Product Type: Market Research Report
Published by: Global Industry Analysts
Published: June 2007
Product Code: R263-3059Description This report analyzes the worldwide markets for Wireless Gaming in Millions of US$. The major Product Segments analyzed are Messaging Based Wireless Gaming, Browser/Web Based Wireless Gaming, and Downloadable Wireless Gaming. The report provides separate comprehensive analytics for the USA, Japan, Europe, and Rest of World. Annual forecasts are provided for each region and product segment for the period of 2001 through 2010. The report profiles 97 companies including many key and niche players worldwide such as Electronic Arts, Inc., Gameloft SA, Glu Mobile, Hands-On Mobile, Inc., HandyGames™, IN-FUSIO Group, I-play, Kuju Entertainment Ltd., KT Freetel Co., Ltd., Motorola, Inc., NTT DoCoMo, Inc., O2 Plc, Player X, SEGA of America, Inc., Sony Pictures Digital, Inc., Superscape Group Plc, and Vodafone Group Plc. Market data and analytics are derived from primary and secondary research. Company profiles are mostly extracted from URL research and reported select online sources.
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Table of Contents - I. INTRODUCTION, METHODOLOGY & PRODUCT DEFINITIONS
- Study Reliability and Reporting Limitations
- Disclaimers
- Data Interpretation & Reporting Level
- Quantitative Techniques & Analytics
- Product Definitions and Scope of Study
- Messaging Based
- Browser/Web Based
- Downloadable
- II. EXECUTIVE SUMMARY
- 1. Industry Overview and Outlook
- Evolution of Wireless Gaming
- Factors Influencing Wireless Gaming Market
- Advancement in Technology
- Brand Endorsement
- Untapped Market
- Rise in Disposable Income
- Fashion and Attitudes
- Growth Constraints
- Pricing
- Distribution Challenges
- Fragmentation and Customization
- Quality of User Experience
- Trends & Issues
- Puzzles Enthrall Mobile Gamers
- Downloads Substitutes Subscription Fees for Handheld Games
- Growth of Mobile Phone based Casino Games
- Women: Major Contributors Towards Mobile Games’ Revenues
- Mobile Operators Targets Children
- Consolidation of Mobile Game Publishers
- Java-based Games
- Mobile 3D Games’ Surge
- High Appeal of 3G Phones with Color Games
- Branding and In-game Advertising
- Incompetent Network Quality - Glitch for Multiplayer Games
- Rapid Growth in the US and European Markets
- Carriers Emphasize on Quality of Games
- One-Time Downloads and Subscriptions
- Table 1: Global Market for Mobile Games (One-time Downloads and Subscriptions) - (2006): Percentage Breakdown of Revenues by Region - Asia-Pacific, Europe, North America, and Rest of World (includes corresponding graph/chart)
- Table 2: Global Mobile Games Market (2006): Percentage Breakdown of Revenues by Format - Downloads and Subscriptions (includes corresponding graph/chart)
- Global Market Analysis
- By Region/Country
- By Product Segment
- Messaging-based Mobile Games
- Browser/Web Based Mobile Games
- Downloadable Mobile Games
- 2. Product Overview
- Wireless Games
- Development Process of Mobile Games
- Mobile Game Development Vs Conventional Game Development
- Classification of Mobile Games
- Over-the-Air (OTA)
- Messaging Based
- Browser/Web Based
- Downloadable
- Embedded Games
- Handheld Game Console
- Progress of Handheld Game Consoles
- Nintendo Game Boy
- Sega Game Gear
- Neo-Geo Pocket
- WonderSwan Color
- Nokia N-Gage
- Sony PlayStation Portable (PSP)
- Technologies for Mobile Games
- Java
- BREW
- C++ Applications
- Classes of Mobile Games
- Single-user Games
- Multi-user Games
- Online Games
- Mobile Gaming - Genre Classification
- Action/Combat
- Adventure
- Arcade/Parlor
- Casino/Gambling
- Puzzles
- Sports
- Trivia
- 3. End-Use Market Analysis
- Distribution Dynamics
- Profile of Value Chain
- Mobile Gaming Value Chain
- Mobile Gaming - Pricing
