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The New Age of Handset Customisation: 2006 - 2011

Product Type: Market Research Report
Published by: ARCchart
Published: August 2006
Product Code: R462-21
Description
Handset customisation is a standard practice across the mobile industry. Mobile network operators (MNOs) enforce a range of modifications to manufacturer handsets to improve service interoperability and discovery. However, customisation is now working its way into the physical form factor of the device, as well as the graphical user interface. MNOs like Vodafone and Nordisk Mobiltelefon have launched completely customised phones to better address the needs of specific customer segments. New-age MVNOs such as AMP’d, ESPN and Voce, are deploying customised handsets to appeal to niche market segments. Handset manufacturers of all sizes and types are evolving their product portfolio towards differentiated devices that appeal to niche audiences. Finally, consumer and lifestyle brands such as ELLE and ESCADA, are diversifying into mobile handsets in search of brand extension opportunities and greater profits.

This report examines the industry evolving around uniquely customised handsets (UCHs). We believe that the coming years will see a proliferation of uniquely customised handsets, which have both distinguished industrial design and a customised user interface, to target niche consumer segments. This will meet an increased demand for variety and personalisation in phone colours, styles and form factors, as handset cosmetics become a key purchase criterion for consumers. Market precedents such as Vertu, Xelibri, ESCADA, Firefly, Vodafone Simply, Dmobo’s Disney-themed M900, i-kids, ELLE Glamphone, Bang & Olufsen Serene, Goldvish, Casio G-Zone, Voce, Jitterbug and Nordisk MobilTelefon have paved the way for uniquely customised handsets, targeted at a wide range of segments, including kids, fashionable females, tweens, teenagers, sports enthusiasts, senior citizens and VIPs.

Key topics covered include:
  • OEM strategies, including case studies for Xelibri, Siemens ESCADA, Bang & Olufsen, ELLE, i-kids and Vertu
  • The 12 steps to handset commercialisation: from brand licensing and design, to distribution and the retail experience
  • UCHs as a key differentiator for MVNOs
  • Operator UCHs: including Vodafone Simply, Orange Experience and Nordisk Mobiltelefon
  • The emergence of Customised Design Manufacturers (CDMs)
  • Insight into how operator and manufacturer customisation strategies will evolve in the coming years
  • Leveraging the handset software stack
  • Next-generation plastics and casing techniques
  • Recommendation for optimising UCH market strategy
  • Market forecast: Growth of uniquely customised handsets to 2011 and the changing roles of OEMs, ODMs and CDMs
Table of Contents

Executive Summary

Preface

Organisation of the Report

Companies and Products Reviewed

Methodology and Interviews

CHAPTER A. The Quiet Revolution

A.1 1990-2000: The Handset as the Network Endpoint

A.2 2001-2005: The Handset as a Medium for Branding and Service Access

A.3 2006-2011: Uniquely customised handsets

CHAPTER B. The Market Today

B.1 The Status of Handset Customisation Today

B.2 Uniquely Customised Handsets

What is handset customisation?

Uniquely Customised Handsets

B.3 Uniquely Customised Handsets: Global Update

CHAPTER C. Manufacturers: Disruptive Times In The Age of Customer Segmentation

C.1 Striving for Customer Segmentation

The struggle for profit margins

Charting segments and market niches

C.2 Diversity in Manufacturer Positioning

OEMs, ODMs, ODEs, EMSs, CDMs and OBEs

Continued growth in outsourced handset production

C.3 OEMs: Innovative but organisationally handicapped

OEM handset innovation, fashion and style

Superficial handset customisation

Independent subsidiaries: Vertu and Xelibri

Uniquely customised handsets: Samsung and Casio

Organisationally handicapped

Disconnected handset sub-teams

The limitations of economies of scale

C.4 ODMs: Facilitating customised devices

HTC, a prime example of a handset customiser

C.5 ODEs: Changing the Economics of Customisation

FG Wireless

Positioning and revenue model

Development process

Strategy

Cellon

Positioning and business model

Services and technology

C.6 Case studies of uniquely customised handsets

Xelibri: lessons learned

A bold experiment in fashion handsets

The year in the life of the Xelibri range

What Xelibri did right

Where did Siemens go wrong?

