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Wireless Gaming

Product Type: Market Research Report
Published by: Global Industry Analysts
Published: May 2008
Product Code: R263-3646
Description
This report analyzes the worldwide markets for Wireless Gaming in Millions of US$. The major Product Segments analyzed are Messaging Based Wireless Gaming, Browser/Web Based Wireless Gaming, and Downloadable Wireless Gaming. The report provides separate comprehensive analytics for the USA, Japan, Europe, and Rest of World. Annual forecasts are provided for each region for the period of 2001 through 2015. The report profiles 97 companies including many key and niche players worldwide such as Electronic Arts, Inc., Gameloft SA, Glu Mobile, Superscape Group Plc, Hands-On Mobile, Inc., HandyGames™, IN-FUSIO Group, I-play, Kuju Entertainment Ltd., KT Freetel Co., Ltd., Telefónica O2 Europe Plc, Player X, SEGA of America, Inc., and Sony Online Entertainment LLC. Market data and analytics are derived from primary and secondary research. Company profiles are mostly extracted from URL research and reported select online sources

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Table of Contents
I. INTRODUCTION, METHODOLOGY & PRODUCT DEFINITIONS

Study Reliability and Reporting Limitations

Disclaimers

Data Interpretation & Reporting Level

Quantitative Techniques & Analytics

Product Definitions and Scope of Study

Messaging Based

Browser/Web Based

Downloadable

II. EXECUTIVE SUMMARY

1. Industry Overview and Outlook

Evolution of Wireless Gaming

Factors Influencing Wireless Gaming Market

Advancement in Technology

Brand Endorsement

Untapped Market

Rise in Disposable Income

Fashion and Attitudes

Growth Constraints

Pricing

Distribution Challenges

Fragmentation and Customization

Quality of User Experience

Trends & Issues

Puzzles Enthrall Mobile Gamers

Downloads Substitutes Subscription Fees for Handheld Games

Growth of Mobile Phone based Casino Games

Women: Major Contributors Towards Mobile Games’ Revenues

Mobile Operators Targets Children

Consolidation of Mobile Game Publishers

Java-based Games

Mobile 3D Games’ Surge

High Appeal of 3G Phones with Color Games

Branding and In-game Advertising

Incompetent Network Quality - Glitch for Multiplayer Games

Rapid Growth in the US and European Markets

Carriers Emphasize on Quality of Games

One-Time Downloads and Subscriptions

Table 1: Global Market for Mobile Games (One-time Downloads and Subscriptions) - (2006): Percentage Breakdown of Revenues by Region - Asia-Pacific, Europe, North America, and Rest of World (includes corresponding Graph/Chart)

Table 2: Global Mobile Games Market (2006): Percentage Breakdown of Revenues by Format - Downloads and Subscriptions

2. Product Overview

Wireless Games

Development of Mobile Games

Mobile Game Development Vs Conventional Game Development

Classification of Mobile Games

Over-the-Air (OTA)

Messaging Based

Browser/Web Based

Downloadable

Embedded Games

Deck or Mobile Console

Progress of Mobile Game Consoles

Nintendo Game Boy

Sega Game Gear

Neo-Geo Pocket

WonderSwan Color

Nokia N-Gage

Sony PlayStation Portable (PSP)

Technologies for Mobile Games

Java

BREW

C++ Applications

Classes of Mobile Games

Single-user Games

Multi-user Games

Online Games

Mobile Gaming - Genre Classification

Action/Combat

Adventure

Arcade/Parlor

Casino/Gambling

Puzzles

Sports

Trivia

3. End-Use Market Analysis

Distribution Dynamics

Profile of Value Chain

Mobile Gaming Value Chain

Mobile Gaming - Pricing

Technological Advancements

Mobile Multiplayer Gaming

Standardization

Types of Mobile Game Technology Standards

4. Product Innovations/Introductions

Gameloft Introduces Brain Challenge for Nokia N-Gage Platform

Gameloft® Unveils CSI: Crime Scene Investigation™

Gameloft Releases Bubble Bash for iPod

Gameloft Releases Anatomy: The Mobile Game

Glu Mobile Releases SPEED RACER

Glu Mobile Releases Games for N-Gage platform

Hands-On Mobile™ Releases World Poker Tour® Texas Hold 'Em 2 in Europe

Hands-On Mobile and Marvel Entertainment Release Iron Man on Mobile

Hands-On Mobile Brings Guitar Hero® III Mobile on BlackBerry®

Hands-On Mobile Launches Sushi Mania

Gameloft® Introduces Guitar Legend: Get On Stage!