- Technological Advancements
- Mobile Multiplayer Gaming
- Standardization
- Types of Mobile Game Technology Standards
- 4. Product Innovations/Introductions
- Motorola Introduces Mobile Gaming Phone in China
- Motorola Unveils Virtual Hypermart for Mobile Games in China
- Glu Mobile Unleashes 3D Alpha Wing
- Qualcomm Launches BREW Signature Solution for Gaming
- TIM and QUALCOMM Presents 3D Games
- Spin3 Introduces SpinLite™ Mobile Games
- Audi Presents Mobile Phone Game
- Glu Mobile Releases Monopoly Here & Now
- Glu Mobile Announces Sequel to Deer Hunter® Mobile
- Glu Mobile Launches Poker® Texas Hold'em for Mobile Phones
- Glu Mobile Releases Insaniquarium Deluxe in Europe
- Gameloft to Release 12 Mobile Games
- Gameloft Unveils Lumines™ Mobile
- Hands-On Releases New Game in Marvel Mobile Line
- HandyGames™ Unveils Spellboys
- HandyGames™ Releases Mobile Version of Ravensburger's Puzzle Game
- I-play Introduces My Dog
- Superscape Games Available on Cellular South
- Superscape and Vir2L Unveils Ducati® 3DExtreme
- I-play Releases Slyder™ in Asia and Europe
- Player X Rolls Out Miami Vice Mobile Game
- Siemens and UFA Unveils Master of Maya on Mobile Phones
- I-play Introduces 24™ Series on Mobile
- Nintendo Unveils Dark Secret
- Electronic Arts Introduces Air Hockey for Mobile Phones
- Superscape Introduces No Brainer 3D Mobile Game
- Electronic Arts Unveils Madden NFL 07 Mobile Game
- Superscape’s Callaway Golf Tour 06 for Rogers’ Customers
- Superscape Releases Games on nTELOS
- Superscape Launches Mobile Games on Cricket Network
- Superscape’s Mobile Games on Vodafone Network
- EA Mobile Romania Introduces Mobile Version of Tetris
- Nostromo Introduces New Garfield Game
- Superscape’s Games on Amp'd Mobile
- Guppy Games Releases Stick Fighter Fury on Hutch
- Verizon Wireless Presents CubeTrix and Crazyball Games
- Superscape Presents Mobile Games on Tata Network
- Indiagames Introduces Novel Mobile Game
- July Systems Introduces PlayOn! Subscription Service in the UK
- JAMDAT Releases Mobile Games
- I-play Releases Fall Line-up of Games
- Fathammer Unveils 3D Games for BREW® Solution
- Superscape Presents 3D Mobile Games on Taiwan Mobile Network
- BBC One Releases Games on Spooks Series
- Boost Mobile Launches GPS Games
- Nokia Introduces 3D Pool Game on Java-based Phones
- Buongiorno Presents Mobile Sahara Game to European Customers
- Nokia and SmarTone Releases Pocket Kingdom
- Nokia Builds Mobile Tycoon Game with Gamica
- ThumbPlay Releases Mobile Poker Game
- TV Commerce Unveils Mobile Phone Casino Games
- Superscape Releases 3D Titles on Orange
- Pixiem Launches Mobile Phone Tennis Game
- iFone Introduces Mobile Version of Lemmings
- Superscape Offers 3D Mobile Bowling Game for Telefonica Customers
- Chakra and Cybermedia Releases Mobile Games in Packs
- Glu Mobile Unveils Simulation Game - Blackjack Hustler
- Inbox Digital Rolls Out Mobile Phone Games
- Nokia Releases Multiplayer Casual Games
- Superscape Releases Additional Titles on O2 Games Arcade
- MobileGamingNow Introduces Gaming System
- SEGA® of America Releases Sonic The Hedgehog®
- Ladbrokes Introduces Mobile Casino Games
- Electronic Arts Releases Need for Speed™ Most Wanted on Mobile
- Superscape Launches Ivan Ironman Stewart on 3 Network
- Superscape Games Available on Telstra Network
- Artificial Life Introduces Virtual Girlfriend
- ROK Brings in Mobile Lotto Game to China
- 5. Recent Industry Activity
- Vivendi Universal Seals Pact with QUALCOMM
- Glu Mobile Acquires iFone
- Hurray! Strikes a Deal with Magma
- Diamond I’s Association with Real Video Gaming
- Airtel’s Strategic Tie-up with Walt Disney
- ALONG Mobile Collaborates with Digital-Red
- Namco Networks’ Strategic Partnership with G-Mode
- ALONG Mobile’s Association with HI Corporation
- Esmertec Invests in Javaground
