Product Type: Market Research Report
Published by: Paul Budde Communication Pty Ltd
Published: April 2007
Product Code: R170-839Description This report provides an overview of the various content markets, and analyses the business models used, the key players involved and the major trends and developments in each of these segments.
The content areas covered in the report include:
Video Communications and Video Entertainment including IPTV
User-generated Content
P2P, Instant Messaging (IM), Social Networks and Blogging
Electronic Programming Guides, Portals, Directories, Searching and Publishing
Games and Gambling
Dating and Adult Entertainment
Music and MP3
E-commerce
Mobile Content
VoIP, Services and ProjectsTable of Contents - 1. THE MARKET IN 2007
- 1.1 Latest developments
- 1.1.1 Broadband and TV - not converging, but complementary
- 1.1.2 Video-on-Demand (VoD) - missed the boat
- 1.1.3 Every site needs its own YouTube
- 1.2 Developing markets
- 1.2.1 User Generated Content (UGC)
- 1.2.2 Social networking
- 1.3 Market overview
- 1.3.1 Introduction
- 1.3.2 Digital Content Industry Action Agenda
- 2. VIDEO CONTENT
- 2.1 Video entertainment
- 2.1.1 Market analysis
- 2.1.2 Video entertainment overview
- 2.1.3 Key developments in Australia
- 2.1.4 Personal video services
- 2.1.5 Digital film distribution
- 2.2 Broadband TV
- 2.2.1 From IPTV to multimedia events
- 2.2.2 IPTV: Australia ain’t America
- 2.2.3 Are you ready for the video explosion?
- 2.2.4 Broadband TV - first financial results
- 2.2.5 Regulations
- 2.2.6 Movies downloading
- 2.2.7 IPTV developments
- 2.2.8 Tips for successful video over IP
- 2.3 Broadband video - key players
- 2.3.1 Introduction to broadband TV
- 2.3.2 Telstra’s complex convergence strategy
- 2.3.3 Other players
- 2.3.4 OfTheWorldTV
- 2.3.5 Southern Cross Broadcasting
- 3. SOCIAL NETWORKS AND USER GENERATED CONTENT (UGC)
- 3.1 Personal video
- 3.2 Social network sites
- 3.2.1 Redefining the media world
- 3.2.2 MySpace - Australia
- 3.2.3 Advertising is king on social network sites
- 3.2.4 My Second Life
- 3.3 The future of VoIP lies in videoconferencing
- 3.4 Instant messaging services
- 3.4.1 Thanks to video facing a revival
- 3.4.2 Interoperability between applications
- 3.4.3 Additional functionality
- 3.4.4 Messenger services on mobile phones
- 3.5 Peer-to-peer networks
- 3.5.1 File sharing networks
- 3.5.2 Influence on Internet resources
- 3.5.3 Commercialisation of P2P services
- 3.6 Blogging
- 3.6.1 Creating havoc in news media
- 3.6.2 Mediacracy
- 3.6.3 Affecting traditional news media
- 3.6.4 Other blog terms
- 3.7 Analysis
- 3.7.1 Introduction
- 3.7.2 Consumer-led era
- 3.7.3 Types of consumers
- 3.7.4 Business opportunities
- 3.7.5 Social networks
- 3.7.6 User Generated Content (UGC)
- 3.7.7 Internet media consumption
- 3.7.8 Wireless digital media
- 4. ELECTRONIC PROGRAM GUIDES (EPGS)
- 4.1 Introduction
- 4.2 Brief overview of DVRs
- 4.3 Brief overview of Home Media Centres
- 4.4 The EPG market
- 4.4.1 The market in 2007
- 4.4.2 EPGs essential for success of DVRs
- 4.4.3 Mixing pot of industries
- 4.4.4 New business models for EPG
- 4.4.5 Competition
- 4.5 Key players
- 4.5.1 TiVo
- 4.5.2 Foxtel launches Online Guide
- 4.5.3 IceTV (discontinued)
- 4.5.4 Hobbyists
- 4.6 EPG analyses
- 4.6.1 Delaying tactics from FTA broadcasters
- 4.6.2 Broadcasters conspired to block EPGs
- 4.7 Forecasts
- 5. PORTALS
- 5.1 Overview
- 5.2 Advertising model
- 5.3 Search and advice models
- 5.4 Vertical portals from content providers
- 5.5 Our own experiences
- 6. DIRECTORIES
- 6.1 Directory service overview
- 6.2 Needed: competition in directory services