Gameloft® Releases 3D Games for Sprint Customers

Gameloft® Belts Out Games for Touch Screen Handsets

Gameloft® Releases LOST™

Gameloft® Introduces America's Army®: Special Operations

Glu Mobile Introduces Age of Empires® III Mobile in North America

Glu Mobile Unveils Pasapalabra

Glu Mobile Releases Super Breakout®

Glu Mobile Releases New Line up of Mobile Games for Europe

Glu Mobile Releases Call of Duty®4: Modern Warfare™

Glu Mobile Releases Diner Dash® 2

Glu Mobile Reveals Mobile Game Line-Up for 2008

Glu Mobile Releases White House Rumble for Mobile Phones

Glu Mobile Introduces Asteroids™ for Mobile Phones

Hands-On Mobile Releases Heroes Lore®: Wind of Soltia

Guitar Hero® III Mobile Game Launched for Verizon Wireless Customers

Hands-On Mobile™ Unveils BEEzzz

Hands-On Mobile™ Introduces Japanese Puzzles in UK

Hands-On Mobile™ Launches Heroes Lore Zero in South Korea

Hands-On Mobile and WPT Enterprises Introduce WPT Texas Hold 'Em 2

Hands-On Mobile™ Introduces LEGO® Brick Breaker Mobile Game

Hands-On Mobile Releases Best of Korea in Europe

WPT® Texas Hold 'Em Introduced for BlackBerry Devices

Hands-On Mobile™ Releases LEGO® Racers

JoWooD and VeriSign to Introduce Gothic 3 - The Beginning for Mobile Devices

GAMEVIL USA to Launch Bulldozer Inc. in the US

Player X and Sky Launch Mind Aerobics

Player X to Launch LYRIC EMI

Player X to Introduce PrizePlayTM Element in Mobile Games

Sony Pictures Television and Verizon Wireless Release God of War: Betrayal

Glu Mobile Releases World Series of Poker® Pro Challenge

Glu Mobile Launches TRANSFORMERS Mobile Game

Glu Mobile Releases a Host of Mobile Games

Glu Mobile Releases Project Gotham Racing® Mobile

Glu Mobile To Publish Games on N-Gage Platform

EA Releases SCRABBLE® for Mobile Phones

EA Mobile™ Unveils Medal of Honor Airborne™ for Mobile Phones

EA Mobile Releases Skate

EA Unveils Tetris® Multiplayer

EA Offers Harry Potter and the Order of the Phoenix™ on Mobile Phones

Electronic Arts Inc. Releases NASCAR 07 for Mobile Phones

Motorola Introduces Mobile Gaming Phone in China

Motorola Unveils Virtual Hypermart for Mobile Games in China

Glu Mobile Unleashes 3D Alpha Wing

Qualcomm Launches BREW Signature Solution for Gaming

TIM and QUALCOMM Presents 3D Games

Spin3 Introduces SpinLite™ Mobile Games

Audi Presents Mobile Phone Game

Glu Mobile Releases Monopoly Here & Now

Glu Mobile Announces Sequel to Deer Hunter® Mobile

Glu Mobile Launches Poker® Texas Hold'em for Mobile Phones

Glu Mobile Releases Insaniquarium Deluxe in Europe

Gameloft to Release 12 Mobile Games

Gameloft Unveils Lumines™ Mobile

Hands-On Releases New Game in Marvel Mobile Line

HandyGames™ Unveils Spellboys

HandyGames™ Releases Mobile Version of Ravensburger's Puzzle Game

I-play Introduces My Dog

Superscape Games Available on Cellular South

Superscape and Vir2L Unveils Ducati® 3DExtreme

I-play Releases Slyder™ in Asia and Europe

Player X Rolls Out Miami Vice Mobile Game

Siemens and UFA Unveils Master of Maya on Mobile Phones

I-play Introduces 24™ Series on Mobile

Nintendo Unveils Dark Secret

Electronic Arts Introduces Air Hockey for Mobile Phones

Superscape Introduces No Brainer 3D Mobile Game

Electronic Arts Unveils Madden NFL 07 Mobile Game

Superscape’s Callaway Golf Tour 06 for Rogers’ Customers

Superscape Releases Games on nTELOS

Superscape Launches Mobile Games on Cricket Network

Superscape’s Mobile Games on Vodafone Network