The Siemens ESCADA project

A repeated success in handset co-branding

How the ESCADA project benefited from the Xelibri experience

Bang & Olufsen

Bang & Olufsen, a $600M Brand

From concept to design

The Handset

Market Reaction and Strategy

The ELLE GlamPhone by Alcatel

A brand, a matchmaker and a manufacturer

From design to distribution

Inside and Outside the GlamPhone

Market Reaction and Strategy

i-kids: a customised kids handset

Vertu by Nokia

Vertu’s brand DNA: obsessive craftsmanship

The Signature and Ascent Handsets

Exclusive materials and precision engineering

Commodity hardware and lightly customised UI

Concierge service

Market reaction

Goldvish

Competition in the horizon

VIPN Black Diamond

C.7 Manufacturer handset customisation: 2006-2011

CHAPTER D. Operators & MVNOs: Time for Handset Innovation

D.1 The Ageing State of Operator Handset Customisation

Handset Customisation Today

Raison d'être

Handset branding

Network service interoperability

Usability and service promotion

Industrial design and aesthetics

The Benefits to Operators

A Minefield of Challenges

One Brand To Rule Them All?

Development cost on the rise

Longer development and lead times

Organisational constraints

Technology fragmentation

Partner competition

Operators must innovate

D.2 MVNOs: Reinventing the Handset

Handsets at the core of the MVNO proposition

Firefly Mobile: Designed for Tweens

Go-to-Market Strategy

Market reaction and company strategy

Disney Mobile

Disney’s surprisingly limited handset customisation

The Dmobo Disney-branded handsets

Helio

Korean handsets, with a touch of customisation

Amp’d Mobile

The handsets

Mobile ESPN

Handset design: A low risk strategy and exacting product definition

The handset at the forefront of the ESPN experience

Market reaction

Strategy: more devices by end of 2006

UIEvolution

The UIEngine application environment

Voce MVNO

Exclusive leather-moulded handsets

Jitterbug MVNO

MVNOs: towards uniquely customised handsets

MVNEs: Handset Customisation as service

D.3 Operator strategies in handset customisation

Exclusive partnerships

The 5-year Huawei agreement

Co-branded handsets

Vodafone Ferrari

T-Mobile, Robbie Williams and Sony Ericsson

Middleware investments

Vodafone to facilitate a more aggressive move

Behind Vodafone’s S60 announcement

The Vodafone-DoCoMo Linux-based reference platform

From DoCoMo to Vodafone Simply and Orange Experience

DoCoMo and KDDI: Leading the way

Inside the Vodafone Simply Proposition

Mid 2007: the Orange Experience handsets

Operator-led Handset Innovation

T-Mobile’s vision: Multi-modal access

D.4 Operator-led handset customisation: 2006-2011

MVNOs

MNOs

Own-brand handsets

Co-branded handsets

Wholesale

CHAPTER E. Consumer Brands: The New Force in Mobile Handsets

E.1 Brands and Mobile

What’s in a brand?

Brands in the mobile industry

Lack of brand differentiation

Lack of manufacturer brand differentiation

Obscure operator brand deliverables

Is brand building only about time and money?

The absence of consumer brands: an unbalanced equation

E.2 Consumer Brands and Mobile Content

Branded content everywhere

Brands using On-Device Portals

The future of branded content looks bright

E.3 Branded Handsets: The New Frontier

Branded handsets as a line extension

Consumer electronics as a brand extension

The unique proposition of branded handsets

The incentives for brands

New revenue sources

Attractive margins

The Barriers to Market Entry

Limited know-how

Manufacturer flexibility

Operator inertia

Channel pricing, capabilities and retail experience

Lack of technology kudos

E.4 Beyond 2006: The Future of Branded Handsets

Which brands are best suited to brand handsets ?

The Route To Market

1. The MVNO route

2. The Customised Design Manufacturer (CDM) route

3. The Value-Adding Distributors (VAD) route

Technology as a catalyst

CHAPTER F. The Silk Road of Customised Handsets

F.1 The Path to Handset Commercialisation: From Design to Distribution

Cost and time-to-market

Brand licensing

Market research

Industrial design

Hardware design

Handset assembly and manufacturing

Software integration

Last mile handset customisation

Service integration

Testing and quality assurance

Distribution, warehousing and logistics

Retailing

Customer support, reverse logistics, waranty and repairs

F.2 Routes To Market for Uniquely Customised Handsets

1. The Customised Design Manufacturer (CDM) route

2. The Value-Adding Distributors (VAD) route

Technology as a catalyst to handset commercialisation

Reference designs

Operating systems

Application environments

User interface frameworks

On-device portals

F.3 Industrial Design: First Step of the Experience

The business dynamics of industrial design

Limited differentiation and margin pressures

Towards closer integration of industrial design with manufacturing.