- 7. SEARCHING
- 7.1 Google clear winner
- 7.2 Interesting new deals around Telstra’s digital media activities
- 7.3 Google Schmoogle - the battle continues
- 7.4 Australia’s largest online library
- 7.5 Mapping and tracking
- 8. WEB PUBLISHING
- 8.1 Personal web publishing sites
- 8.2 Creating havoc in news media
- 8.3 Mediacracy
- 8.4 Affecting traditional news media
- 8.5 News online
- 8.6 One-stop news shop from Unwired
- 8.7 Other blog terms
- 9. GAMES
- 9.1 Introduction
- 9.2 Market crossing the $1 billion market
- 9.3 The market moving towards 2010
- 9.4 Statistics
- 9.5 Major players
- 10. GAMBLING
- 10.1 Overview
- 10.2 ABS Report - 2006
- 10.3 Contribution of gambling to retail estimates
- 10.4 Casinos
- 10.5 Historic data
- 11. DATING
- 11.1 Online dating
- 12. ADULT SERVICES
- 12.1 Adult entertainment
- 13. MUSIC AND MP3
- 13.1 The market in 2007
- 13.2 Statistical overviews
- 13.2.1 Australian digital music downloads to grow to $200m a year
- 13.2.2 Ericsson Consumer Lab survey
- 13.3 Key players
- 13.3.1 destra media
- 13.3.2 ninemsn assault on the online music market
- 13.3.3 Telstra
- 13.4 MP3 and podcasting
- 13.4.1 Digital Media Players - MP3/iPods
- 13.4.2 Statistical overview
- 13.4.3 Podcasting advertising
- 13.4.4 Podsurf.tv
- 13.4.5 The Podcast network
- 13.5 Historical data
- 14. E-COMMERCE
- 14.1 The key drivers of growth
- 14.2 The role of service providers
- 14.2.1 Service providers as e-commerce facilitators
- 14.2.2 E-cash service providers
- 14.2.3 The role of ISPs
- 14.2.4 New telcos - no winner, many losers
- 14.3 Market statistics and surveys
- 14.3.1 Sensis - 2006 e-Business Report for SMEs
- 14.3.2 E-business and Internet trends amongst SMBs
- 14.3.3 The Sensis e-Business index- 2006
- 14.4 Advertising strategies (separate report)
- 15. MOBILE CONTENT
- 15.1 Industry overview, forecasts
- 15.1.1 The mobile content market moving into 2007
- 15.1.2 A market still kept hostage - analysis
- 15.1.3 New marketing and distribution models
- 15.1.4 Mobile TV
- 15.1.5 Revenue forecast
- 15.1.6 Operators - developments
- 15.1.7 Service providers
- 15.1.8 Premium Rate SMS
- 15.2 Services overview and stats
- 15.2.1 Ringtones and wallpaper
- 15.2.2 Mobile gaming
- 15.2.3 Mobile email
- 15.2.4 Gambling
- 15.2.5 Voting
- 15.2.6 MP3/iPods
- 15.2.7 Music
- 15.2.8 ninemsn
- 15.2.9 Seven back into mobile
- 15.2.10 AdultShop
- 15.3 Regulatory framework
- 15.3.1 SMS numbering
- 15.3.2 Adult content
- 15.3.3 SMS spam
- 16. VOIP
- 16.1 Stats, overview, analyses
- 16.1.1 Statistical overviews
- 16.1.2 The future of VoIP lies in videoconferencing
- 16.1.3 IT and telecoms no happy convergence
- 16.1.4 Market analysis
- 16.1.5 Regulatory issues
- 16.2 Services and projects A-N
- 16.2.1 AAPT
- 16.2.2 AT&T
- 16.2.3 Bigair - business-grade VoIP
- 16.2.4 Broadband Phone
- 16.2.5 BroadIP (since September 2006 MyNetPhone)
- 16.2.6 Clarinet
- 16.2.7 Country Energy - VoIP over BPL
- 16.2.8 engin - broadband telephony
- 16.2.9 Freshtel
- 16.2.10 gotalk
- 16.2.11 iiNetphone
- 16.2.12 ISPhone
- 16.2.13 iVox carrier-grade VoIP wholesaler
- 16.2.14 MyNetPhone
- 16.2.15 Neighborhood Cable
- 16.2.16 Newsnet.com
- 16.2.17 Optus
- 16.2.18 PBA - VoiP over wireless
- 16.2.19 Pipe Networks - VoIP peering
- 16.2.20 PowerTel introduces wholesale VoIP business network
- 16.2.21 Primus Telecom
- 16.2.22 smartMeeting
- 16.2.23 SP Telemedia
- 16.2.24 TalkNet
- 16.2.25 Telecorp’s VoIP over broadband
- 16.2.26 Telstra initiatives
- 16.2.27 Unwired and Freshtel - wireless VoIP
- 16.2.28 Australian VoIP Association (AVoIPA)
- 17. GLOSSARY OF ABBREVIATIONS