EA Mobile Romania Introduces Mobile Version of Tetris

Nostromo Introduces New Garfield Game

Superscape’s Games on Amp'd Mobile

Guppy Games Releases Stick Fighter Fury on Hutch

Verizon Wireless Presents CubeTrix and Crazyball Games

Superscape Presents Mobile Games on Tata Network

Indiagames Introduces Novel Mobile Game

July Systems Introduces PlayOn! Subscription Service in the UK

JAMDAT Releases Mobile Games

I-play Releases Fall Line-up of Games

Fathammer Unveils 3D Games for BREW® Solution

Superscape Presents 3D Mobile Games on Taiwan Mobile Network

BBC One Releases Games on Spooks Series

Boost Mobile Launches GPS Games

Nokia Introduces 3D Pool Game on Java-based Phones

Buongiorno Presents Mobile Sahara Game to European Customers

Nokia and SmarTone Releases Pocket Kingdom

Nokia Builds Mobile Tycoon Game with Gamica

ThumbPlay Releases Mobile Poker Game

TV Commerce Unveils Mobile Phone Casino Games

Superscape Releases 3D Titles on Orange

Pixiem Launches Mobile Phone Tennis Game

iFone Introduces Mobile Version of Lemmings

Superscape Offers 3D Mobile Bowling Game for Telefonica Customers

Chakra and Cybermedia Releases Mobile Games in Packs

Glu Mobile Unveils Simulation Game - Blackjack Hustler

Inbox Digital Rolls Out Mobile Phone Games

Nokia Releases Multiplayer Casual Games

Superscape Releases Additional Titles on O2 Games Arcade

MobileGamingNow Introduces Gaming System

SEGA® of America Releases Sonic The Hedgehog®

Ladbrokes Introduces Mobile Casino Games

Electronic Arts Releases Need for Speed™ Most Wanted on Mobile

Superscape Launches Ivan Ironman Stewart on 3 Network

Superscape Games Available on Telstra Network

Artificial Life Introduces Virtual Girlfriend

ROK Brings in Mobile Lotto Game to China

5. Recent Industry Activity

Gameloft to Develop Mobile Games for Apple iPhone

Nokia Selects Gameloft Games for N-Gage Platform

Glu Mobile Enters into Agreement with FremantleMedia Enterprises

Glu Mobile Inks Deal with DreamWorks Animation SKG

Player X Inks Agreement with Endemol

Player X Signs Agreement with Virgin Mobile UK

Oberon Media Reveals New Brand Identity

Glu Mobile Acquires Superscape Group plc

Gameloft Inks Agreement with Paramount Pictures

Gameloft® Develops Games for BlackBerry® Smartphones

Glu Mobile Inc. Partners with Fox Mobile Entertainment

Glu Mobile Acquires MIG

Indiagames Collaborates with Glu Mobile

Glu Mobile Collaborates with Big Fish Games

Glu Mobile Offers Mobile Monopoly® Game as Prize

Glu Mobile Partners with Granada Ventures

Glu Mobile Extends Partnership with SEGA Europe

Hands-On Mobile Inks Deal with Breakpoint Games Sp z.o.o

Hands-On Mobile™ Launches Indie Developer Programme

Hands-On Mobile™ Inks Agreement with AT New Media

Hands-On Mobile Inks Deal with Activision, Inc

Hands-On Mobile Extends Agreement with WPT Enterprises, Inc

KTF Collaborates with HanbitSoft

Turner Broadcasting Extends Agreement with Player X

Player X Collaborates with FreezeTag

Player X Partners with Amobee Media Systems

Player X Establishes Unit in India

Player X Partners with FISHLABS

Oberon Media Acquires I-Play

Wmode Inc Nets ProvisionX

Glu Mobile Extends Partnership with PopCap Games

Glu Mobile Partners with Konami Digital Entertainment

Glu Mobile Partners with Warner Bros. Digital Distribution

Glu Mobile Inks Agreement with Activision

Thumbplay Inc. Secures Deal with Glu Mobile Inc

Player X Raises Funds for Global Expansion

Vivendi Universal Seals Pact with QUALCOMM

