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Wireless Gaming Market

Product Type: Market Research Report
Published by: Global Industry Analysts
Published: June 2007
Product Code: R263-3059
Description
This report analyzes the worldwide markets for Wireless Gaming in Millions of US$. The major Product Segments analyzed are Messaging Based Wireless Gaming, Browser/Web Based Wireless Gaming, and Downloadable Wireless Gaming. The report provides separate comprehensive analytics for the USA, Japan, Europe, and Rest of World. Annual forecasts are provided for each region and product segment for the period of 2001 through 2010. The report profiles 97 companies including many key and niche players worldwide such as Electronic Arts, Inc., Gameloft SA, Glu Mobile, Hands-On Mobile, Inc., HandyGames™, IN-FUSIO Group, I-play, Kuju Entertainment Ltd., KT Freetel Co., Ltd., Motorola, Inc., NTT DoCoMo, Inc., O2 Plc, Player X, SEGA of America, Inc., Sony Pictures Digital, Inc., Superscape Group Plc, and Vodafone Group Plc. Market data and analytics are derived from primary and secondary research. Company profiles are mostly extracted from URL research and reported select online sources.

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Table of Contents
I. INTRODUCTION, METHODOLOGY & PRODUCT DEFINITIONS

Study Reliability and Reporting Limitations

Disclaimers

Data Interpretation & Reporting Level

Quantitative Techniques & Analytics

Product Definitions and Scope of Study

Messaging Based

Browser/Web Based

Downloadable

II. EXECUTIVE SUMMARY

1. Industry Overview and Outlook

Evolution of Wireless Gaming

Factors Influencing Wireless Gaming Market

Advancement in Technology

Brand Endorsement

Untapped Market

Rise in Disposable Income

Fashion and Attitudes

Growth Constraints

Pricing

Distribution Challenges

Fragmentation and Customization

Quality of User Experience

Trends & Issues

Puzzles Enthrall Mobile Gamers

Downloads Substitutes Subscription Fees for Handheld Games

Growth of Mobile Phone based Casino Games

Women: Major Contributors Towards Mobile Games’ Revenues

Mobile Operators Targets Children

Consolidation of Mobile Game Publishers

Java-based Games

Mobile 3D Games’ Surge

High Appeal of 3G Phones with Color Games

Branding and In-game Advertising

Incompetent Network Quality - Glitch for Multiplayer Games

Rapid Growth in the US and European Markets

Carriers Emphasize on Quality of Games

One-Time Downloads and Subscriptions

Table 1: Global Market for Mobile Games (One-time Downloads and Subscriptions) - (2006): Percentage Breakdown of Revenues by Region - Asia-Pacific, Europe, North America, and Rest of World (includes corresponding graph/chart)




Table 2: Global Mobile Games Market (2006): Percentage Breakdown of Revenues by Format - Downloads and Subscriptions (includes corresponding graph/chart)

Global Market Analysis

By Region/Country

By Product Segment

Messaging-based Mobile Games

Browser/Web Based Mobile Games

Downloadable Mobile Games

2. Product Overview

Wireless Games

Development Process of Mobile Games

Mobile Game Development Vs Conventional Game Development

Classification of Mobile Games

Over-the-Air (OTA)

Messaging Based

Browser/Web Based

Downloadable

Embedded Games

Handheld Game Console

Progress of Handheld Game Consoles

Nintendo Game Boy

Sega Game Gear

Neo-Geo Pocket

WonderSwan Color

Nokia N-Gage

Sony PlayStation Portable (PSP)