- Exhibit 1 - Examples of social networking websites - 2006
- Exhibit 2 - Video Ezy
- Exhibit 3 - IPTV applications
- Exhibit 4 - Proposed retail pricing strategy
- Exhibit 5 - Video Ezy
- Exhibit 6 - Second Life Financial - February 2007
- Exhibit 7 - Second Life in Stats - 2007
- Exhibit 8 - Definitions
- Exhibit 9 - UGC key success factors
- Exhibit 10 - Unique mobile users’ aspects to social networks and UGC
- Exhibit 11 - Top ten game consols ranked by total units sold - 2005
- Exhibit 12 - Selected licensed Australian online gambling operators
- Exhibit 13 - Podcast advertising benefits
- Exhibit 14 - Mobile facts and figures
- Exhibit 15 - What users want
- Exhibit 16 - BlueSkyFrog clients and partners
- Exhibit 17 - BlueSkyFrog services
- Exhibit 18 - Key m-gambling market segments
- Exhibit 19 - BuddeComm VoIP quality survey
- Exhibit 20 - VoIP issues
- Exhibit 21 - BroadIP price plans
- Exhibit 22 - Westpac one of the largest VoIP rollouts
- Table 1 - Online advertising spend USA - 2006 - 2008
- Table 2 - EPG forecasts Australia - 2005; 2007; 2010; 2015
- Table 3 - Forecast telecommunications services revenue by product - 2005; 2010; 2015
- Table 4 - Ten most visited Australian search engines - week ending 14 October 2006
- Table 5 - Australian games software sales and growth - 2000 - 2009
- Table 6 - Gambling as a portion of hotels/licensed clubs & total retail (seasonally adjusted) - 2004 - 2006
- Table 7 - Gambling in retail trade (seasonally adjusted) - 2004 - 2006
- Table 8 - Contribution of gambling to total turnover, by state (seasonally adjusted) - 2004 - 2006
- Table 9 - Electronic gaming machines per state - 2002
- Table 10 - Listening to music - 2006
- Table 11 - Getting/buy music habits - 2006
- Table 12 - Net wholesale sales of sound recordings & music videos - January - June 2005
- Table 13 - Net wholesale sales of sound recordings & music videos - percentage change since 2004
- Table 14 - Digital music market - revenue and forecasts - 2004 - 2009
- Table 15 - Online users and other media usage
- Table 16 - Computer ownership by industry sector - May 2006
- Table 17 - Computer ownership by business size and location - May 2006
- Table 18 - Telecommunication equipment ownership - May 2006
- Table 19 - SME computer equipment ownership trends - 1999 - 2006
- Table 20 - SME computer hardware & software expenditure - 2005 calendar year
- Table 21 - SME trends in mean expenditure, computer hardware & software - 1998 - 2005
- Table 22 - SME expected computer hardware & software expenditure - 2006 calendar year
- Table 23 - New software applications purchased/planned by SMEs - 2005/06
- Table 24 - Buying over the Internet by business size - 2006
- Table 25 - Buying over the Internet by industry sector - 2006
- Table 26 - Proportion of orders placed over the Internet - 2006
- Table 27 - What businesses buy over the Internet - 2006
- Table 28 - Business trends in Internet connections - 1995 - 2006
- Table 29 - Reasons for connecting to the Internet by business size - May 2006
- Table 30 - How SMEs access the Internet - May 2006
- Table 31 - SME broadband access questionnaire - May 2006
- Table 32 - Summary of current and expected uses of the Internet by SMEs - May 2006
- Table 33 - Australian content market revenue - 2005 - 2007
- Table 34 - Mobile content ARPU per customer - 2006
- Table 35 - Skype users Australia - 2004 - 2008
- Table 36 - Paid VoIP users Australia - 2004 - 2008
- Table 37 - Main business distribution Australian VoIP market - July 2006
- Table 38 - Unwired/Freshtel pricing
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