Product Type: Market Research Report
Published by: ARCchart
Published: August 2006
Product Code: R462-21Description Handset customisation is a standard practice across the mobile industry. Mobile network operators (MNOs) enforce a range of modifications to manufacturer handsets to improve service interoperability and discovery. However, customisation is now working its way into the physical form factor of the device, as well as the graphical user interface. MNOs like Vodafone and Nordisk Mobiltelefon have launched completely customised phones to better address the needs of specific customer segments. New-age MVNOs such as AMP’d, ESPN and Voce, are deploying customised handsets to appeal to niche market segments. Handset manufacturers of all sizes and types are evolving their product portfolio towards differentiated devices that appeal to niche audiences. Finally, consumer and lifestyle brands such as ELLE and ESCADA, are diversifying into mobile handsets in search of brand extension opportunities and greater profits.
This report examines the industry evolving around uniquely customised handsets (UCHs). We believe that the coming years will see a proliferation of uniquely customised handsets, which have both distinguished industrial design and a customised user interface, to target niche consumer segments. This will meet an
increased demand for variety and personalisation in phone colours, styles and form factors, as handset cosmetics become a key purchase criterion for consumers. Market precedents such as Vertu, Xelibri, ESCADA, Firefly, Vodafone Simply, Dmobo’s Disney-themed M900, i-kids, ELLE Glamphone, Bang &
Olufsen Serene, Goldvish, Casio G-Zone, Voce, Jitterbug and Nordisk MobilTelefon have paved the way for uniquely customised handsets, targeted at a wide range of segments, including kids, fashionable females, tweens, teenagers, sports enthusiasts, senior citizens and VIPs.
Key topics covered include:
- OEM strategies, including case studies for Xelibri, Siemens ESCADA, Bang & Olufsen, ELLE, i-kids and Vertu
- The 12 steps to handset commercialisation: from brand licensing and design, to distribution and the retail experience
- UCHs as a key differentiator for MVNOs
- Operator UCHs: including Vodafone Simply, Orange Experience and Nordisk Mobiltelefon
- The emergence of Customised Design Manufacturers (CDMs)
- Insight into how operator and manufacturer customisation strategies will evolve in the coming years
- Leveraging the handset software stack
- Next-generation plastics and casing techniques
- Recommendation for optimising UCH market strategy
- Market forecast: Growth of uniquely customised handsets to 2011 and the changing roles of OEMs, ODMs and CDMs
Table of Contents
- Executive Summary
- Preface
- Organisation of the Report
- Companies and Products Reviewed
- Methodology and Interviews
- CHAPTER A. The Quiet Revolution
- A.1 1990-2000: The Handset as the Network Endpoint
- A.2 2001-2005: The Handset as a Medium for Branding and Service Access
- A.3 2006-2011: Uniquely customised handsets
- CHAPTER B. The Market Today
- B.1 The Status of Handset Customisation Today
- B.2 Uniquely Customised Handsets
- What is handset customisation?
- Uniquely Customised Handsets
- B.3 Uniquely Customised Handsets: Global Update
- CHAPTER C. Manufacturers: Disruptive Times In The Age of Customer Segmentation
- C.1 Striving for Customer Segmentation
- The struggle for profit margins
- Charting segments and market niches
- C.2 Diversity in Manufacturer Positioning
- OEMs, ODMs, ODEs, EMSs, CDMs and OBEs
- Continued growth in outsourced handset production
- C.3 OEMs: Innovative but organisationally handicapped
- OEM handset innovation, fashion and style
- Superficial handset customisation
- Independent subsidiaries: Vertu and Xelibri
- Uniquely customised handsets: Samsung and Casio
- Organisationally handicapped
- Disconnected handset sub-teams
- The limitations of economies of scale
- C.4 ODMs: Facilitating customised devices
- HTC, a prime example of a handset customiser
- C.5 ODEs: Changing the Economics of Customisation
- FG Wireless
- Positioning and revenue model
- Development process
- Strategy
- Cellon
- Positioning and business model
- Services and technology
- C.6 Case studies of uniquely customised handsets
- Xelibri: lessons learned
- A bold experiment in fashion handsets
- The year in the life of the Xelibri range
- What Xelibri did right
- Where did Siemens go wrong?