Glu Mobile Acquires iFone

Hurray! Strikes a Deal with Magma

Diamond I’s Association with Real Video Gaming

Airtel’s Strategic Tie-up with Walt Disney

ALONG Mobile Collaborates with Digital-Red

Namco Networks’ Strategic Partnership with G-Mode

ALONG Mobile’s Association with HI Corporation

Esmertec Invests in Javaground

Sennari Signs Partnership Agreement with Hasbro

JoWooD Surges into Mobile Phone Game Market

Pixiem Signs Licensing Agreement with Yamaha

Diamond I Acquires Touchdev

Capcom Takes Over Cosmic Infinity

Commodore Gaming Selects Telcogames as Distribution Partner

Telcogames Takes Over Fathammer

Glu Mobile’s Association with Sony

Gameloft Signs Agreement with Viacom

Partnership Between Glu Mobile and Microsoft

Glu Mobile Collaborates with Encore

Distribution Agreement Between Gameloft and Hutch

Gameloft Seals Distribution Pact with NTT DoCoMo

Player X Distributes Codemasters’ Games

Gameloft Signs Licensing Agreement with Sony Pictures Digital

IN-FUSIO Creates Two Separate Divisions

Mobile Scope Collaborates with Capcom

Ozura Mobile’s Association with Media Gateway

Player X Collaborates with FremantleMedia

Electronic Art’s Partnership with Indiagames

Alliance Between Nokia and Electronic Arts

Nokia’s Relationship with Gameloft

Player X Acquires License for Scalextric

Electronic Arts Acquires JAMDAT Mobile

Proximus Extends Partnership with End2End

RealNetworks® Acquires Mr.Goodliving™

Fathammer Signs Agreement with SK Telecom

IMImobile Signs Agreement with Terraplay

Summus and Mattel Collaborate to Offer Wireless Games

Glu Mobile Collaborates with PlayFirst™

Interactive Games Establishes Cell Phone Gaming Division

Mobile Media Collaborates with SmarTone

Orange Expands its Line of Java Games in Romania

Alcatel Signs Agreement with TMN

Selatra Strikes Deal with Jumbuck

Sun Microsystems Associates with Bango

Blue Star Bags T-Mobile’s Mobile Game Contract

Artificial Life Expands Operations

Player X’s Licensing Agreement with FremantleMedia Licensing Worldwide

Fathammer’s Agreement with KTF in Korea

eMax Alive Opens Mobile Division

Electronic Game Card Sets up Mobile Game Division

Mediaplazza Signs Distribution Contract with Mforma

Kiloo’s Collaboration with LEGO

Partnership Between Gameloft and Boost Mobile

Carphone Warehouse Distributes Telcogames

Electronic Art’s Association with Qualcomm

SK Telecom Invests in Creation of 3D Mobile Games

Twentieth Century Fox Signs Deal with Sorrent

Artificial Life Seals Pact with Sanrio Taiwan

JAMDAT Acquires Blue Lava

Oberon Media Takes Over Cmate

Walt Disney Takes Over Living Mobile

International Synergy Acquires Main Glory

FTS Wireless Attains Stake in Maxim Software

Motricity Takes Over M7 Networks

Mobile Media Acquires MindX

Superscape Acquires Penultimate

IN-FUSIO’s Partnership with O2

Win Win Takes Over Pixiem

Kayak Interactive Acquires Synergenix

Glu Mobile Signs Partnership Agreement with International Rights Management

Eurocom Divests EuroFun

IN-FUSIO Takes Over Thumbworks

I-play Takes Over Ditto

Finesse Acquires Kuju Wireless Publishing

IN-FUSIO Extends Partnership with Microsoft

THQ Wireless Signs Agreement with MLBAM

THQ Wireless’ Publishing Agreement with Mikoishi

Superscape Signs Distribution Agreement with SmarTone

Electronic Art’s Mobile Gaming Partnership with Vodafone

TOM Online Acquires Major Stake in Indiagames

6. Focus on Select Global Players

Electronic Arts, Inc. (USA)

