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Mobile Entertainment: Country Profiles

Product Type: Market Research Report
Published by: Informa Media and Telecom
Published: October 2007
Product Code: R443-265
Description
Mobile Entertainment: Country Profiles clarifies the market, giving insight and direction for anyone operating in this industry.

Key Coverage

Music
  • How are the key music segments expected to develop over the next five years and what will be the factors that either drive growth or cause a downward trend in revenues?
  • Discover the key business models adopted around the world and learn the impact that they have had on numbers of users and levels of revenues
  • Learn the importance of localisation of content and how international artists are failing to break into key markets
  • What impact do cultural preferences have on the provision of regional business models?
Adult
  • What business models are operators looking to deploy in order to exploit the adult services market without losing brand credibility and risking high churn levels?
  • How important a role does the content aggregator play in the adult content value chain?
  • What services are proving most profitable in the value chain: video, SMS, chat, user generated content?
  • Which markets are seeing adult content take off and which have seen the segment stifled?
Games
  • What role will direct-to consumer/off-portal initiatives play in the mobile games industry?
  • How are successful operators managing their games portals?
  • Learn the strategies from around the globe that have been implemented to expand the segment beyond the key 5%
  • Why are media companies and console-games publishers stepping up their involvement in mobile games?
  • What can be learnt from regional differences in mobile games strategies?
Video
  • What is driving video content consumption around the globe?
  • Identify the key content partnerships that are driving growth
  • Learn the current size of the market and the key factors that shape segment growth over the next five years
  • What has been the role of the consumer in creating content and how have operators leveraged this market phenomenon?
TV
  • Learn which standards have been adopted in which regions, the pros and cons of adoption and how the mobile TV landscape is likely to evolve
  • Licensing, rights and regulation: navigating the complexities of rights ownership
  • Examining the business models for mobile TV: what have been the factors that have driven success or initiated failure?
  • Personalisation and imaging
  • What are the new services and applications driving mobile personalisation?
  • Key drivers for growth in avatars, cartoons, screensavers and wallpapers from around the globe
  • Which countries are still seeing significant growth and which are seeing slowdown and why?
Communities and user generated content
  • Business and revenue models for mobile communities
  • What are the different forms mobile community applications and services can take?
  • Which countries have successfully monetized communities and what have been the key success factors?
Forecasts Countries and regions broken out by:

