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Digital Rights Management (DRM)Product Type: Market Research ReportPublished by: IDATE Published: July 2005 Product Code: R221-110 Description IT and consumer electronics players often seem to be in conflict with rights holders. The music sector, presented as the first victim of peer-to-peer exchange networks, is now a pioneer in virtual content distribution. DRM cannot solve the problems that legislators have yet to clarify, such as the right to private copying.
DRM interoperability
remains a difficult objective
to achieve except, perhaps
in the world of mobile
telecommunications.
Digital distribution and protection
from unauthorised copying
There are now several digital distribution
channels:
Paying distribution with controlled access similar to that of digital pay TV via cable, satellite and ADSL
Paying distribution via the
internet that uses a DRM system
Free distribution without content
protection and without rights
holders’ approval via peer-topeer
networks.
Access control This usually involves a set-top box incorporating a system that makes it possible to transmit rights (bouquets of channels to which a subscription has been taken out, for example) and to invoice eventual uses on a pay-per-view and video-on-demand basis. Initially video sequences could only be displayed on television sets or recorded using a video recorder. The growing possibility of interconnecting entertainment equipment (TV sets, PCs, mobile telephones, set-top boxes, PVRs, games consoles, MP3 players, internet access, video cameras, Hi-Fi stereos etc.) is creating anxiety on the part of content providers and broadcasters. DRM (Digital Right Management) DRM concerns the management of copies of virtual goods. It goes far beyond simple anti-copying protection, but can notably make it possible to identify a work, rights holders and authorised uses, as well as making it possible to describe related rights such as simple and multiple playing, recording, simple and multiple copying, copying limited to selected pieces of equipment etc. It enables rights distribution and the collection of corresponding data (a function that it shares with access control). DRM can also be linked to access control. It can also be combined with a technical protection measure. In view of the various technical solutions on offer, as well as their implications for users, choices are far from fixed. A growing number of industry consortia between technology producers (Thomson, Philips, HP, NDS and many others) are offering solutions to different aspects of DRM, or taking part in various alliances. Unlike the organisations that aim to define protection systems, the Personal Technology Freedom Coalition unites most of the technology companies and public bodies, and notably aims to question the most restrictive measures. DRM and virtual content distribution DRM Table of Contents Introduction 1. Technical protection and legal background 1.1. Technology update 1.1.1. Technical protection measures (TPM) Cryptosystems Watermarking and tattooing Medium access management: the disc 1.1.2. Digital Rights Management Programming language: an indispensable standard Copyright integration Application of rights and management of digital copying of artistic works 1.2. Legal background 1.2.1. The protection of artists and their works “Artists’ rights 1.2.2. International legal frameworks WIPO (World Intellectual Property Organization) treaties The Digital Millennium Copyright Act (DMCA) The European Union Copyright Directive (EUCD 2. DRM players 2.1. Players present 2.1.1. Content providers 2.1.2. Technical protection measure (TPM) and DRM providers 2.1.3. Rights aggregators or licence managers 2.1.4. Distributors 2.1.5. Consumer electronic manufacturers 2.1.6. IT manufacturers 42 2.2. The value chain 2.3. Monographs 2.3.1. Groups and consortia Blu-Ray Disc Association Content Reference Forum Coral OMA DRM 52 Trusted Computing Group 2.3.2. Companies Adobe Systems Incorporated Science End2End Info2clear InterTrust Technologies Corporation Macrovision Microsoft DRM and virtual content distribution New Digital System (NDS) Overdrive Philips Electronics Real Networks RSA Security SealedMedia Inc SunnComm VeriSign 2.4. Overview 2.4.1. Industry players’ solutions 2.4.2. The activity of consortia 3. Analysis and outlook for content distribution 3.1. Usages and the market 3.1.1. New forms of cultural goods consumption The emergence of digital usages The age of nomadic usage and mobility Digital entertainment and mobile devices 3.1.2. The case of the virtual music distribution market Forms of market structure Composition of the offering The business model Legal distribution on a peer-to-peer basis 3.1.3. Other virtual distribution markets Virtual video games distribution: a slow take- off Virtual distribution: the missing major 3.2. DRM and content distribution, a key coupling 3.2.1. Players’ strategy: service, DRM and codecs DRM at the heart of virtual distribution strategies DRM interoperability: industry incompatibility! Are codecs and DRM indissociables Various rights Functioning of the iTunes Music Store protection system 3.2.2. The case of the mobile telephone 3.2.3. Audiovisual programme protection and rights management Access control and domestic networks The broadcast flag The protection technologies listed below had been registered with and approved by the FCC in August 2004: 3.3. Outlook and stakes 3.3.1. Stakes for users Accepting DRM The end of private copying Interoperability A regulatory body for new usages 3.3.2. The stakes for content providers Solvency of demand Not abandoning content distribution Consolidating a favourable business model DRM and virtual content distribution Rethinking or transposing a commercial policy to fixed or mobile internet Rethinking or retaining media chronology 3.3.3. Stakes for technology providers Proving the effectiveness of existing offerings Developing a distribution activity Adapting DRM systems to new, nomadic usages 3.3.4. Stakes for online retailers/distributors Making existing offerings profitable Optical medium versus virtualisation DRM interoperability 3.3.5. What are the stakes for consumer electronics? Implications related to the incorporation of TPMs in equipment Industry organisations |
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