- The Siemens ESCADA project
- A repeated success in handset co-branding
- How the ESCADA project benefited from the Xelibri experience
- Bang & Olufsen
- Bang & Olufsen, a $600M Brand
- From concept to design
- The Handset
- Market Reaction and Strategy
- The ELLE GlamPhone by Alcatel
- A brand, a matchmaker and a manufacturer
- From design to distribution
- Inside and Outside the GlamPhone
- Market Reaction and Strategy
- i-kids: a customised kids handset
- Vertu by Nokia
- Vertu’s brand DNA: obsessive craftsmanship
- The Signature and Ascent Handsets
- Exclusive materials and precision engineering
- Commodity hardware and lightly customised UI
- Concierge service
- Market reaction
- Goldvish
- Competition in the horizon
- VIPN Black Diamond
- C.7 Manufacturer handset customisation: 2006-2011
- CHAPTER D. Operators & MVNOs: Time for Handset Innovation
- D.1 The Ageing State of Operator Handset Customisation
- Handset Customisation Today
- Raison d'être
- Handset branding
- Network service interoperability
- Usability and service promotion
- Industrial design and aesthetics
- The Benefits to Operators
- A Minefield of Challenges
- One Brand To Rule Them All?
- Development cost on the rise
- Longer development and lead times
- Organisational constraints
- Technology fragmentation
- Partner competition
- Operators must innovate
- D.2 MVNOs: Reinventing the Handset
- Handsets at the core of the MVNO proposition
- Firefly Mobile: Designed for Tweens
- Go-to-Market Strategy
- Market reaction and company strategy
- Disney Mobile
- Disney’s surprisingly limited handset customisation
- The Dmobo Disney-branded handsets
- Helio
- Korean handsets, with a touch of customisation
- Amp’d Mobile
- The handsets
- Mobile ESPN
- Handset design: A low risk strategy and exacting product definition
- The handset at the forefront of the ESPN experience
- Market reaction
- Strategy: more devices by end of 2006
- UIEvolution
- The UIEngine application environment
- Voce MVNO
- Exclusive leather-moulded handsets
- Jitterbug MVNO
- MVNOs: towards uniquely customised handsets
- MVNEs: Handset Customisation as service
- D.3 Operator strategies in handset customisation
- Exclusive partnerships
- The 5-year Huawei agreement
- Co-branded handsets
- Vodafone Ferrari
- T-Mobile, Robbie Williams and Sony Ericsson
- Middleware investments
- Vodafone to facilitate a more aggressive move
- Behind Vodafone’s S60 announcement
- The Vodafone-DoCoMo Linux-based reference platform
- From DoCoMo to Vodafone Simply and Orange Experience
- DoCoMo and KDDI: Leading the way
- Inside the Vodafone Simply Proposition
- Mid 2007: the Orange Experience handsets
- Operator-led Handset Innovation
- T-Mobile’s vision: Multi-modal access
- D.4 Operator-led handset customisation: 2006-2011
- MVNOs
- MNOs
- Own-brand handsets
- Co-branded handsets
- Wholesale
- CHAPTER E. Consumer Brands: The New Force in Mobile Handsets
- E.1 Brands and Mobile
- What’s in a brand?
- Brands in the mobile industry
- Lack of brand differentiation
- Lack of manufacturer brand differentiation
- Obscure operator brand deliverables
- Is brand building only about time and money?
- The absence of consumer brands: an unbalanced equation
- E.2 Consumer Brands and Mobile Content
- Branded content everywhere
- Brands using On-Device Portals
- The future of branded content looks bright
- E.3 Branded Handsets: The New Frontier
- Branded handsets as a line extension
- Consumer electronics as a brand extension
- The unique proposition of branded handsets
- The incentives for brands
- New revenue sources
- Attractive margins
- The Barriers to Market Entry
- Limited know-how
- Manufacturer flexibility
- Operator inertia
- Channel pricing, capabilities and retail experience
- Lack of technology kudos
- E.4 Beyond 2006: The Future of Branded Handsets
- Which brands are best suited to brand handsets ?
- The Route To Market
- 1. The MVNO route
- 2. The Customised Design Manufacturer (CDM) route
- 3. The Value-Adding Distributors (VAD) route
- Technology as a catalyst
- CHAPTER F. The Silk Road of Customised Handsets
- F.1 The Path to Handset Commercialisation: From Design to Distribution
- Cost and time-to-market
- Brand licensing
- Market research
- Industrial design
- Hardware design
- Handset assembly and manufacturing
- Software integration
- Last mile handset customisation
- Service integration
- Testing and quality assurance
- Distribution, warehousing and logistics
- Retailing
- Customer support, reverse logistics, waranty and repairs
- F.2 Routes To Market for Uniquely Customised Handsets
- 1. The Customised Design Manufacturer (CDM) route
- 2. The Value-Adding Distributors (VAD) route
- Technology as a catalyst to handset commercialisation
- Reference designs
- Operating systems
- Application environments
- User interface frameworks
- On-device portals
- F.3 Industrial Design: First Step of the Experience
- The business dynamics of industrial design
- Limited differentiation and margin pressures
- Towards closer integration of industrial design with manufacturing.
