- Practical experience of working with O2 on 'Betcellect' service allowing
customers to place bets via SMS and WAP on horseracing and football
- Key operational issues to consider in the deployment of mobile gambling
- Outlining the regulatory and legal challenges
- The potential expansion for betting on mobile phones and the
possibilities of future use of Blue Square expertise in the mobile sector
- Ed Andrewes
Commercial Director
Blue Square
- 11:50 Mobile game content and communities
- Mobile games industry - the value chain
- Why the traditional business model for the games industry
does not transfer to the wireless enterprise
- Determining ways in which the games industry can cooperate
to develop equitable business and revenue sharing models to benefit all
players
- Value of communities and community based games
- How to generate more ARPU
- Graham Thomas
Vice President Strategic Marketing & Content,
Cash-U (Former General Manager of Games, Nokia)
- 12:20 New media solutions: providing and managing content for
third generation wireless devices
- Managing content over a multitude of platforms
- Understanding the content production lifecycle
- The type of material handled by BBC Content Factory
- The benefits to content providers of maximizing mobile content business
opportunities
- Accessing vast, lucrative and previously untapped markets
- BBC's experience of reaching agreements with mobile operators
such as how to manage production of audiovisual content for third
generation wireless devices
- John Cuming
General Manager, BBC Content Factory
Hutchison 3G
- 14:00 Tlefonica's approach to mobile content
- Analyzing the key applications that are most likely
to contribute to the take up of m-commerce
- How is WAP 2.0 addressing the security flaws in earlier versions
of WAP and to what extent will GPRS drive the market for WAP based
content?
- Outlining Telefonica's agreement with NTT DoCoMo to license i-mode,
under 'e-mocion' brand in 2003
- Premium content and application model. Technical and business
proposition
- Santiago Sebastian de Erice
Head of Multiaccess Portal, Contents & Applications
Telefonica
- 14:30 Pricing and billing strategies for multimedia mobile
content and new service capabilities
- The unique characteristics of billing for multimedia mobile content
- Developments in payment and billing infrastructure to
enable secure mobile content services
- Steps to prepare for increases in the volume and complexity of
transactions
- What is the best way to charge for mobile content?
- Subscription charges or pay as you go tariffs?
- Orange's experience of adapting pricing and billing strategies
to the mobile content services that Orange offer
- Jose Redondo
Pricing & Billing Manager
Mobile Content Orange
- 15:30 Fraud management strategies for mobile content markets
- Systems that prevent piracy of mobile content, to ensure successful
commercial partnerships between content providers and mobile operators
- Identifying and comparing the vulnerabilities of the different 3G mobile
content service models; open access, walled garden, managed partnerships
- The key issues in the prevention of mobile fraud
- Management of fraud risks of various revenue sharing models
between content providers and 3G operators
- SLA Management, liability and "bill shock"
- Nick Dunlop Director
Fraud Management Group
Alcatel
- 16:00 Taking M-commerce applications to the mass market
- Winning M-commerce applications and the opportunities for mobile content
providers:
gambling, lottery, parking, tickets, gaming, loyalty
- Uptake of m-commerce to date and expected future growth;
market information and case studies
- Key challenges (commercial, cultural and technological)
that need to be addressed to ensure mass market take-up of services
- The need for a global payment standard
- Security to ensure consumer, retail and financial institution confidence
- Usability
- Raomal Perera
CEO
Network 365 'Best Wireless Application Developer' GSM Association Awards
2002
- 16:30 Questions and discussion
- 16:40 Chairman's summation
- 16:50 Close of conference
PRE CONFERENCE INTERACTIVE WORKSHOP
- Mobile Digital Rights Management
Monday 12th May 2003
- A legal perspective on wireless DRM, highlighting the business issues and
how companies are gaining a competitive advantage by virtue of their digital
rights strategy.
- 10:00 Outlining the legal challenges and solutions to
digital rights management
- Digital Rights Management - What is it?
- What rights? An overview of IPR
- Exploiting rights? Licensing in a digital world
- How good is the law at protecting rights from piracy?
- Challenges and solutions for mobile operators implementing DRM
- What makes mobile different
- Andrew Millett, Partner,Mishcon de Reya
- Questions and discussion
- 11:10 Assessing the threat to revenues from unauthorised duplication and
distribution of content
- Understanding the reluctance of content providers to enter
the mobile space in the absence of strong content management and how this
can be resolved
- Understanding how DRM will enable the control of content creation,
download and usage via mobile devices
- Examining how overuse of DRM could limit the growth
of the mobile content market and how to allow limited sharing of content
- How content providers can maintain control over their own content
- Third party rights management
- Ian Penman,Partner, New Media Law LLP
Paul Hosford,Partner, New Media Law LLP
- Questions and discussion
- 13:30 The need for a DRM standard for mobile content
- Goals of the Open Mobile Alliance (OMA) DRM standard
- Latest initiatives from the key standards bodies
- Overcoming antitrust and other legal concerns
- Lessons from other industries
- How will interoperability or lack of, affect growth?
- MMS copyright protection issues and solutions, legal rights and
obligations of operators, third party content providers and end users
- Simon Stokes,Partner-Technology & Communications, Tarlo Lyons
- Questions and discussion
- 14:40 The role of DRM in the content value chain
- Management of Digital rights versus digital management of rights
- Key responsibilities for the whole value chain
- What technology to use to protect content
- What standards to use to protect content
- Lessons from the on-line world
- Are DRM issues stunting the growth of MMS?
- Rightscom
- Questions and discussion
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