Technologies for Mobile Games

Java

BREW

C++ Applications

Classes of Mobile Games

Single-user Games

Multi-user Games

Online Games

Mobile Gaming - Genre Classification

Action/Combat

Adventure

Arcade/Parlor

Casino/Gambling

Puzzles

Sports

Trivia

3. End-Use Market Analysis

Distribution Dynamics

Profile of Value Chain

Mobile Gaming Value Chain

Mobile Gaming - Pricing

Technological Advancements

Mobile Multiplayer Gaming

Standardization

Types of Mobile Game Technology Standards

4. Product Innovations/Introductions

Motorola Introduces Mobile Gaming Phone in China

Motorola Unveils Virtual Hypermart for Mobile Games in China

Glu Mobile Unleashes 3D Alpha Wing

Qualcomm Launches BREW Signature Solution for Gaming

TIM and QUALCOMM Presents 3D Games

Spin3 Introduces SpinLite™ Mobile Games

Audi Presents Mobile Phone Game

Glu Mobile Releases Monopoly Here & Now

Glu Mobile Announces Sequel to Deer Hunter® Mobile

Glu Mobile Launches Poker® Texas Hold'em for Mobile Phones

Glu Mobile Releases Insaniquarium Deluxe in Europe

Gameloft to Release 12 Mobile Games

Gameloft Unveils Lumines™ Mobile

Hands-On Releases New Game in Marvel Mobile Line

HandyGames™ Unveils Spellboys

HandyGames™ Releases Mobile Version of Ravensburger's Puzzle Game

I-play Introduces My Dog

Superscape Games Available on Cellular South

Superscape and Vir2L Unveils Ducati® 3DExtreme

I-play Releases Slyder™ in Asia and Europe

Player X Rolls Out Miami Vice Mobile Game

Siemens and UFA Unveils Master of Maya on Mobile Phones

I-play Introduces 24™ Series on Mobile

Nintendo Unveils Dark Secret

Electronic Arts Introduces Air Hockey for Mobile Phones

Superscape Introduces No Brainer 3D Mobile Game

Electronic Arts Unveils Madden NFL 07 Mobile Game

Superscape’s Callaway Golf Tour 06 for Rogers’ Customers

Superscape Releases Games on nTELOS

Superscape Launches Mobile Games on Cricket Network

Superscape’s Mobile Games on Vodafone Network

EA Mobile Romania Introduces Mobile Version of Tetris

Nostromo Introduces New Garfield Game

Superscape’s Games on Amp'd Mobile

Guppy Games Releases Stick Fighter Fury on Hutch

Verizon Wireless Presents CubeTrix and Crazyball Games

Superscape Presents Mobile Games on Tata Network

Indiagames Introduces Novel Mobile Game

July Systems Introduces PlayOn! Subscription Service in the UK

JAMDAT Releases Mobile Games

I-play Releases Fall Line-up of Games

Fathammer Unveils 3D Games for BREW® Solution

Superscape Presents 3D Mobile Games on Taiwan Mobile Network

BBC One Releases Games on Spooks Series

Boost Mobile Launches GPS Games

Nokia Introduces 3D Pool Game on Java-based Phones

Buongiorno Presents Mobile Sahara Game to European Customers

Nokia and SmarTone Releases Pocket Kingdom

Nokia Builds Mobile Tycoon Game with Gamica

ThumbPlay Releases Mobile Poker Game

TV Commerce Unveils Mobile Phone Casino Games

Superscape Releases 3D Titles on Orange

Pixiem Launches Mobile Phone Tennis Game

iFone Introduces Mobile Version of Lemmings

Superscape Offers 3D Mobile Bowling Game for Telefonica Customers

Chakra and Cybermedia Releases Mobile Games in Packs

Glu Mobile Unveils Simulation Game - Blackjack Hustler

Inbox Digital Rolls Out Mobile Phone Games

Nokia Releases Multiplayer Casual Games

Superscape Releases Additional Titles on O2 Games Arcade

MobileGamingNow Introduces Gaming System

SEGA® of America Releases Sonic The Hedgehog®

Ladbrokes Introduces Mobile Casino Games

Electronic Arts Releases Need for Speed™ Most Wanted on Mobile

Superscape Launches Ivan Ironman Stewart on 3 Network

Superscape Games Available on Telstra Network

Artificial Life Introduces Virtual Girlfriend

ROK Brings in Mobile Lotto Game to China

5. Recent Industry Activity

Vivendi Universal Seals Pact with QUALCOMM

Glu Mobile Acquires iFone

Hurray! Strikes a Deal with Magma

Diamond I’s Association with Real Video Gaming

Airtel’s Strategic Tie-up with Walt Disney

ALONG Mobile Collaborates with Digital-Red