- No Picnic
- Frog design
- Lawton & Yeo
- The benefits of independent industrial design firms
- The Industrial Design process
- Idem
- Services
- Positioning and customers
- Strategy
- Ocean Observations
- Overview
- Services
- Positioning and customers
- Strategy
- Case Study: Nordisk Mobiltelefon
- Background
- The design of the Nordisk brand
- Understanding the Scandinavian rural professionals segment
- Development of the rugged line of handsets
- Next phase: targeting the consumer segment
- Development of The Networker Line
- Summary
- F.4 Customised Design Manufacturers
- CDM: an OEM without fixed costs
- The beginnings and principles of the CDM model
- From modelabs to TCL Alcatel
- CDM challenges
- Modelabs
- A unique and market leading position
- The Elite (modelling agency) and Airness (sport equipment) branded handsets
- Strategy: 10 uniquely designed handsets a year
- Tedemis
- Licensing and on-device portal services
- A branded services provider strategy
- Emblaze Mobile
- A handset customisation house for operators
- A three-stage strategy from an ODM to a CDM model
- A service-centric strategy targeted to operators
- F.5 Value-Added Distributors
- Challenges for value added distributors
- Emporia Telecom
- EmporiaLife: A handset for the 50+ age group
- Dangaard Telecom
- Brightpoint
- Brightpoint’s Business Model
- F.6 Handset Commercialisation: 2006-2011
- CHAPTER G. A Guide to Technologies for Handset Customisation
- G.1 The Handset Technology Stack
- Technology as a catalyst to handset customisation
- The software stack
- On-device portals
- User interface frameworks
- Application environments
- Operating systems
- Reference designs
- Casing
- G.2 On-Device Portals
- ODP, the evolution of WAP
- A Crowded Vendor Landscape
- Nokia Content Discoverer
- Market forecast to 2009
- G.3 UI Customisation Platforms
- Who needs UI customisation?
- Vendors and Technologies
- Vendor landscape
- Technology and tools
- Criteria for UI vendor selection
- TAT
- Background and overview
- Positioning and unique selling points
- Products
- Customers and deployments
- Technology
- Strategy
- Digital Airways
- Background and overview
- Positioning and unique selling points
- Products
- Customers and deployments
- Technology
- Strategy
- e-SIM
- Background and overview
- Positioning and unique selling points
- Products
- Customers and deployments
- Technology
- Strategy
- MSX
- Background and overview
- Positioning and unique selling points
- Products
- Customers
- Technology
- Strategy
- High-end Handset UI Platforms
- Nokia S60
- Trolltech Qtopia
- G.4 Application Environments
- Beyond Java and browsers
- Java, a point solution
- Application environments: the new operating system
- Decomposing the browser as an application environment
- The war of application environments?
- Adobe Flash Lite
- Openwave MIDAS
- Obigo
- SKY MobileMedia
- SKY-MAP middleware platform
- Customers and partnerships
- Open Plug
- Product proposition, customers and partners
- G.5 Operating Systems
- Symbian
- Microsoft
- SavaJe
- Linux: quickly gaining market share, but challenges remain
- Challenges for Linux vendors today
- Purple Labs
- G.6 Hardware Reference Designs
- Reference design form factor: crucial to handset customisation
- G.7 Casing: new materials for mass customisation
- Handset customisation beyond plastics
- Inclosia
- Overview
- Positioning and revenue model
- Products
- Customers
- SkinIt
- History
- Product and positioning
- G.8 Handset Customisation Technology: 2006-2011
- CHAPTER H. 2006-2011: Market Forecasts and Trends
- H.1 Global Market Forecast 2006-2011
- Forecast Model
- Market Forecast 2006-20011
- H.2 Market Trends in Handset Customisation
- Brand-led handset customisation
- Uniquely customised handsets at the core of the MNO strategy
- Own-brand handsets
- Co-branded handsets
- Wholesale
- The Rise of Customised Design Manufacturers
- Verticalisation in handset services and technology
- Verticalisation in the service business
- Verticalisation in the technology business
- Handset System Integrators
- Mass customisation: micro-segmentation
- Open OSes are out; customisable software stacks are in
- CHAPTER I. Recommendations For Industry Players
- Recommendations for mobile network operators