- Sennari Signs Partnership Agreement with Hasbro
- JoWooD Surges into Mobile Phone Game Market
- Pixiem Signs Licensing Agreement with Yamaha
- Diamond I Acquires Touchdev
- Capcom Takes Over Cosmic Infinity
- Commodore Gaming Selects Telcogames as Distribution Partner
- Telcogames Takes Over Fathammer
- Glu Mobile’s Association with Sony
- Gameloft Signs Agreement with Viacom
- Partnership Between Glu Mobile and Microsoft
- Glu Mobile Collaborates with Encore
- Distribution Agreement Between Gameloft and Hutch
- Gameloft Seals Distribution Pact with NTT DoCoMo
- Player X Distributes Codemasters’ Games
- Gameloft Signs Licensing Agreement with Sony Pictures Digital
- IN-FUSIO Creates Two Separate Divisions
- Mobile Scope Collaborates with Capcom
- Ozura Mobile’s Association with Media Gateway
- Player X Collaborates with FremantleMedia
- Electronic Art’s Partnership with Indiagames
- Alliance Between Nokia and Electronic Arts
- Nokia’s Relationship with Gameloft
- Player X Acquires License for Scalextric
- Electronic Arts Acquires JAMDAT Mobile
- Proximus Extends Partnership with End2End
- RealNetworks® Acquires Mr. Goodliving™
- Fathammer Signs Agreement with SK Telecom
- IMImobile Signs Agreement with Terraplay
- Summus and Mattel Collaborate to Offer Wireless Games
- Glu Mobile Collaborates with PlayFirst™
- Interactive Games Establishes Cell Phone Gaming Division
- Mobile Media Collaborates with SmarTone
- Orange Expands its Line of Java Games in Romania
- Alcatel Signs Agreement with TMN
- Selatra Strikes Deal with Jumbuck
- Sun Microsystems Associates with Bango
- Blue Star Bags T-Mobile’s Mobile Game Contract
- Artificial Life Expands Operations
- Player X’s Licensing Agreement with FremantleMedia Licensing Worldwide
- Fathammer’s Agreement with KTF in Korea
- eMax Alive Opens Mobile Division
- Electronic Game Card Sets up Mobile Game Division
- Mediaplazza Signs Distribution Contract with Mforma
- Kiloo’s Collaboration with LEGO
- Partnership Between Gameloft and Boost Mobile
- Carphone Warehouse Distributes Telcogames
- Electronic Art’s Association with Qualcomm
- SK Telecom Invests in Creation of 3D Mobile Games
- Twentieth Century Fox Signs Deal with Sorrent
- Artificial Life Seals Pact with Sanrio Taiwan
- JAMDAT Acquires Blue Lava
- Oberon Media Takes Over Cmate
- Walt Disney Takes Over Living Mobile
- International Synergy Acquires Main Glory
- FTS Wireless Attains Stake in Maxim Software
- Motricity Takes Over M7 Networks
- Mobile Media Acquires MindX
- Superscape Acquires Penultimate
- IN-FUSIO’s Partnership with O2
- Win Win Takes Over Pixiem
- Kayak Interactive Acquires Synergenix
- Glu Mobile Signs Partnership Agreement with International Rights Management
- Eurocom Divests EuroFun
- IN-FUSIO Takes Over Thumbworks
- I-play Takes Over Ditto
- Finesse Acquires Kuju Wireless Publishing
- IN-FUSIO Extends Partnership with Microsoft
- THQ Wireless Signs Agreement with MLBAM
- THQ Wireless’ Publishing Agreement with Mikoishi
- Superscape Signs Distribution Agreement with SmarTone
- Electronic Art’s Mobile Gaming Partnership with Vodafone
- TOM Online Acquires Major Stake in Indiagames
- 6. Focus on Select Global Players
- Electronic Arts, Inc. (USA)
- Gameloft SA (France)
- Glu Mobile (USA)
- Hands-On Mobile, Inc. (USA)
- HandyGames™ (Germany)
- IN-FUSIO Group (France)
- I-play (The United Kingdom)
- Kuju Entertainment Ltd. (The United Kingdom)
- KT Freetel Co. , Ltd. (Korea)
- Motorola, Inc. (USA)
- NTT DoCoMo, Inc. (Japan)
- O2 Plc (The United Kingdom)
- Player X (The United Kingdom)
- SEGA of America, Inc. (USA)
- Sony Pictures Digital, Inc. (USA)
- Superscape Group Plc (The United Kingdom)
- Vodafone Group Plc (The United Kingdom)
- 7. Global Market Perspective
