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The Online Content Report

Product Type: Market Research Report
Published by: eMarketer
Published: December 2002
Product Code: R203-278
Description
The world wide web is tightening up. Not only are more sites charging for content-more consumers are paying for it. Financial figures, news and information, music, less free stuff is slipping through.

Attention Marketers and Content - Business, Finance, News, Sports, Music and Movie - Providers:

The Online Content Report examines the emerging trends in online paid content and services in the US consumer sector. The web, once the domain for limitless amounts of free content is evolving. In the wake of the dot.com bubble-burst and the downturn in online advertising, what was once free for consumers now costs.

This does not signal the end of all free content online, or the end of the banner and pop-up ads that supports content sites. It is a sign of the emergence of more realistic and robust business models that combine advertising, subscriptions and pay-per-view fees.

Table of Contents
Methodology

The eMarketer Difference

The Benefits of eMarketer’s Aggregation Approach

“Benchmarking” and Projections

I Definition of the Online Content Market

A. What is “content”?

B. B2B vs. B2C Online Content

C. What will this report cover?

II Current State of the Market

A. Consumer willingness to pay for online Content

III Leading US Subscription Content Sites

A. Characteristics of the Leading Consumer Online Content Properties

Monetizing Traffic: Look to the Community

IV Market Size & Forecasts - B2C Content

A. Worldwide

B. US Market

Number of Online Content Buyers

Revenue Estimates

V The Broadband Factor

A. Content Categories affected by Broadband

B. Broadband Users & Usage

Users

Usage

C. Streaming Media Usage

D. South Korea - a broadband case study

VI B2C Online Content Categories

A. Portals

AOL

Yahoo!

MSN

Terra Lycos

iVillage

RealOne

Google

B. General Entertainment

C. Music/Radio

D. Games

Revenues

Subscription Game Sites

Massive Multiplayer Online Games (MMOGs)

Online Game Consoles

E. Sports

F. Movies

G. Pornography

Market Size

Revenues

H. Online Gambling

Market Size & Revenues

US Online Gambling Regulations

I. Personals/Dating

J. Consumer Research/Directory

K. News & Current Affairs

L. Weather

M. Personal Finance/Investing

N. Diet/Health/Fitness

O. Education & Reference Material

P. Consumer Niche Content

VII B2B Content

A. Market Size & Revenues

B. B2B News & Trade Content Providers

C. B2B Company, Credit & Financial Content

D. Market Research, Reports & Services

E. General Aggregators

F. Scientific, Technical & Medical Information

VIII Companies & Web Properties Examined/Mentioned in this Report

A. B2C Content Providers

B. B2B Content Providers

Index of Charts



Ordering and More Information
Price and Delivery Options



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