Gameloft SA (France)

Glu Mobile Inc (USA)

Superscape Group Plc (UK)

Hands-On Mobile, Inc. (USA)

HandyGames™ (Germany)

IN-FUSIO Group (France)

I-play (The United Kingdom)

Kuju Entertainment Ltd. (The United Kingdom)

KT Freetel Co., Ltd. (Korea)

Telefónica O2 Europe Plc (UK)

Player X (The United Kingdom)

SEGA of America, Inc. (USA)

Sony Online Entertainment LLC (USA)

7. Global Market Perspective

Table 3: World Recent Past, Current & Future Analysis for Wireless Gaming by Geographic Region - USA, Japan, Europe, and Rest of World Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2001 through 2010 (includes corresponding Graph/Chart)




Table 4: World Long-term Projections for Wireless Gaming by Geographic Region - USA, Japan, Europe, and Rest of World Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)




Table 5: World 10-Year Perspective for Wireless Gaming by Geographic Region - Percentage Breakdown of Dollar Sales for USA, Japan, Europe, and Rest of World Markets for Years 2003, 2008, and 2012 (includes corresponding Graph/Chart)




Table 6: World Recent Past, Current & Future Analysis for Messaging Based Wireless Games by Geographic Region - USA, Japan, Europe, and Rest of World Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2001 through 2010 (includes corresponding Graph/Chart)




Table 7: World Long-term Projections for Messaging Based Wireless Games by Geographic Region - USA, Japan, Europe, and Rest of World Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)




Table 8: World 10-Year Perspective for Messaging Based Wireless Games by Geographic Region - Percentage Breakdown of Dollar Sales for USA, Japan, Europe, and Rest of World Markets for Years 2003, 2008, and 2012 (includes corresponding Graph/Chart)




Table 9: World Recent Past, Current & Future Analysis for Browser/Web Based Wireless Games by Geographic Region - USA, Japan, Europe, and Rest of World Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2001 through 2010 (includes corresponding Graph/Chart)




Table 10: World Long-term Projections for Browser/Web Based Wireless Games by Geographic Region - USA, Japan, Europe, and Rest of World Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)




Table 11: World 10-Year Perspective for Browser/Web Based Wireless Games by Geographic Region - Percentage Breakdown of Dollar Sales for USA, Japan, Europe, and Rest of World Markets for Years 2003, 2008, and 2012 (includes corresponding Graph/Chart)




Table 12: World Recent Past, Current & Future Analysis for Downloadable Wireless Games by Geographic Region - USA, Japan, Europe, and Rest of World Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2001 through 2010 (includes corresponding Graph/Chart)




Table 13: World Long-term Projections for Downloadable Wireless Games by Geographic Region - USA, Japan, Europe, and Rest of World Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)




Table 14: World 10-Year Perspective for Downloadable Wireless Games by Geographic Region - Percentage Breakdown of Dollar Sales for USA, Japan, Europe, and Rest of World Markets for Years 2003, 2008, and 2012 (includes corresponding Graph/Chart)

III. MARKET

1. The United States

A. Market Analysis

Current & Future Analysis

Upsurge in Mobile Game Downloads

Table 15: US Mobile Games Market (Q1, 2006): Percentage Breakdown of Revenues for Major Mobile Game Publishers - EA Mobile, I-play, Gameloft, Namco, Hands-On Mobile, Glu Mobile, and Others (includes corresponding Graph/Chart)




Table 16: US Mobile Games Market (2005): Downloads as a Percentage Breakdown of Total Revenues for Select Mobile Game Publishers - JAMDAT, Glu Mobile, Mforma, Sony Pictures Mobile, and THQ Wireless (includes corresponding Graph/Chart)

Table 17: US Mobile Games Market (2005): Percentage Breakdown of Revenues by Mobile Game Genre - Puzzle/Strategy, Sports/Racing, Action / Adventure, Card/Casino, Classic/Arcade, and Others (includes corresponding Graph/Chart)

Women - Valuable Customers

Table 18: US Market for Mobile Games (Q1, 2006): Percentage Breakdown of Revenue Generated by Women and Men by Game Genre - Trivia, Puzzle, Casino, Action, Arcade, and Sports (includes corresponding Graph/Chart)