- Table 3: World Recent Past, Current & Future Analysis for Wireless Gaming by Geographic Region - USA, Japan, Europe, and Rest of World Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2001 through 2010 (includes corresponding graph/chart)
- Table 4: World 10-Year Perspective for Wireless Gaming by Geographic Region - Percentage Breakdown of Dollar Sales for USA, Japan, Europe, and Rest of World Markets for Years 2001, 2006, and 2010 (includes corresponding graph/chart)
- Table 5: World Recent Past, Current & Future Analysis for Messaging Based Wireless Games by Geographic Region - USA, Japan, Europe, and Rest of World Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2001 through 2010 (includes corresponding graph/chart)
- Table 6: World 10-Year Perspective for Messaging Based Wireless Games by Geographic Region - Percentage Breakdown of Dollar Sales for USA, Japan, Europe, and Rest of World Markets for Years 2001, 2006, and 2010 (includes corresponding graph/ chart)
- Table 7: World Recent Past, Current & Future Analysis for Browser/Web Based Wireless Games by Geographic Region - USA, Japan, Europe, and Rest of World Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2001 through 2010 (includes corresponding graph/chart)
- Table 8: World 10-Year Perspective for Browser/Web Based Wireless Games by Geographic Region - Percentage Breakdown of Dollar Sales for USA, Japan, Europe, and Rest of World Markets for Years 2001, 2006, and 2010 (includes corresponding graph/ chart)
- Table 9: World Recent Past, Current & Future Analysis for Downloadable Wireless Games by Geographic Region - USA, Japan, Europe, and Rest of World Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2001 through 2010 (includes corresponding graph/chart)
- Table 10: World 10-Year Perspective for Downloadable Wireless Games by Geographic Region - Percentage Breakdown of Dollar Sales for USA, Japan, Europe, and Rest of World Markets for Years 2001, 2006, and 2010 (includes corresponding graph/ chart)
- III. MARKET
- 1. The United States
- A. Market Analysis
- Current & Future Analysis
- Upsurge in Mobile Game Downloads
- Table 11: US Mobile Games Market (Q1, 2006): Percentage Breakdown of Revenues for Major Mobile Game Publishers - EA Mobile, I-play, Gameloft, Namco, Hands-On Mobile, Glu Mobile, and Others (includes corresponding graph/chart)
- Table 12: US Mobile Games Market (2005): Downloads as a Percentage Breakdown of Total Revenues for Select Mobile Game Publishers - JAMDAT, Glu Mobile, Mforma, Sony Pictures Mobile, and THQ Wireless (includes corresponding graph/ chart)
- Table 13: US Mobile Games Market (2005): Percentage Breakdown of Revenues by Mobile Game Genre - Puzzle/ Strategy, Sports/Racing, Action/Adventure, Card/Casino, Classic/Arcade, and Others (includes corresponding graph/ chart)
- Women - Valuable Customers
- Table 14: US Market for Mobile Games (Q1, 2006): Percentage Breakdown of Revenue Generated by Women and Men by Game Genre - Trivia, Puzzle, Casino, Action, Arcade, and Sports (includes corresponding graph/chart)
- Product Launches/Developments
- Strategic Corporate Developments
- Key Players
- Electronic Arts, Inc.
- Glu Mobile
- Hands-On Mobile, Inc.
- Motorola, Inc.
- SEGA of America, Inc.
- Sony Pictures Digital, Inc.
- B. Market Analytics
- Table 15: US Recent Past, Current & Future Analysis for Wireless Gaming by Product Segment - Messaging Based, Browser/Web Based, and Downloadable Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2001 through 2010 (includes corresponding graph/chart)
- Table 16: US 10-Year Perspective for Wireless Gaming by Product Segment - Percentage Breakdown of Dollar Sales for Messaging Based, Browser/Web Based, and Downloadable Markets for Years 2001, 2006, and 2010 (includes corresponding graph/chart)
- 2. Japan
- A. Market Analysis
- Current & Future Analysis
- Shift in Interests
- Product Launch
- Strategic Corporate Development
- Key Player
- NTT DoCoMo, Inc.