Namco Networks’ Strategic Partnership with G-Mode

ALONG Mobile’s Association with HI Corporation

Esmertec Invests in Javaground

Sennari Signs Partnership Agreement with Hasbro

JoWooD Surges into Mobile Phone Game Market

Pixiem Signs Licensing Agreement with Yamaha

Diamond I Acquires Touchdev

Capcom Takes Over Cosmic Infinity

Commodore Gaming Selects Telcogames as Distribution Partner

Telcogames Takes Over Fathammer

Glu Mobile’s Association with Sony

Gameloft Signs Agreement with Viacom

Partnership Between Glu Mobile and Microsoft

Glu Mobile Collaborates with Encore

Distribution Agreement Between Gameloft and Hutch

Gameloft Seals Distribution Pact with NTT DoCoMo

Player X Distributes Codemasters’ Games

Gameloft Signs Licensing Agreement with Sony Pictures Digital

IN-FUSIO Creates Two Separate Divisions

Mobile Scope Collaborates with Capcom

Ozura Mobile’s Association with Media Gateway

Player X Collaborates with FremantleMedia

Electronic Art’s Partnership with Indiagames

Alliance Between Nokia and Electronic Arts

Nokia’s Relationship with Gameloft

Player X Acquires License for Scalextric

Electronic Arts Acquires JAMDAT Mobile

Proximus Extends Partnership with End2End

RealNetworks® Acquires Mr. Goodliving™

Fathammer Signs Agreement with SK Telecom

IMImobile Signs Agreement with Terraplay

Summus and Mattel Collaborate to Offer Wireless Games

Glu Mobile Collaborates with PlayFirst™

Interactive Games Establishes Cell Phone Gaming Division

Mobile Media Collaborates with SmarTone

Orange Expands its Line of Java Games in Romania

Alcatel Signs Agreement with TMN

Selatra Strikes Deal with Jumbuck

Sun Microsystems Associates with Bango

Blue Star Bags T-Mobile’s Mobile Game Contract

Artificial Life Expands Operations

Player X’s Licensing Agreement with FremantleMedia Licensing Worldwide

Fathammer’s Agreement with KTF in Korea

eMax Alive Opens Mobile Division

Electronic Game Card Sets up Mobile Game Division

Mediaplazza Signs Distribution Contract with Mforma

Kiloo’s Collaboration with LEGO

Partnership Between Gameloft and Boost Mobile

Carphone Warehouse Distributes Telcogames

Electronic Art’s Association with Qualcomm

SK Telecom Invests in Creation of 3D Mobile Games

Twentieth Century Fox Signs Deal with Sorrent

Artificial Life Seals Pact with Sanrio Taiwan

JAMDAT Acquires Blue Lava

Oberon Media Takes Over Cmate

Walt Disney Takes Over Living Mobile

International Synergy Acquires Main Glory

FTS Wireless Attains Stake in Maxim Software

Motricity Takes Over M7 Networks

Mobile Media Acquires MindX

Superscape Acquires Penultimate

IN-FUSIO’s Partnership with O2

Win Win Takes Over Pixiem

Kayak Interactive Acquires Synergenix

Glu Mobile Signs Partnership Agreement with International Rights Management

Eurocom Divests EuroFun

IN-FUSIO Takes Over Thumbworks

I-play Takes Over Ditto

Finesse Acquires Kuju Wireless Publishing

IN-FUSIO Extends Partnership with Microsoft

THQ Wireless Signs Agreement with MLBAM

THQ Wireless’ Publishing Agreement with Mikoishi

Superscape Signs Distribution Agreement with SmarTone

Electronic Art’s Mobile Gaming Partnership with Vodafone

TOM Online Acquires Major Stake in Indiagames

6. Focus on Select Global Players

Electronic Arts, Inc. (USA)

Gameloft SA (France)

Glu Mobile (USA)

Hands-On Mobile, Inc. (USA)

HandyGames™ (Germany)

IN-FUSIO Group (France)

I-play (The United Kingdom)

Kuju Entertainment Ltd. (The United Kingdom)

KT Freetel Co. , Ltd. (Korea)

Motorola, Inc. (USA)

NTT DoCoMo, Inc. (Japan)

O2 Plc (The United Kingdom)

Player X (The United Kingdom)

SEGA of America, Inc. (USA)

Sony Pictures Digital, Inc. (USA)

Superscape Group Plc (The United Kingdom)

Vodafone Group Plc (The United Kingdom)

7. Global Market Perspective

Table 3: World Recent Past, Current & Future Analysis for Wireless Gaming by Geographic Region - USA, Japan, Europe, and Rest of World Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2001 through 2010 (includes corresponding graph/chart)