Product Launches/Developments

Strategic Corporate Developments

Key Players

B. Market Analytics

Table 19: US Recent Past, Current & Future Analysis for Wireless Gaming by Product Segment - Messaging Based, Browser/Web Based, and Downloadable Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2001 through 2010 (includes corresponding Graph/Chart)




Table 20: US Long-term Projections for Wireless Gaming by Product Segment - Messaging Based, Browser/Web Based, and Downloadable Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)

Table 21: US 10-Year Perspective for Wireless Gaming by Product Segment - Percentage Breakdown of Dollar Sales for Messaging Based, Browser/Web Based, and Downloadable Markets for Years 2003, 2008, and 2012 (includes corresponding Graph/Chart)

2. Japan

A. Market Analysis

Current & Future Analysis

Shift in Interests

Product Launch

Strategic Corporate Developments

Key Player

B. Market Analytics

Table 22: Japanese Recent Past, Current & Future Analysis for Wireless Gaming by Product Segment - Messaging Based, Browser/Web Based, and Downloadable Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2001 through 2010 (includes corresponding Graph/Chart)

Table 23: Japanese Long-term Projections for Wireless Gaming by Product Segment - Messaging Based, Browser/Web Based, and Downloadable Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)

Table 24: Japanese 10-Year Perspective for Wireless Gaming by Product Segment - Percentage Breakdown of Dollar Sales for Messaging Based, Browser/Web Based, and Downloadable Markets for Years 2003, 2008, and 2012 (includes corresponding Graph/Chart)

3. Europe

A. Market Analysis

Current & Future Analysis

Wireless Gaming Market - On Growth Path

Focus on Select Markets

France

Wireless Gaming Market

Russia

Mobile Gaming Market

The United Kingdom

A Potential Mobile Gaming Market

Table 25: Mobile Games Market in the UK (Q2, 2006): Percentage of Mobile Game Penetration Among 3G Subscribers by Game Genre - Puzzle/Strategy, Retro/Arcade, Action/Adventure, Card/Casino, Trivia/Word, and Sports/ Racing (includes corresponding Graph/Chart)

Product Launches/Developments

Strategic Corporate Developments

Key Players

B. Market Analytics

Table 26: European Recent Past, Current & Future Analysis for Wireless Gaming by Product Segment - Messaging Based, Browser/Web Based, and Downloadable Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2001 through 2010 (includes corresponding Graph/Chart)

Table 27: European Long-term Projections for Wireless Gaming by Product Segment - Messaging Based, Browser/Web Based, and Downloadable Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)

Table 28: European 10-Year Perspective for Wireless Gaming by Product Segment - Percentage Breakdown of Dollar Sales for Messaging Based, Browser/Web Based, and Downloadable Markets for 2003, 2008, and 2012 (includes corresponding Graph/Chart)

4. Rest of World

A. Market Analysis

Current & Future Analysis

Focus on Select Markets

China

Technology Drives Chinese Mobile Gaming Market

India

Growing Interest for Mobile Games

South Korea

One of the Major Global Markets

Product Launches/Developments

Strategic Corporate Developments

Key Player

B. Market Analytics

Table 29: Rest of World Recent Past, Current & Future Analysis for Wireless Gaming by Product Segment - Messaging Based, Browser/Web Based, and Downloadable Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2001 through 2010 (includes corresponding Graph/Chart)




Table 30: Rest of World Long-term Projections for Wireless Gaming by Product Segment - Messaging Based, Browser/Web Based, and Downloadable Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)

Table 31: Rest of World 10-Year Perspective for Wireless Gaming by Product Segment - Percentage Breakdown of Dollar Sales for Messaging Based, Browser/Web Based, and Downloadable Markets for 2003, 2008, and 2012 (includes corresponding Graph/Chart)

IV. COMPETITIVE LANDSCAPE

Total Companies Profiled: 93 (including Divisions/Subsidiaries - 110)

Region/Country Players

The United States 50

Canada 3

Japan 4

Europe 35

France 3

Germany 3

The United Kingdom 16

Italy 1

Rest of Europe 12

Asia-Pacific (Excluding Japan) 18

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