- B. Market Analytics
- Table 17: Japanese Recent Past, Current & Future Analysis for Wireless Gaming by Product Segment - Messaging Based, Browser/Web Based, and Downloadable Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2001 through 2010 (includes corresponding graph/chart)
- Table 18: Japanese 10-Year Perspective for Wireless Gaming by Product Segment - Percentage Breakdown of Dollar Sales for Messaging Based, Browser/Web Based, and Downloadable Markets for Years 2001, 2006, and 2010 (includes corresponding graph/chart)
- 3. Europe
- A. Market Analysis
- Current & Future Analysis
- Wireless Gaming Market - On Growth Path
- Focus on Select Markets
- France
- Wireless Gaming Market
- Russia
- Mobile Gaming Market
- The United Kingdom
- A Potential Mobile Gaming Market
- Table 19: Mobile Games Market in the UK (Q2, 2006): Percentage of Mobile Game Penetration Among 3G Subscribers by Game Genre - Puzzle/Strategy, Retro/ Arcade, Action/Adventure, Card/Casino, Trivia/Word, and Sports/Racing (includes corresponding graph/chart)
- Product Launches/Developments
- Strategic Corporate Developments
- Key Players
- Gameloft SA (France)
- HandyGames™ (Germany)
- IN-FUSIO Group (France)
- I-play (The United Kingdom)
- Kuju Entertainment Ltd. (The United Kingdom)
- O2 Plc (The United Kingdom)
- Player X (The United Kingdom)
- Superscape Group Plc (The United Kingdom)
- Vodafone Group Plc (The United Kingdom)
- B. Market Analytics
- Table 20: European Recent Past, Current & Future Analysis for Wireless Gaming by Product Segment - Messaging Based, Browser/Web Based, and Downloadable Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2001 through 2010
- Table 21: European 10-Year Perspective for Wireless Gaming by Product Segment - Percentage Breakdown of Dollar Sales for Messaging Based, Browser/Web Based, and Downloadable Markets for 2001, 2006, and 2010
- 4. Rest of World
- A. Market Analysis
- Current & Future Analysis
- Focus on Select Markets
- China
- Technology Drives Chinese Mobile Gaming Market
- India
- Growing Interest for Mobile Games
- South Korea
- One of the Major Global Markets
- Product Launches/Developments
- Strategic Corporate Developments
- Key Player
- KT Freetel Co. , Ltd. (South Korea)
- B. Market Analytics
- Table 22: Rest of World Recent Past, Current & Future Analysis for Wireless Gaming by Product Segment - Messaging Based, Browser/Web Based, and Downloadable Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2001 through 2010 (includes corresponding graph/chart)
- Table 23: Rest of World 10-Year Perspective for Wireless Gaming by Product Segment - Percentage Breakdown of Dollar Sales for Messaging Based, Browser/Web Based, and Downloadable Markets for 2001, 2006, and 2010 (includes corresponding graph/chart)
- IV. COMPETITION
- 1. AirG (Canada)
- 2. ALONG Mobile Technologies, Inc. (China)
- Table 24: Annual Sales Analysis: 2006 Vs. 2005 (In US$ million)
- Table 25: Annual Sales Analysis by Product: 2006 Vs. 2005 (In US$ million)
- 3. Amiga, Inc. (USA)
- 4. Artificial Life, Inc. (Hong Kong)
- 5. BBC One (UK)
- 6. Bharti Airtel Ltd. (India)
- Table 26: Nine Months Sales Analysis: 2006 Vs. 2005 (Nine Months Ended, December) (In INR billion)
- Table 27: Nine Months Sales Analysis by Quarter: 2006 Vs. 2005 (Nine Months Ended, December) (In INR billion)
- 7. Blue Star Mobile Group PLC (UK)
- Table 28: Annual Sales Analysis: 2006 Vs. 2005 (In £ million)
- 8. Boost Mobile LLC (USA)
- 9. Buongiorno Vitaminic SpA (Italy)
- Table 29: Annual Sales Analysis: 2004-2006 (In million)
- Table 30: Annual Sales Analysis by Quarter: 2006 Vs. 2005 (In million)