Table 4: World 10-Year Perspective for Wireless Gaming by Geographic Region - Percentage Breakdown of Dollar Sales for USA, Japan, Europe, and Rest of World Markets for Years 2001, 2006, and 2010 (includes corresponding graph/chart)




Table 5: World Recent Past, Current & Future Analysis for Messaging Based Wireless Games by Geographic Region - USA, Japan, Europe, and Rest of World Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2001 through 2010 (includes corresponding graph/chart)




Table 6: World 10-Year Perspective for Messaging Based Wireless Games by Geographic Region - Percentage Breakdown of Dollar Sales for USA, Japan, Europe, and Rest of World Markets for Years 2001, 2006, and 2010 (includes corresponding graph/ chart)




Table 7: World Recent Past, Current & Future Analysis for Browser/Web Based Wireless Games by Geographic Region - USA, Japan, Europe, and Rest of World Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2001 through 2010 (includes corresponding graph/chart)




Table 8: World 10-Year Perspective for Browser/Web Based Wireless Games by Geographic Region - Percentage Breakdown of Dollar Sales for USA, Japan, Europe, and Rest of World Markets for Years 2001, 2006, and 2010 (includes corresponding graph/ chart)




Table 9: World Recent Past, Current & Future Analysis for Downloadable Wireless Games by Geographic Region - USA, Japan, Europe, and Rest of World Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2001 through 2010 (includes corresponding graph/chart)




Table 10: World 10-Year Perspective for Downloadable Wireless Games by Geographic Region - Percentage Breakdown of Dollar Sales for USA, Japan, Europe, and Rest of World Markets for Years 2001, 2006, and 2010 (includes corresponding graph/ chart)

III. MARKET

1. The United States

A. Market Analysis

Current & Future Analysis

Upsurge in Mobile Game Downloads

Table 11: US Mobile Games Market (Q1, 2006): Percentage Breakdown of Revenues for Major Mobile Game Publishers - EA Mobile, I-play, Gameloft, Namco, Hands-On Mobile, Glu Mobile, and Others (includes corresponding graph/chart)




Table 12: US Mobile Games Market (2005): Downloads as a Percentage Breakdown of Total Revenues for Select Mobile Game Publishers - JAMDAT, Glu Mobile, Mforma, Sony Pictures Mobile, and THQ Wireless (includes corresponding graph/ chart)




Table 13: US Mobile Games Market (2005): Percentage Breakdown of Revenues by Mobile Game Genre - Puzzle/ Strategy, Sports/Racing, Action/Adventure, Card/Casino, Classic/Arcade, and Others (includes corresponding graph/ chart)

Women - Valuable Customers

Table 14: US Market for Mobile Games (Q1, 2006): Percentage Breakdown of Revenue Generated by Women and Men by Game Genre - Trivia, Puzzle, Casino, Action, Arcade, and Sports (includes corresponding graph/chart)

Product Launches/Developments

Strategic Corporate Developments

Key Players

Electronic Arts, Inc.

Glu Mobile

Hands-On Mobile, Inc.

Motorola, Inc.

SEGA of America, Inc.

Sony Pictures Digital, Inc.

B. Market Analytics

Table 15: US Recent Past, Current & Future Analysis for Wireless Gaming by Product Segment - Messaging Based, Browser/Web Based, and Downloadable Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2001 through 2010 (includes corresponding graph/chart)




Table 16: US 10-Year Perspective for Wireless Gaming by Product Segment - Percentage Breakdown of Dollar Sales for Messaging Based, Browser/Web Based, and Downloadable Markets for Years 2001, 2006, and 2010 (includes corresponding graph/chart)

2. Japan

A. Market Analysis

Current & Future Analysis

Shift in Interests

Product Launch

Strategic Corporate Development

Key Player

NTT DoCoMo, Inc.