No Picnic

Frog design

Lawton & Yeo

The benefits of independent industrial design firms

The Industrial Design process

Idem

Services

Positioning and customers

Strategy

Ocean Observations

Overview

Services

Positioning and customers

Strategy

Case Study: Nordisk Mobiltelefon

Background

The design of the Nordisk brand

Understanding the Scandinavian rural professionals segment

Development of the rugged line of handsets

Next phase: targeting the consumer segment

Development of The Networker Line

Summary

F.4 Customised Design Manufacturers

CDM: an OEM without fixed costs

The beginnings and principles of the CDM model

From modelabs to TCL Alcatel

CDM challenges

Modelabs

A unique and market leading position

The Elite (modelling agency) and Airness (sport equipment) branded handsets

Strategy: 10 uniquely designed handsets a year

Tedemis

Licensing and on-device portal services

A branded services provider strategy

Emblaze Mobile

A handset customisation house for operators

A three-stage strategy from an ODM to a CDM model

A service-centric strategy targeted to operators

F.5 Value-Added Distributors

Challenges for value added distributors

Emporia Telecom

EmporiaLife: A handset for the 50+ age group

Dangaard Telecom

Brightpoint

Brightpoint’s Business Model

F.6 Handset Commercialisation: 2006-2011

CHAPTER G. A Guide to Technologies for Handset Customisation

G.1 The Handset Technology Stack

Technology as a catalyst to handset customisation

The software stack

On-device portals

User interface frameworks

Application environments

Operating systems

Reference designs

Casing

G.2 On-Device Portals

ODP, the evolution of WAP

A Crowded Vendor Landscape

Nokia Content Discoverer

Market forecast to 2009

G.3 UI Customisation Platforms

Who needs UI customisation?

Vendors and Technologies

Vendor landscape

Technology and tools

Criteria for UI vendor selection

TAT

Background and overview

Positioning and unique selling points

Products

Customers and deployments

Technology

Strategy

Digital Airways

Background and overview

Positioning and unique selling points

Products

Customers and deployments

Technology

Strategy

e-SIM

Background and overview

Positioning and unique selling points

Products

Customers and deployments

Technology

Strategy

MSX

Background and overview

Positioning and unique selling points

Products

Customers

Technology

Strategy

High-end Handset UI Platforms

Nokia S60

Trolltech Qtopia

G.4 Application Environments

Beyond Java and browsers

Java, a point solution

Application environments: the new operating system

Decomposing the browser as an application environment

The war of application environments?

Adobe Flash Lite

Openwave MIDAS

Obigo

SKY MobileMedia

SKY-MAP middleware platform

Customers and partnerships

Open Plug

Product proposition, customers and partners

G.5 Operating Systems

Symbian

Microsoft

SavaJe

Linux: quickly gaining market share, but challenges remain

Challenges for Linux vendors today

Purple Labs

G.6 Hardware Reference Designs

Reference design form factor: crucial to handset customisation

G.7 Casing: new materials for mass customisation

Handset customisation beyond plastics

Inclosia

Overview

Positioning and revenue model

Products

Customers

SkinIt

History

Product and positioning

G.8 Handset Customisation Technology: 2006-2011

CHAPTER H. 2006-2011: Market Forecasts and Trends

H.1 Global Market Forecast 2006-2011

Forecast Model

Market Forecast 2006-20011

H.2 Market Trends in Handset Customisation

Brand-led handset customisation

Uniquely customised handsets at the core of the MNO strategy

Own-brand handsets

Co-branded handsets

Wholesale

The Rise of Customised Design Manufacturers

Verticalisation in handset services and technology

Verticalisation in the service business

Verticalisation in the technology business

Handset System Integrators

Mass customisation: micro-segmentation

Open OSes are out; customisable software stacks are in

CHAPTER I. Recommendations For Industry Players

Recommendations for mobile network operators

Own-brand handsets

Co-branded handsets

Wholesale

Recommendations for handset manufacturers

Recommendations for consumer brands




List of Figures




Figure 1 - Detailed list of uniquely customised handsets and handset series profiled in this report

Figure 2 - Motorola’s market segmentation chart identifying main consumer clusters

Figure 3 - BenQ Siemens market segmentation chart circa 2004

Figure 4 - Roles of manufacturers, by category

Figure 5 - Global handset production breakdown: in-house vs outsourced

Figure 6 - The Red Motorola SLVR and Dolce & Gabbana RAZR v3i as examples of superficially

customised handsets
Figure 7 - The Sagem my700X Roland Garros designed for fans of the French Open tournament

Figure 8 - Illustration of the LG SD410 handset whose design resembles a sports car

Figure 9 - The Nokia Versace 7270, with Swarovski crystal lanyard

Figure 10 - The 3250 WESC Limited Edition handset

Figure 11 - The Casio G-Zone splash-proof phone

Figure 12 - The grey colours and conventional form factors typically found in mass-market handsets