- 10. Capcom Co. , Ltd. (Japan)
- Table 31: Nine Months Sales Analysis: 2007 Vs. 2006 (Nine Months Ended, December) (In ¥ million)
- Table 32: Nine Months Sales Analysis by Segment: 2007 Vs. 2006 (Nine Months Ended, December) (In ¥ million)
- Table 33: Annual Sales Analysis: 2004-2006 (In ¥ million)
- Table 34: Annual Sales Analysis by Segment: 2005 Vs. 2004 (In ¥ million)
- Table 35: Annual Sales Analysis by Geographic Region: 2005 Vs. 2004 (In ¥ million)
- Capcom Interactive, Inc. (USA)
- Cosmic Infinity, Inc. (USA)
- 11. Chakra Interactive Pvt. , Ltd. (India)
- 12. Com2us Corporation (Korea)
- 13. Commodore Gaming (The Netherlands)
- 14. Conditor, Inc. (USA)
- 15. Diamond I, Inc. (USA)
- 16. Digital Chocolate, Inc. (USA)
- 17. Distinctive Developments Limited (UK)
- 18. Electronic Arts, Inc. (USA)
- Table 36: Market Share Analysis by Product Segment: 2007 Vs. 2006 (Nine Months Ended, December) (% Breakdown of Value Sales)
- Table 37: Market Share Analysis by Geographic Region: 2007 Vs. 2006 (Nine Months Ended, December) (% Breakdown of Value Sales)
- Table 38: Market Share Analysis by Product Segment: 2006 Vs. 2005 (% Breakdown of Value Sales)
- Table 39: Market Share Analysis by Geographic Region: 2006 Vs. 2005 (% Breakdown of Value Sales)
- Table 40: Nine Months Sales Analysis: 2007 Vs. 2006 (Nine Months Ended, December) (In US$ million)
- Table 41: Nine Months Sales Analysis by Quarter: 2007 Vs. 2006 (Nine Months Ended, December) (In US$ million)
- Table 42: Nine Months Sales Analysis by Product Segment: 2007 Vs. 2006 (Nine Months Ended, December) (In US$ million)
- Table 43: Nine Months Sales Analysis by Geographic Region: 2007 Vs. 2006 (Nine Months Ended, December) (In US$ million)
- Table 44: Annual Sales Analysis: 2004-2006 (In US$ million)
- Table 45: Annual Sales Analysis by Quarter: 2006 Vs. 2005 (In US$ million)
- Table 46: Annual Sales Analysis by Product Segment: 2006 Vs. 2005 (In US$ million)
- Table 47: Annual Sales Analysis by Geographic Region: 2006 Vs. 2005 (In US$ million)
- Table48 : Annual Sales Analysis by Quarter: 2005 Vs. 2004 (In US$ million)
- Table 49: Annual Sales Analysis by Product Segment: 2005 Vs. 2004 (In US$ million)
- Table 50: Annual Sales Analysis by Geographic Region: 2005 Vs. 2004 (In US$ million)
- EA Mobile, Inc. (USA)
- EA Mobile Romania (Romania)
- 19. eMax Alive Worldwide, Inc. (USA)
- 20. Enorbus Technologies (China)
- 21. Eurocom Corporation (Canada)
- 22. Fathammer (Finland)
- 23. Finesse Mobile Ltd. (UK)
- 24. First Star Software, Inc. (USA)
- 25. FremantleMedia Ltd. (UK)
- 26. FTS Wireless, Inc. (USA)
- 27. Gameloft SA (France)
- Table 51: Annual Sales Analysis: 2006 Vs. 2005 (In million)
- Gameloft (USA)
- 28. GenPlay Games, Inc. (USA)
- 29. Glu Mobile, Inc. (USA)
- 30. Guppy Games™, Inc. (USA)
- 31. Handango, Inc. (USA)
- 32. Hands-On Mobile (USA)
- 33. HandyGames™ GmbH (Germany)
- 34. Hi2 Limited (UK)
- 35. Hipntasty, Inc. (USA)
- 36. Hurray Holding Co. , Ltd. (China)
- Table 52: Annual Sales Analysis: 2006 Vs. 2005 (In US$ million)
- Table 53: Annual Sales Analysis by Business Segment: 2006 Vs. 2005 (In US$ million)
- 37. IDG Entertainment (USA)
- 38. Inbox Digital (UK)
- 39. Indiagames Ltd. (India)
- 40. Infogrames Entertainment SA (France)
- Table 54: First Quarter Sales Analysis: 2007 Vs. 2006 (In million)
- Table 55: Annual Sales Analysis: 2006 Vs. 2005 (In million)
- Table 56: Annual Sales Analysis by Quarter: 2006 Vs. 2005 (In million)
- Atari, Inc. (USA)
- Table 57: Nine Months Sales Analysis: 2007 Vs. 2006 (Nine Months Ended, December) (In US$ million)