B. Market Analytics

Table 17: Japanese Recent Past, Current & Future Analysis for Wireless Gaming by Product Segment - Messaging Based, Browser/Web Based, and Downloadable Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2001 through 2010 (includes corresponding graph/chart)




Table 18: Japanese 10-Year Perspective for Wireless Gaming by Product Segment - Percentage Breakdown of Dollar Sales for Messaging Based, Browser/Web Based, and Downloadable Markets for Years 2001, 2006, and 2010 (includes corresponding graph/chart)

3. Europe

A. Market Analysis

Current & Future Analysis

Wireless Gaming Market - On Growth Path

Focus on Select Markets

France

Wireless Gaming Market

Russia

Mobile Gaming Market

The United Kingdom

A Potential Mobile Gaming Market

Table 19: Mobile Games Market in the UK (Q2, 2006): Percentage of Mobile Game Penetration Among 3G Subscribers by Game Genre - Puzzle/Strategy, Retro/ Arcade, Action/Adventure, Card/Casino, Trivia/Word, and Sports/Racing (includes corresponding graph/chart)

Product Launches/Developments

Strategic Corporate Developments

Key Players

Gameloft SA (France)

HandyGames™ (Germany)

IN-FUSIO Group (France)

I-play (The United Kingdom)

Kuju Entertainment Ltd. (The United Kingdom)

O2 Plc (The United Kingdom)

Player X (The United Kingdom)

Superscape Group Plc (The United Kingdom)

Vodafone Group Plc (The United Kingdom)

B. Market Analytics

Table 20: European Recent Past, Current & Future Analysis for Wireless Gaming by Product Segment - Messaging Based, Browser/Web Based, and Downloadable Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2001 through 2010




Table 21: European 10-Year Perspective for Wireless Gaming by Product Segment - Percentage Breakdown of Dollar Sales for Messaging Based, Browser/Web Based, and Downloadable Markets for 2001, 2006, and 2010

4. Rest of World

A. Market Analysis

Current & Future Analysis

Focus on Select Markets

China

Technology Drives Chinese Mobile Gaming Market

India

Growing Interest for Mobile Games

South Korea

One of the Major Global Markets

Product Launches/Developments

Strategic Corporate Developments

Key Player

KT Freetel Co. , Ltd. (South Korea)

B. Market Analytics

Table 22: Rest of World Recent Past, Current & Future Analysis for Wireless Gaming by Product Segment - Messaging Based, Browser/Web Based, and Downloadable Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2001 through 2010 (includes corresponding graph/chart)




Table 23: Rest of World 10-Year Perspective for Wireless Gaming by Product Segment - Percentage Breakdown of Dollar Sales for Messaging Based, Browser/Web Based, and Downloadable Markets for 2001, 2006, and 2010 (includes corresponding graph/chart)

IV. COMPETITION

1. AirG (Canada)

2. ALONG Mobile Technologies, Inc. (China)

Table 24: Annual Sales Analysis: 2006 Vs. 2005 (In US$ million)

Table 25: Annual Sales Analysis by Product: 2006 Vs. 2005 (In US$ million)

3. Amiga, Inc. (USA)

4. Artificial Life, Inc. (Hong Kong)

5. BBC One (UK)

6. Bharti Airtel Ltd. (India)

Table 26: Nine Months Sales Analysis: 2006 Vs. 2005 (Nine Months Ended, December) (In INR billion)

Table 27: Nine Months Sales Analysis by Quarter: 2006 Vs. 2005 (Nine Months Ended, December) (In INR billion)

7. Blue Star Mobile Group PLC (UK)

Table 28: Annual Sales Analysis: 2006 Vs. 2005 (In £ million)

8. Boost Mobile LLC (USA)

9. Buongiorno Vitaminic SpA (Italy)

Table 29: Annual Sales Analysis: 2004-2006 (In € million)

Table 30: Annual Sales Analysis by Quarter: 2006 Vs. 2005 (In € million)

10. Capcom Co. , Ltd. (Japan)

Table 31: Nine Months Sales Analysis: 2007 Vs. 2006 (Nine Months Ended, December) (In ¥ million)

Table 32: Nine Months Sales Analysis by Segment: 2007 Vs. 2006 (Nine Months Ended, December) (In ¥ million)

Table 33: Annual Sales Analysis: 2004-2006 (In ¥ million)

Table 34: Annual Sales Analysis by Segment: 2005 Vs. 2004 (In ¥ million)

Table 35: Annual Sales Analysis by Geographic Region: 2005 Vs. 2004 (In ¥ million)

Capcom Interactive, Inc. (USA)

Cosmic Infinity, Inc. (USA)

11. Chakra Interactive Pvt. , Ltd. (India)

12. Com2us Corporation (Korea)

13. Commodore Gaming (The Netherlands)

14. Conditor, Inc. (USA)

15. Diamond I, Inc. (USA)

16. Digital Chocolate, Inc. (USA)

17. Distinctive Developments Limited (UK)

18. Electronic Arts, Inc. (USA)

Table 36: Market Share Analysis by Product Segment: 2007 Vs. 2006 (Nine Months Ended, December) (% Breakdown of Value Sales)