Revenues
Users for each of the key entertainment segments

Music

Ringtones
Ringback tones
Full track download
Music streaming

Games
Mobile TV

Mobile TV broadcast
Mobile TV streaming

Video
Images/Personalisation
Gambling
Table of Contents
CHAPTER 1

EXECUTIVE SUMMARY

CHAPTER 2

THE MOBILE ENTERTAINMENT MARKET

Highlights

Market overview

Technology

Figure 2.1 Evolution of GSM- and CDMA-enabled applications

Business models

Off-portal/direct-to-consumer

Outsourcing

Revenue sharing

Mobile entertainment market forecasts

Methodology

Figure 2.2: Mobile entertainment market segmentation

Figure 2.3: Mobile entertainment: countries and regions analysed

Market segmentation

Global demand for mobile content

Figure 2.4: Global mobile entertainment revenues, 2007-2012

Music

Figure 2.5: Global mobile music revenues by region, 2007-2012

Figure 2.6: Global mobile music revenues by segment, 2007-2012

Figure 2.7: Global mobile music users by segment, 2007-2012

Games

Figure 2.8: Global mobile games revenues by region, 2007-2012

Figure 2.9: Global mobile games users by region, 2007-2012

Video

Figure 2.10: Most watched video genres on Orange UK, 1Q07

Figure 2.11 Global mobile video revenues by region, 2007-2012

Figure 2.12: Global mobile video users by region, 2007-2012

TV

Figure 2.13: Mobile TV deal roundup

Figure 2.14: Global mobile TV revenues by region, 2007-2012

Figure 2.15: Global mobile TV streaming vs. broadcast revenues, 2007-2012

Figure 2.16: Global mobile broadcast TV users by region, 2007-2012

Figure 2.17: Global mobile streaming TV users by region, 2007-2012

Images

Figure 2.18: Global mobile images revenues by region, 2007-2012

Figure 2.19: Global mobile images users by region, 2007-2012

Adult

Gambling

Figure 2.20: Global mobile gambling revenues by region, 2007-2012

User-generated content and communities

Regional analysis

North America

Figure 2.21: US: mobile entertainment revenues, 2007-2012

Figure 2.22: Canada: mobile entertainment revenues, 2007-2012

Latin America

Figure 2.23: Brazil: mobile entertainment revenues, 2007-2012

Figure 2.24: Rest of Latin America: mobile entertainment revenues, 2007-2012

Asia Pacific

Figure 2.25: Japan: mobile entertainment revenues, 2007-2012

Figure 2.26: South Korea: mobile entertainment revenues, 2007-2012

Figure 2.27: Rest of Asia Pacific (Developed): mobile entertainment revenues, 2007-2012

Figure 2.28: China: mobile entertainment revenues, 2007-2012

Figure 2.29: India: mobile entertainment revenues, 2007-2012

Figure 2.30: Rest of Asia Pacific (Developing): mobile entertainment revenues, 2007-2012

Europe

Nordic regions

Eastern Europe

Figure 2.31: France: mobile entertainment revenues, 2007-2012

Figure 2.32: Germany: mobile entertainment revenues, 2007-2012

Figure 2.33: Italy: mobile entertainment revenues, 2007-2012

Figure 2.34: Spain: mobile entertainment revenues, 2007-2012

Figure 2.35: UK: mobile entertainment revenues, 2007-2012

Figure 2.36: Rest of Western Europe: mobile entertainment revenues, 2007-2012

Figure 2.37: Russia: mobile entertainment revenues, 2007-2012

Figure 2.38: Rest of Eastern Europe: mobile entertainment revenues, 2007-2012

Africa

Figure 2.39: Africa: mobile entertainment revenues, 2007-2012

Middle East

Figure 2.40: Middle East: mobile entertainment revenues, 2007-2012

CHAPTER 3

BRAZIL

Market highlights

Market overview

Vivo

Claro

TIM

Oi

Figure 3.1: Brazil: main mobile operators, 1Q07

Figure 3.2: Brazil: mobile network operator subscriptions, 1Q06-1Q07

Technology

Figure 3.3: Brazil: mobile subscriptions by technology, 2004-2006

Figure 3.4: Brazil: mobile subscriptions by technology, 2006

Prepaid

Figure 3.5: Brazil: prepaid as a percentage of mobile subscriptions, 1Q07

Figure 3.6: Brazil: prepaid/postpaid mobile subscriptions, 1Q06-1Q07

Data as a proportion of revenues

Figure 3.7: Brazil: data as a proportion of mobile operator revenues, 4Q05-4Q06

Mobile entertainment

Music

Games

TV and video

Figure 3.8: Mobile TV and video in Brazil

Adult

Enabling services

Marketing

Figure 3.9: Sports training application

CHAPTER 4

CHINA

Market highlights

Market overview

Figure 4.1: China: country and mobile market data

Figure 4.2: China: mobile operator subscription market share, March 2007

Figure 4.3: China: prepaid and postpaid mobile subscriptions, March 2007

Figure 4.4: China: operators’ prepaid versus postpaid, March 2007

Network developments

Operator strategies

Figure 4.5: Content aggregators selected to provide content on China
Mobile’s portal