- Table 58: Nine Months Sales Analysis by Segment: 2007 Vs. 2006 (Nine Months Ended, December) (In US$ million)
- Table 59: Annual Sales Analysis: 2006 Vs. 2005 (In US$ million)
- Table 60: Annual Sales Analysis by Segment: 2006 Vs. 2005 (In US$ million)
- 41. InfoSpace, Inc. (USA)
- Table 61: Market Share Analysis by Segment: 2004-2006 (% Breakdown of Value Sales)
- Table 62: Annual Sales Analysis: 2006 Vs. 2005 (In US$ million)
- Table 63: Annual Sales Analysis by Business Segment: 2006 Vs. 2005 (In US$ million)
- Table 64: Annual Sales Analysis by Geographic Region: 2006 Vs. 2005 (In US$ million)
- 42. In-Fusio Group (France)
- 43. Innovative Softwares (India)
- Innovative Games (India)
- 44. Interactive Games, Inc. (USA)
- Table 65: Annual Sales Analysis: 2006 Vs. 2005 (In US$ thousands)
- 45. I-Play (UK)
- 46. Kerbyware (Ireland)
- 47. Kiloo ApS (Denmark)
- 48. KT Freetel Co. , Ltd. (South Korea)
- 49. Kuju Entertainment Ltd. (UK)
- 50. Ladbrokes eGaming (UK)
- 51. Lambent Technologies Pvt. , Ltd. (India)
- 52. Living Mobile GmbH (Germany)
- 53. Mattel, Inc. (USA)
- Table 66: Annual Sales Analysis: 2004-2006 (In US$ billion)
- Table 67: Annual Sales Analysis by Quarter: 2006 Vs. 2005 (In US$ billion)
- Table 68: Annual Sales Analysis by Quarter: 2005 Vs. 2004 (In US$ billion)
- Table 69: Annual Sales Analysis by Segment: 2005 Vs. 2004 (In US$ billion)
- Table 70: Annual Sales Analysis by Geographic Region: 2005 Vs. 2004 (In US$ billion)
- 54. Mauj People Infocom Pvt. , Ltd. (India)
- 55. Maxim Software Srl (Romania)
- 56. Mobliss, Inc. (USA)
- 57. Motricity, Inc. (USA)
- 58. Motorola, Inc. (USA)
- Table 71: Market Share by Segment: 2005 (% Breakdown for Value Sales)
- Table 72: Market Share Analysis by Geographic region: 2005 Vs. 2004 (% Breakdown for Value Sales)
- Table 73: Nine Months Sales Analysis: 2006 Vs. 2005 (Nine Months Ended, September) (In US$ million)
- Table 74: Nine Months Sales Analysis by Segment: 2006 Vs. 2005 (Nine Months Ended, September) (In US$ million)
- Table 75: Annual Sales Analysis: 2005 Vs. 2004 (In US$ million)
- Table 76: Annual Sales Analysis by Segment: 2005 Vs. 2004 (In US$ million)
- Table 77: Annual Sales Analysis by Geographic Region: 2005 Vs. 2004 (In US$ million)
- 59. Namco Networks America, Inc. (USA)
- 60. Nintendo Co. , Ltd. (Japan)
- Table 78: Annual Sales Analysis: 2004-2006 (In ¥ million)
- Table 79: Annual Sales Analysis by Geographic Region: 2006 Vs. 2005 (In ¥ million)
- Table 80: Annual Sales Analysis by Geographic Region: 2005 Vs. 2004 (In ¥ million)
- 61. Nokia Corporation (Finland)
- Table 81: Market Share Analysis by Geographic Region: 2005 Vs. 2004 (% Breakdown for Value Sales)
- Table 82: Nine Months Sales Analysis: 2006 Vs. 2005 (Nine Months Ended, September) (In million)
- Table 83: Annual Sales Analysis: 2005 Vs. 2004 (In million)
- Table 84: Annual Sales Analysis by Segment: 2005 Vs. 2004 (In million)
- Table 85: Annual Sales Analysis by Geographic Region: 2005 Vs. 2004 (In million)
- 62. Nostromo ICT Sro (Czech Republic)
- 63. NTT Docomo (Japan)
- Table 86: Annual Sales Analysis: 2004-2006 (In ¥ billion)
- Table 87: Annual Sales Analysis by Business Segment: 2006 Vs. 2005 (In ¥ billion)
- Table 88: Annual Sales Analysis by Business Segment: 2005 Vs. 2004 (In ¥ billion)
- 64. O2 PLC (UK)
- 65. Oberon Media, Inc. (USA)
- Blaze (USA)
- 66. Octane Technologies, Inc. (USA)
- 67. Orange SA (UK)
- Orange Romania (Romania)
- 68. Ozura Mobile (Singapore)
- 69. Palm, Inc. (USA)
- Table 89: Half Yearly Sales Analysis: 2007 Vs. 2006 (InUS$ million)
- Table 90: Annual Sales Analysis: 2004-2006 (In US$ million)