Table 37: Market Share Analysis by Geographic Region: 2007 Vs. 2006 (Nine Months Ended, December) (% Breakdown of Value Sales)

Table 38: Market Share Analysis by Product Segment: 2006 Vs. 2005 (% Breakdown of Value Sales)

Table 39: Market Share Analysis by Geographic Region: 2006 Vs. 2005 (% Breakdown of Value Sales)

Table 40: Nine Months Sales Analysis: 2007 Vs. 2006 (Nine Months Ended, December) (In US$ million)

Table 41: Nine Months Sales Analysis by Quarter: 2007 Vs. 2006 (Nine Months Ended, December) (In US$ million)

Table 42: Nine Months Sales Analysis by Product Segment: 2007 Vs. 2006 (Nine Months Ended, December) (In US$ million)

Table 43: Nine Months Sales Analysis by Geographic Region: 2007 Vs. 2006 (Nine Months Ended, December) (In US$ million)

Table 44: Annual Sales Analysis: 2004-2006 (In US$ million)

Table 45: Annual Sales Analysis by Quarter: 2006 Vs. 2005 (In US$ million)

Table 46: Annual Sales Analysis by Product Segment: 2006 Vs. 2005 (In US$ million)

Table 47: Annual Sales Analysis by Geographic Region: 2006 Vs. 2005 (In US$ million)

Table48 : Annual Sales Analysis by Quarter: 2005 Vs. 2004 (In US$ million)

Table 49: Annual Sales Analysis by Product Segment: 2005 Vs. 2004 (In US$ million)

Table 50: Annual Sales Analysis by Geographic Region: 2005 Vs. 2004 (In US$ million)

EA Mobile, Inc. (USA)

EA Mobile Romania (Romania)

19. eMax Alive Worldwide, Inc. (USA)

20. Enorbus Technologies (China)

21. Eurocom Corporation (Canada)

22. Fathammer (Finland)

23. Finesse Mobile Ltd. (UK)

24. First Star Software, Inc. (USA)

25. FremantleMedia Ltd. (UK)

26. FTS Wireless, Inc. (USA)

27. Gameloft SA (France)

Table 51: Annual Sales Analysis: 2006 Vs. 2005 (In € million)

Gameloft (USA)

28. GenPlay Games, Inc. (USA)

29. Glu Mobile, Inc. (USA)

30. Guppy Games™, Inc. (USA)

31. Handango, Inc. (USA)

32. Hands-On Mobile (USA)

33. HandyGames™ GmbH (Germany)

34. Hi2 Limited (UK)

35. Hipntasty, Inc. (USA)

36. Hurray Holding Co. , Ltd. (China)

Table 52: Annual Sales Analysis: 2006 Vs. 2005 (In US$ million)

Table 53: Annual Sales Analysis by Business Segment: 2006 Vs. 2005 (In US$ million)

37. IDG Entertainment (USA)

38. Inbox Digital (UK)

39. Indiagames Ltd. (India)

40. Infogrames Entertainment SA (France)

Table 54: First Quarter Sales Analysis: 2007 Vs. 2006 (In € million)

Table 55: Annual Sales Analysis: 2006 Vs. 2005 (In € million)

Table 56: Annual Sales Analysis by Quarter: 2006 Vs. 2005 (In € million)

Atari, Inc. (USA)

Table 57: Nine Months Sales Analysis: 2007 Vs. 2006 (Nine Months Ended, December) (In US$ million)

Table 58: Nine Months Sales Analysis by Segment: 2007 Vs. 2006 (Nine Months Ended, December) (In US$ million)

Table 59: Annual Sales Analysis: 2006 Vs. 2005 (In US$ million)

Table 60: Annual Sales Analysis by Segment: 2006 Vs. 2005 (In US$ million)

41. InfoSpace, Inc. (USA)

Table 61: Market Share Analysis by Segment: 2004-2006 (% Breakdown of Value Sales)

Table 62: Annual Sales Analysis: 2006 Vs. 2005 (In US$ million)

Table 63: Annual Sales Analysis by Business Segment: 2006 Vs. 2005 (In US$ million)

