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Digital Rights Management: Opportunities (2006)

Product Type: Market Research Report
Published by: RNCOS
Published: August 2006
Product Code: R459-793
Description
RNCOS’ "Digital Rights Management: Opportunities (2006)" report provides extensive research and objective analysis on global Digital Rights Management market. This report helps clients to analyze the opportunities and factors critical to the future success of DRM technology. Detailed statistics and analysis helps potential investors to navigate through the evolving market opportunities in the potential areas of application of DRM technology at the global level.

Global DRM Market

This section provides a detailed overview of the global DRM market, which includes the application areas of DRM technology such as mobile content, media, financial Industry etc. Mobile content especially ring tones & gaming are expected to be the major drivers in the mobile content application area. Media is another industry, which has a potentially large application market. The report highlights that mis-match in ideas within the DRM industry remains the major hurdle for the success of DRM Market.

Key Findings
  • Consumer demands for licensed digital media & content (In 2008, near 5 Bn songs and 38 Mn feature-length films are expected to be downloaded) will drive the digital right management market in future.
  • Growth Of DRM largely depends upon the balance between fair compensation for the creators of digital content and the rights of end-users to access and use the information they need.
  • The lack of common standards remains a problem that must be overcome if DRM is to serve the industry on a mass scale.
  • There is a lack of common consensus on the different strategies for content piracy. The content development industry, (which consists of the recording industry and the movie studios), has repeatedly emphasized the need for immediate DRM solutions that stop all unauthorized copying. Meanwhile, the information technology industry is emphasizing that DRM solutions should support the concept of "fair use," which allows consumers to make copies of some types of copyrighted content for their personal use.
Key Issues and Facts Analyzed

The research report also addresses the issues and facts that are critical to the success of DRM technology in general.
  • What are likely to be the potential application areas of DRM in future ?
  • Who are the key competitors in the global DRM Industry?
  • What opportunities exist for the DRM Technology?
  • What will be the major driving forces for the industry?
  • What are the major barriers in Digital Right Management?
Key Players Analyzed

This section covers the key facts about the global players currently operating in the DRM market, which includes Adobe, Microsoft, Sun Microsystems, Hewlett-Packard, IBM, Sony, Real Networks, VeriSign, Philips Electronics N.V. and Thomson Corporation.

Analysis Method

Ratio Analysis, Historical Trend Analysis, Judgmental Forecasting and Cause and Effect Analysis have chiefly been employed for data and information analysis.
Table of Contents

1. Analyst View

2. Introduction

2.1 DRM Technologies

2.2 DRM Need

2.3 DRM Legal Framework

3. DRM Architecture

3.1 Functional Architecture

3.2 Information Architecture

3.2.1 Modeling the entities

3.2.2 Identifying and describing the entities

3.2.3 Expressing rights statements

4. DRM Value Chain

5. Global DRM Market

5.1 Global DRM Software Market

6. DRM Applications

6.1 Financial Industry

6.2 Mobile Content Market

6.3 Mobile Games

6.4 Music Industry

6.5 Healthcare Industry

6.6 Educational services

6.7 Software Market

6.8 Digital Set-Top Boxes (STBs)

7. Opportunities and Barriers to Digital Rights Management

7.1 Barriers

7.2 Opportunities

8. Recent News & Developments

9. Competitive Landscape

9.1 Adobe

9.2 Microsoft

9.3 Sun Microsystems

9.4 Hewlett-Packard

9.5 IBM

9.6 Sony Corporation

9.7 RealNetworks

9.8 VeriSign

9.9 Philips Electronics

9.10 Thomson Corporation




List of Figures




Figure 3-1: DRM Functional Architecture

Figure 3-2: DRM Information Architecture - Core Entities Model

Figure 3-3: DRM Information Architecture - Content Model

Figure 3-4: DRM Information Architecture - Rights Expression Model

Figure 4-1: DRM Value Chain Model

Figure 5-1: Worldwide DRM Market Revenue (Billion USD), 2005 & 2010

Figure 5-2: Global DRM Software Market ($ Million), 2003-2008

Figure 6-1: Enterprise DRM Market Revenue (Million USD), 2003, 2004 & 2008

Figure 6-2: DRM Enabled Mobile Content Market (2004 & 2009)

Figure 6-3: Worldwide Mobile Game Market (2005 & 2010)

Figure 6-4: Global Online Music Market (2004 & 2005)

Figure 6-5: DRM-enabled Music Market in US and Europe (Billion USD), 2004 & 2008

Figure 6-6: Broadband Household Growth (%), 2002-2007

Figure 6-7: DRM Application Growth in Healthcare Industry (%), 2004-2007

Figure 7-1: DRM Enable Mobile Handsets (2005 & 2009)

Figure 9-1: Adobe - Stock Performance

Figure 9-2: Microsoft - Stock Performance

Figure 9-3: Sun Microsystems - Stock Performance

Figure 9-4: Hewlett-Packard - Stock Performance

Figure 9-5: IBM - Stock Performance

Figure 9-6: Sony - Stock Performance

Figure 9-7: RealNetworks - Stock Performance

Figure 9-8: VeriSign - Stock Performance

Figure 9-9: Philips - Stock Performance

Figure 9-10: Thomson - Stock Performance




List Of Tables




Table 9-1: Adobe - Financials Overview (Million USD), 2003-2005

Table 9-2: Microsoft - Financial Overview (Million USD), 2003-2005

Table 9-3: Sun Microsystems - Financial Overview (Million USD), 2003-2005

Table 9-4: Hewlett-Packard - Financial Overview (Million USD), 2003-2005

Table 9-5: IBM - Financial Overview (Million USD), 2003-2005

Table 9-6: Sony - Financial Overview (Million USD), 2004-2006

Table 9-7: RealNetworks - Financial Overview (Million USD), 2003-2005

Table 9-8: VeriSign - Financial Overview (Million USD), 2003-2005

Table 9-9: Philips - Financial Overview (Million USD), 2003-2005

Table 9-10: Thomson - Financial Overview (Million USD), 2003-2005

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