- Table 91: Annual Sales Analysis by Geographic Region: 2005 Vs. 2004 (In US$ million)
- 70. Penultimate, Inc. (USA)
- 71. Player X (UK)
- 72. PlayWizard Co. , Ltd. (Thailand)
- 73. Qualcomm, Inc. (USA)
- Table 92: Annual Sales Analysis: 2006 Vs. 2005 (In US$ million)
- Table 93: Annual Sales Analysis by Business Segment: 2006 Vs. 2005 (In US$ million)
- Table 94: Annual Sales Analysis by Geographic Region: 2006 Vs. 2005 (In US$ million)
- 74. Real Video Gaming, Inc. (USA)
- 75. RealNetworks, Inc. (USA)
- Table 95: Market Share Analysis by Segment: 2004-2006 (% Breakdown of Value Sales)
- Table 96: Annual Sales Analysis: 2004-2006 (In US$ million)
- Table 97: Annual Sales Analysis by Quarter: 2006 Vs. 2005 (In US$ million)
- Table 98: Annual Sales Analysis by Segment: 2006 Vs. 2005 (In US$ million)
- Table 99: Annual Sales Analysis by Geographic Region: 2006 Vs. 2005 (In US$ million)
- Table 100: Annual Sales Analysis by Quarter: 2005 Vs. 2004 (In US$ million)
- Table 101: Annual Sales Analysis by Segment: 2005 Vs. 2004 (In US$ million)
- Table 102: Annual Sales Analysis by Geographic Region: 2005 Vs. 2004 (In US$ million)
- Mr. Goodliving™ Ltd. (Finland)
- 76. ROK Corporation (USA)
- 77. Sega Corporation (Japan)
- Sega Of America, Inc. (USA)
- 78. Segue Development LLC (USA)
- 79. Siemens Communications Group (Germany)
- 80. SKJ Technologies (India)
- 81. Smackall. com - Blitz Technology Solutions (India)
- 82. Softex Digital Pvt. , Ltd. (India)
- 83. Sona Mobile, Inc. (USA)
- 84. Sony Pictures Digital, Inc. (USA)
- 85. Sun Microsystems, Inc. (USA)
- Table 103: Market Share Analysis by Segment: 2007 Vs. 2006 (Q1) (% Breakdown of Value Sales)
- Table 104: Market Share Analysis by Geographic Region: 2007 Vs. 2006 (Q1) (% Breakdown of Value Sales)
- Table 105: Market Share Analysis by Segment: 2004-2006 (% Breakdown of Value Sales)
- Table 106: Market Share Analysis by Geographic Region: 2004-2006 (% Breakdown of Value Sales)
- Table 107: First Quarter Sales Analysis: 2007 Vs. 2006 (In US$ million)
- Table 108: Annual Sales Analysis: 2006 Vs. 2005 (In US$ million)
- Table 109: Annual Sales Analysis by Segment: 2006 Vs. 2005 (In US$ million)
- Table 110: Annual Sales Analysis by Geographic Region: 2006 Vs. 2005 (In US$ million)
- 86. Super Happy Fun Fun, Inc. (USA)
- 87. Superscape Group PLC (UK)
- Table 111: Market Share by Geographic Region: 2006 (% Breakdown of Value Sales)
- Table 112: Annual Sales Analysis: 2006 Vs 2005 (In £ million)
- Table 113: Annual Sales Analysis by Geographic Region: 2006 Vs 2005 (In £ million)
- 88. Tech Mahindra (Americas), Inc. (USA)
- 89. TELUS Mobility (Canada)
- 90. The Mobile Media Company AS (Norway)
- 91. THQ Wireless (USA)
- 92. TV Commerce Holdings PLC (UK)
- 93. Universomo (Finland)
- 94. Vivendi Universal Games, Inc. (USA)
- 95. Vodafone Group PLC (UK)
- Table 114: Market Share by Geographic Region: 2006 (% Breakdown of Value Sales)
- Table 115: Annual Sales Analysis: 2006 Vs. 2005 (In £ billion)
- Table 116: Annual Sales Analysis by Segment: 2006 Vs. 2005 (In £ billion)
- Verizon Wireless (USA)
- Table 117: Annual Sales Analysis: 2005 Vs. 2004 (In US$ billion)
- 96. West of Pluto Software (USA)
- 97. WinWin Gaming, Inc. (USA)
- Table 118: Half Yearly Sales Analysis: 2006 Vs. 2005 (H1) (In US$ thousands)
- Table 119: Half Yearly Sales Analysis by Segment: 2006 Vs. 2005 (H1) (In US$ thousands)
- Table 120: Annual Sales Analysis: 2005 Vs. 2004 (In US$ thousands)
- Table 121: Annual Sales Analysis by Segment: 2005 Vs. 2004 (In US$ thousands)
- Pixiem, Inc. (USA)
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