Table 64: Annual Sales Analysis by Geographic Region: 2006 Vs. 2005 (In US$ million)

42. In-Fusio Group (France)

43. Innovative Softwares (India)

Innovative Games (India)

44. Interactive Games, Inc. (USA)

Table 65: Annual Sales Analysis: 2006 Vs. 2005 (In US$ thousands)

45. I-Play (UK)

46. Kerbyware (Ireland)

47. Kiloo ApS (Denmark)

48. KT Freetel Co. , Ltd. (South Korea)

49. Kuju Entertainment Ltd. (UK)

50. Ladbrokes eGaming (UK)

51. Lambent Technologies Pvt. , Ltd. (India)

52. Living Mobile GmbH (Germany)

53. Mattel, Inc. (USA)

Table 66: Annual Sales Analysis: 2004-2006 (In US$ billion)

Table 67: Annual Sales Analysis by Quarter: 2006 Vs. 2005 (In US$ billion)

Table 68: Annual Sales Analysis by Quarter: 2005 Vs. 2004 (In US$ billion)

Table 69: Annual Sales Analysis by Segment: 2005 Vs. 2004 (In US$ billion)

Table 70: Annual Sales Analysis by Geographic Region: 2005 Vs. 2004 (In US$ billion)

54. Mauj People Infocom Pvt. , Ltd. (India)

55. Maxim Software Srl (Romania)

56. Mobliss, Inc. (USA)

57. Motricity, Inc. (USA)

58. Motorola, Inc. (USA)

Table 71: Market Share by Segment: 2005 (% Breakdown for Value Sales)

Table 72: Market Share Analysis by Geographic region: 2005 Vs. 2004 (% Breakdown for Value Sales)

Table 73: Nine Months Sales Analysis: 2006 Vs. 2005 (Nine Months Ended, September) (In US$ million)

Table 74: Nine Months Sales Analysis by Segment: 2006 Vs. 2005 (Nine Months Ended, September) (In US$ million)

Table 75: Annual Sales Analysis: 2005 Vs. 2004 (In US$ million)

Table 76: Annual Sales Analysis by Segment: 2005 Vs. 2004 (In US$ million)

Table 77: Annual Sales Analysis by Geographic Region: 2005 Vs. 2004 (In US$ million)

59. Namco Networks America, Inc. (USA)

60. Nintendo Co. , Ltd. (Japan)

Table 78: Annual Sales Analysis: 2004-2006 (In ¥ million)

Table 79: Annual Sales Analysis by Geographic Region: 2006 Vs. 2005 (In ¥ million)

Table 80: Annual Sales Analysis by Geographic Region: 2005 Vs. 2004 (In ¥ million)

61. Nokia Corporation (Finland)

Table 81: Market Share Analysis by Geographic Region: 2005 Vs. 2004 (% Breakdown for Value Sales)

Table 82: Nine Months Sales Analysis: 2006 Vs. 2005 (Nine Months Ended, September) (In € million)

Table 83: Annual Sales Analysis: 2005 Vs. 2004 (In € million)

Table 84: Annual Sales Analysis by Segment: 2005 Vs. 2004 (In € million)

Table 85: Annual Sales Analysis by Geographic Region: 2005 Vs. 2004 (In € million)

62. Nostromo ICT Sro (Czech Republic)

63. NTT Docomo (Japan)

Table 86: Annual Sales Analysis: 2004-2006 (In ¥ billion)

Table 87: Annual Sales Analysis by Business Segment: 2006 Vs. 2005 (In ¥ billion)

Table 88: Annual Sales Analysis by Business Segment: 2005 Vs. 2004 (In ¥ billion)

64. O2 PLC (UK)

65. Oberon Media, Inc. (USA)

Blaze (USA)

66. Octane Technologies, Inc. (USA)

67. Orange SA (UK)

Orange Romania (Romania)

68. Ozura Mobile (Singapore)

69. Palm, Inc. (USA)

Table 89: Half Yearly Sales Analysis: 2007 Vs. 2006 (InUS$ million)

Table 90: Annual Sales Analysis: 2004-2006 (In US$ million)

Table 91: Annual Sales Analysis by Geographic Region: 2005 Vs. 2004 (In US$ million)

70. Penultimate, Inc. (USA)

71. Player X (UK)

72. PlayWizard Co. , Ltd. (Thailand)

73. Qualcomm, Inc. (USA)

Table 92: Annual Sales Analysis: 2006 Vs. 2005 (In US$ million)