Competition and policy

Figure 4.6: MII policy changes in China in 2006

Mobile entertainment

Music

Figure 4.7: Market shares of the major record labels in China 2005 and 2006

TV

Video

Games

Gambling

Adult

User-generated content (UGC) and social networking

Personalisation and imaging

Service enablers

Search

Figure 4.8: Selected censored web sites on Google search in China

Advertising

CHAPTER 5

FRANCE

Market highlights

Market overview

Figure 5.1: France: main mobile operators, 1Q07

Figure 5.2: France: prepaid/postpaid subscriptions, 1Q07

Figure 5.3: France: prepaid/postpaid subscriptions, 1Q06-1Q07

Figure 5.4: France: data as a proportion of mobile operator revenue, 4Q05-4Q06

Spectrum licence auctions

MVNOs

NRJ Mobile

Convergence

France Telecom/Orange

Data

Bouygues Telecom and i-mode

Mobile entertainment

Music

Figure 5.5: France: percentage of mobile music listeners using operator portals to acquire music

Operator strategies

Games

Figure 5.6: France: mobile subscribers playing preloaded games vs. browsing

TV and video

Figure 5.7: France: mobile subscribers watching live/streaming video

Service enablers

Search

Figure 5.8: Access to Gallery platform

Advertising

CHAPTER 6

GERMANY

Market highlights

Market overview

Figure 6.1: Germany: main mobile operators, 1Q07

Figure 6.2: Germany: mobile network operator subscriptions, 1Q06-1Q07

Prepaid

Figure 6.3: Germany: prepaid/postpaid mobile subscriptions, 1Q07

Figure 6.4: Germany: prepaid/postpaid subscriptions, 1Q06 and 1Q07

Data

Figure 6.5: Germany: data as a proportion of mobile operator revenues, 4Q05-4Q06

Figure 6.6: The operator portal (Vodafone live!)

Mobile entertainment

Music

Figure 6.7: Jamba Music

Games

Figure 6.8: Germany: mobile subscribers playing preloaded games vs. browsing

TV and video

Figure 6.9: Mobile TV locator

Service enablers

Advertising

Figure 6.10: Germany: leading fixed line and mobile portals, 2006 and 2007

Future trends

Figure 6.11: Sulake’s Habbo mobile

CHAPTER 7

INDIA

Market highlights

Market overview

Subscription growth and mix

Figure 7.1: India: mobile operator market share, 1Q07

Figure 7.2: India: mobile prepaid/postpaid subscriptions, 2006 and 2007

Technology mix

3G licensing

Data developments

Issues facing the VAS market in India

Figure 7.3: India: revenue sharing agreements

Distribution of shortcodes

Figure 7.4: India national level shortcode owners

Mobile entertainment

Music

Music and the device manufacturers

Music genres

Mobile radio and streaming services

Figure 7.5: India mobile radio pricing

Games

TV

Video

Enabling services

Interactive TV

CHAPTER 8

ITALY

Market highlights

Market overview

Figure 8.1: Italy: mobile operator subscriber market share, March 2007

Figure 8.2: Italy: prepaid/postpaid mobile subscriptions, 1Q07

Network developments

Competition

Figure 8.3: Italy: data as a proportion of mobile operator revenue, 1Q05-1Q07

Mobile entertainment

Music

Figure 8.4: Cost of mobile music services in Italy, March 2007 (€)

Games

Figure 8.5: Italy: operator’s mobile games top ten downloads, March 2007

Video

TV

Figure 8.6: Italy: DVB-H mobile TV offerings

Adult

Figure 8.7: Italy: mobile operators’ adult content partnerships

Personalisation and imaging

Figure 8.8: Italy: cameraphone penetration and graphics purchases, February 2007

Figure 8.9: Italy: monthly consumption of mobile content, February 2007

User-generated content (UGC) and community services

Gambling

Content providers and aggregators

Service enablers

Advertising

CHAPTER 9

JAPAN

Market highlights

Market overview

Figure 9.1: Japan: main mobile operators, 2Q07

Subscription growth

Figure 9.2: Japan: prepaid/postpaid subscriptions, 2Q07

Figure 9.3: Japan: prepaid/postpaid subscriptions, 2Q06-2Q07

Technology mix

3G licensing

MVNOs

Data

Figure 9.4: Japan: 3G, flat rate and mobile Internet subscriptions by operator, March 2007

