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Business As Schools

Product Type: Market Research Report
Published by: Business Insights
Published: March 2002
Product Code: R162-231
Description
There has always been a promising new technology that would reinvent the way we learn; video, interactive videodisc, personal computers, CBT, networks. Although promising and successful in small ways, they have not had the disruptive effect of the Internet, which has opened new doors and helped redefine our vision of the learning enterprise. This report will examine the impact of the Internet and web technologies on self-paced, instructor led, interactive and distance learning. We will look at the changes in educational markets and way that corporations are taking advantage of these new technologies to develop, maintain and enhance the competencies of knowledge workers.
Table of Contents

Chapter 1 Preface

How to read the report

Chapter 2 Executive Summary

Global Organizational Design

Leadership

Human Capital

Business as Schools

The Changing Role of the Chief Technologist

Chapter 3 Business as Schools

Introduction

Businesses as Schools

Organizing for learning

The influence of opportunity-based design

What is your capacity for learning?

Workforce planning

Who owns the learning customer?

Corporate universities

Pro and cons of the profit making learning enterprise

Dean of the university

The impact of technology on development

Distance learning converges with collaboration

Market changes

Who’s investing in the education market?

Chapter 4 Interview Excerpts

A Perspective on Talent and Markets

Joe Haberman, Managing Partner, eLearning Practice, Heidrick & Struggles

Infrastructure and Human Capital Software - A Key Vendor Perspective

Alan Todd, President & CEO, KnowledgePlanet

An Academic Perspective

Richard Larson, Professor - Massachusetts Institute of Technology, Director - MIT’s Center for Advanced Education Services

Designing Custom Solutions - A Key Vendor Perspective

Len D’Innocenzo, CEO, CRKInteractive

Distance Learning and Collaboration Software - A Key Vendor Perspective

Leon Navickas, CEO, Centra

Chapter 5 Commentary - The Corporate University

Introduction

Technology

Reduced barriers

Research

What is needed?

Define what is important to the business

Create feedback loops to evolve learning content

Tight integration

Structure

List of Figures

Figure 2.1: Portfolio of opportunity model

Figure 2.2: CEO succession

Figure 3.3: Portfolio of opportunity model

Figure 3.4: Multiple feedback loops are critical to success

Figure 3.5: The education, or learning market

Figure 3.6: Representative vendors in three key markets

Figure 5.7: Internal learning focus for the business as a school

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