Table 93: Annual Sales Analysis by Business Segment: 2006 Vs. 2005 (In US$ million)

Table 94: Annual Sales Analysis by Geographic Region: 2006 Vs. 2005 (In US$ million)

74. Real Video Gaming, Inc. (USA)

75. RealNetworks, Inc. (USA)

Table 95: Market Share Analysis by Segment: 2004-2006 (% Breakdown of Value Sales)

Table 96: Annual Sales Analysis: 2004-2006 (In US$ million)

Table 97: Annual Sales Analysis by Quarter: 2006 Vs. 2005 (In US$ million)

Table 98: Annual Sales Analysis by Segment: 2006 Vs. 2005 (In US$ million)

Table 99: Annual Sales Analysis by Geographic Region: 2006 Vs. 2005 (In US$ million)

Table 100: Annual Sales Analysis by Quarter: 2005 Vs. 2004 (In US$ million)

Table 101: Annual Sales Analysis by Segment: 2005 Vs. 2004 (In US$ million)

Table 102: Annual Sales Analysis by Geographic Region: 2005 Vs. 2004 (In US$ million)

Mr. Goodliving™ Ltd. (Finland)

76. ROK Corporation (USA)

77. Sega Corporation (Japan)

Sega Of America, Inc. (USA)

78. Segue Development LLC (USA)

79. Siemens Communications Group (Germany)

80. SKJ Technologies (India)

81. Smackall. com - Blitz Technology Solutions (India)

82. Softex Digital Pvt. , Ltd. (India)

83. Sona Mobile, Inc. (USA)

84. Sony Pictures Digital, Inc. (USA)

85. Sun Microsystems, Inc. (USA)

Table 103: Market Share Analysis by Segment: 2007 Vs. 2006 (Q1) (% Breakdown of Value Sales)

Table 104: Market Share Analysis by Geographic Region: 2007 Vs. 2006 (Q1) (% Breakdown of Value Sales)

Table 105: Market Share Analysis by Segment: 2004-2006 (% Breakdown of Value Sales)

Table 106: Market Share Analysis by Geographic Region: 2004-2006 (% Breakdown of Value Sales)

Table 107: First Quarter Sales Analysis: 2007 Vs. 2006 (In US$ million)

Table 108: Annual Sales Analysis: 2006 Vs. 2005 (In US$ million)

Table 109: Annual Sales Analysis by Segment: 2006 Vs. 2005 (In US$ million)

Table 110: Annual Sales Analysis by Geographic Region: 2006 Vs. 2005 (In US$ million)

86. Super Happy Fun Fun, Inc. (USA)

87. Superscape Group PLC (UK)

Table 111: Market Share by Geographic Region: 2006 (% Breakdown of Value Sales)

Table 112: Annual Sales Analysis: 2006 Vs 2005 (In £ million)

Table 113: Annual Sales Analysis by Geographic Region: 2006 Vs 2005 (In £ million)

88. Tech Mahindra (Americas), Inc. (USA)

89. TELUS Mobility (Canada)

90. The Mobile Media Company AS (Norway)

91. THQ Wireless (USA)

92. TV Commerce Holdings PLC (UK)

93. Universomo (Finland)

94. Vivendi Universal Games, Inc. (USA)

95. Vodafone Group PLC (UK)

Table 114: Market Share by Geographic Region: 2006 (% Breakdown of Value Sales)

Table 115: Annual Sales Analysis: 2006 Vs. 2005 (In £ billion)

Table 116: Annual Sales Analysis by Segment: 2006 Vs. 2005 (In £ billion)

Verizon Wireless (USA)

Table 117: Annual Sales Analysis: 2005 Vs. 2004 (In US$ billion)

96. West of Pluto Software (USA)

97. WinWin Gaming, Inc. (USA)

Table 118: Half Yearly Sales Analysis: 2006 Vs. 2005 (H1) (In US$ thousands)

Table 119: Half Yearly Sales Analysis by Segment: 2006 Vs. 2005 (H1) (In US$ thousands)

Table 120: Annual Sales Analysis: 2005 Vs. 2004 (In US$ thousands)

Table 121: Annual Sales Analysis by Segment: 2005 Vs. 2004 (In US$ thousands)

Pixiem, Inc. (USA)



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