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Mobile Gaming

Product Type: Market Research Report
Published by: eMarketer
Published: February 2006
Product Code: R203-402
Description
Attention: Content Providers, Telecoms, Handset Manufacturers, Advertisers and Marketers.

The Mobile Gaming brief analyzes the factors driving the growth of this market—and how its development will affect other channels.

The potential value of the mobile gaming market goes beyond the dollars earned from sales of games themselves. Users who play games on their phones spend more money on wireless phone services overall, and in-game ads and the branding power of games will make mobile gaming a strategically important tool for advertisers and marketers.

Key questions the "Mobile Gaming" brief answers:
  • How large is the market for mobile games?
  • What types of games bring in the most revenue?
  • Who plays games on their phone?
  • What is the advertising potential presented by mobile gaming?
  • And many more…
eMarketer Briefs—Keeping You On Top of New E-Business Developments

The Mobile Gaming brief aggregates the latest data from leading marketing and communications researchers with eMarketer numbers, projections and analysis to give you the timely information you need to quick—yet well-informed—e-business decisions.
Table of Contents
Impetus

US Mobile Game Revenues, 2004, 2005 & 2008 (in millions)

Overview

Issues & Questions

The eMarketer Outlook

A. The Market

Worldwide Game Revenues, by Sector, 2000, 2005 & 2010 (in millions)

Breakdown of Mobile Gaming Revenues Worldwide, by Region, 2004 & 2009

US Mobile Game Revenues, 2004, 2005 & 2008 (in millions)

Mobile Game Revenue Market Share in the US, by Category, Q2 2005

Free vs. Revenue-Generating Mobile Game Downloads in the US, Q2 2005 (as a % of total)

B. The Gamers

Mobile Activities of US Mobile Phone Users, by Gender, March 2005 (in thousands and as a % of each group)

US Mobile Gamers*, by Age, 2005 (as a % of respondents in each group)

Wireless Spending Profile of US Mobile Gamers* , 2005

C. The Advertising

US In-Game Video Game Advertising Revenues, 2003-2009 (in millions)

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