Figure 13 - The Nokia 5500, the first device to offer ‘mode shifting’

Figure 14 - A music phone design by FG Wireless

Figure 15 - The Philips 968 Linux-based high-end handset designed by Cellon

Figure 16 - Xelibri models 1 through 8

Figure 17 - The Siemens ESCADA range

Figure 18 - The Bang & Olufsen Serene handset

Figure 19 - The ELLE Glamphone No 1 phone (top) and No 2 phone (bottom)

Figure 20 - The i-kids uniquely customised handset targeting the tweens segment

Figure 21 - Selected handsets from Vertu’s Signature range (left) and Ascent range (right)

Figure 22 - The Goldvish diamond-encrusted handset

Figure 23 - The VIPN Black Diamond designed by Jaren Goh

Figure 24 - Vodafone’s handset menu icons

Figure 25 - Orange Downloads service

Figure 26 - Vodafone Live Cast screenshots

Figure 27 - T-Mobile’s market segmentation charting segments by life stage

Figure 28 - The Firefly uniquely customised handset for 8-12 year old children.

Figure 29 - LG and Pantech handsets customised for Disney Mobile

Figure 30 - Disney-branded fixed, cordless and mobile handsets, manufactured through brand licensing

agreements
Figure 31 - Limited edition of Dmobo M900 with numbered certificate and rag cleaner

Figure 32 - The Hero and Kickflip handsets launched by MVNO Helio

Figure 33 - The Amp’d Jet, Hollywood and Angel handsets

Figure 34 - The Sanyo MVP and the Samsung ACE customised Mobile ESPN handsets

Figure 35 - Leather-embossed Motorola RAZR v3 handsets available exclusively to Voce customers.

Figure 36 - The A120 phone models designed and built by Samsung, based on Jitterbug’s conceptual

model
Figure 37 - The Vodafone Ferrari Sharp 902 handset

Figure 38 - The Sony Ericsson W300 Robbie Williams handset, exclusive to T-Mobile

Figure 39 - Vodafone investment in handset user interface, core applications and middleware

Figure 40 - KDDI Designer handsets

Figure 41 - The DoCoMo Music Porter X army-style handset from Mitsubishi

Figure 42. Dedicated single-task buttons as part of the Simply user interface (VS1 handset model)

Figure 43 - Handset retail margins of selected Tier-1 manufacturer handsets

Figure 44 - The 12 stages in the lifecycle of handset commercialisation

Figure 45 - The stages in the lifecycle of handset commercialisation and industry roles alongside the

lifecycle
Figure 46 - Example of the stages of the handset industrial design process

Figure 47 - A dissection of the industrial design of the NMT handset, showing the complex arrangement of

materials
Figure 48 - The Nordisk MobilTelefon logo

Figure 49 - The industrial design for the rugged handset developed by Ocean Observations

Figure 50 - Screenshots of the user interface designed for the NMT handsets

Figure 51 - modelabs’ customisable handset features for project delivery within six months

Figure 52 - The Elite Model Look EML1 handset powered by modelabs

Figure 53 - The EmporiaLife handset designed for the 50+ age group

Figure 54 - Simplified handset technology stack showing core software platforms that enable handset

customisation
Figure 55 - Positioning of on-device portals within the handset technology stack

Figure 56 - Examples of immersive data service experiences delivered by commercial on-device portal

products
Figure 57 - Positioning of UI customisation platforms within the handset technology stack

Figure 58 - Examples of customisable user interfaces delivered by TAT’s product

Figure 59 - Example of a customisable user interface delivered by Digital Airways’ product

Figure 60 - Examples of customisable user interfaces delivered by e-SIM’s product

Figure 61 - Examples of customisable user interfaces delivered by MSX’s product

Figure 62 - Positioning of application environments within the handset technology stack

Figure 63 - Positioning of operating systems within the handset technology stack

Figure 64 - Positioning of hardware reference designs within the handset technology stack

Figure 65 - Evolution of reference design hardware and integration of functionality into fewer chips

Figure 66 - The Dmobo M900 and the Philips Xenium 9@9 handset featuring leather-moulded housing by

Inclosia
Figure 67 - Branded vinyl skins produced by SkinIt, themed around a licensed Star Wars character

Figure 68 - Unit sales of uniquely customised handsets by manufacturer type: 2006-2011

Figure 69 - UCH sales as a percentage of global handset sales: 2006-2011

Figure 70 - UCH sales as a percentage of global handset sales: 2006-2011

Figure 71 - The handset industry shift from vertical to horizontal forms, modelled on Charles Fine’s Double

Helix




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