Figure 9.5: KDDI flat rate pricing

Figure 9.6: Japan: data as a percentage of revenue, 1Q06-1Q07

Mobile entertainment

Music

Figure 9.7: KDDI EZ Chaka-uta Full cumulative downloads

Figure 9.8: Digital music sales in Japan 2006

Games

TV

Figure 9.9: Mobile TV developments in Japan, 2006

Figure 9.10: TV-capable handsets launched by end-2Q06, by operator

Video

Communities

Service enablers

Search

CHAPTER 10

SOUTH KOREA

Market highlights

Market overview

Figure 10.1: South Korea: wired and wireless users, 2006

Figure 10.2: South Korea: main mobile operators, 1Q07

Figure 10.3: South Korea: data as a proportion of operator revenues 4Q06-4Q07

Prepaid

Figure 10.4: South Korea: prepaid/postpaid subscriptions, 2Q07

Figure 10.5: South Korea: prepaid/postpaid subscribers, 2Q06-2Q07

Technology

Handset subsidies

MVNOs

Data

Mobile entertainment

Music

Figure 10.6: SKT MelOn service

Games

Figure 10.7: KTF Game Shop

TV and video

Figure 10.8: Satellite DMB configuration

User-generated content and communities

Figure 10.9: Cyworld mini

Service enablers

Advertising

CHAPTER 11

UNITED KINGDOM

Market highlights

Market overview

Figure 11.1: UK: main mobile operators, 1Q07

Figure 11.2: UK: prepaid/postpaid subscriptions, 1Q07

Figure 11.3: UK: prepaid/postpaid subscriptions, 1Q06-1Q07

Figure 11.4: UK: data as a proportion of operator revenues, 4Q05-4Q06

Spectrum licence auctions

Data

O2

T-Mobile

3 UK

Mobile entertainment

Music

MusicStation

Musiwave and Vodafone

Mobile DAB

Games

Figure 11.5: UK: subscribers playing preloaded games vs. browsing

TV and video

Figure 11.6: UK t-zones video categories

TDtv

Qualcomm and BSkyB

Virgin Mobile

BSkyB and Vodafone

User-generated content and communities

Figure 11.7: Mobile Community Platform

Vodafone deals

Adult

Cherrysauce and Burst Mobile

Figure 11.8: Burst Mobile partners

Service enablers

Search

m-Spatial

Figure 11.9: UK: top ten local search brands, October-December 2006

Converged Local Search

Advertising

Amobee Media Systems

Celltick

Yahoo Mobile search

The Sun

3 UK and ad-funded content

Blyk

CHAPTER 12

UNITED STATES

Market highlights

Market overview

Fragmentation and consolidation

Figure 12.1: US: subscriptions by technology, 1Q07

Figure 12.2: US: subscriptions by operator, 1Q06-1Q07

Figure 12.3: Consolidation of US mobile market, 1Q06-1Q07

MVNOs

The monthly subscription mindset

Figure 12.4: US: prepaid vs. postpaid subscriptions, 1Q07

Figure 12.5: US: mobile entertainment pricing by operator, May 2007

Mobile data growth

Figure 12.6: Selected US operators’ monthly data ARPU, 4Q05-1Q07

Figure 12.7: Selected US operators’ monthly data ARPU, as a percentage of total ARPU, 4Q05-1Q07

Content and services

Operators’ approach to D2C

Music entertainment

Music

Figure 12.8: Sprint mobile music advertisement

Games

US content providers

Breaking the 5% barrier

Figure 12.9: US: mobile games users, Jan-06-Feb-07

TV and video

Other mobile entertainment services

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