- Own-brand handsets
- Co-branded handsets
- Wholesale
- Recommendations for handset manufacturers
- Recommendations for consumer brands
- List of Figures
- Figure 1 - Detailed list of uniquely customised handsets and handset series profiled in this report
- Figure 2 - Motorola’s market segmentation chart identifying main consumer clusters
- Figure 3 - BenQ Siemens market segmentation chart circa 2004
- Figure 4 - Roles of manufacturers, by category
- Figure 5 - Global handset production breakdown: in-house vs outsourced
- Figure 6 - The Red Motorola SLVR and Dolce & Gabbana RAZR v3i as examples of superficially
customised handsets
- Figure 7 - The Sagem my700X Roland Garros designed for fans of the French Open tournament
- Figure 8 - Illustration of the LG SD410 handset whose design resembles a sports car
- Figure 9 - The Nokia Versace 7270, with Swarovski crystal lanyard
- Figure 10 - The 3250 WESC Limited Edition handset
- Figure 11 - The Casio G-Zone splash-proof phone
- Figure 12 - The grey colours and conventional form factors typically found in mass-market handsets
- Figure 13 - The Nokia 5500, the first device to offer ‘mode shifting’
- Figure 14 - A music phone design by FG Wireless
- Figure 15 - The Philips 968 Linux-based high-end handset designed by Cellon
- Figure 16 - Xelibri models 1 through 8
- Figure 17 - The Siemens ESCADA range
- Figure 18 - The Bang & Olufsen Serene handset
- Figure 19 - The ELLE Glamphone No 1 phone (top) and No 2 phone (bottom)
- Figure 20 - The i-kids uniquely customised handset targeting the tweens segment
- Figure 21 - Selected handsets from Vertu’s Signature range (left) and Ascent range (right)
- Figure 22 - The Goldvish diamond-encrusted handset
- Figure 23 - The VIPN Black Diamond designed by Jaren Goh
- Figure 24 - Vodafone’s handset menu icons
- Figure 25 - Orange Downloads service
- Figure 26 - Vodafone Live Cast screenshots
- Figure 27 - T-Mobile’s market segmentation charting segments by life stage
- Figure 28 - The Firefly uniquely customised handset for 8-12 year old children.
- Figure 29 - LG and Pantech handsets customised for Disney Mobile
- Figure 30 - Disney-branded fixed, cordless and mobile handsets, manufactured through brand licensing
agreements
- Figure 31 - Limited edition of Dmobo M900 with numbered certificate and rag cleaner
- Figure 32 - The Hero and Kickflip handsets launched by MVNO Helio
- Figure 33 - The Amp’d Jet, Hollywood and Angel handsets
- Figure 34 - The Sanyo MVP and the Samsung ACE customised Mobile ESPN handsets
- Figure 35 - Leather-embossed Motorola RAZR v3 handsets available exclusively to Voce customers.
- Figure 36 - The A120 phone models designed and built by Samsung, based on Jitterbug’s conceptual
model
- Figure 37 - The Vodafone Ferrari Sharp 902 handset
- Figure 38 - The Sony Ericsson W300 Robbie Williams handset, exclusive to T-Mobile
- Figure 39 - Vodafone investment in handset user interface, core applications and middleware
- Figure 40 - KDDI Designer handsets
- Figure 41 - The DoCoMo Music Porter X army-style handset from Mitsubishi
- Figure 42. Dedicated single-task buttons as part of the Simply user interface (VS1 handset model)
- Figure 43 - Handset retail margins of selected Tier-1 manufacturer handsets
- Figure 44 - The 12 stages in the lifecycle of handset commercialisation
- Figure 45 - The stages in the lifecycle of handset commercialisation and industry roles alongside the
lifecycle
- Figure 46 - Example of the stages of the handset industrial design process
- Figure 47 - A dissection of the industrial design of the NMT handset, showing the complex arrangement of
materials
- Figure 48 - The Nordisk MobilTelefon logo
- Figure 49 - The industrial design for the rugged handset developed by Ocean Observations
- Figure 50 - Screenshots of the user interface designed for the NMT handsets
- Figure 51 - modelabs’ customisable handset features for project delivery within six months
- Figure 52 - The Elite Model Look EML1 handset powered by modelabs
- Figure 53 - The EmporiaLife handset designed for the 50+ age group
- Figure 54 - Simplified handset technology stack showing core software platforms that enable handset
customisation
- Figure 55 - Positioning of on-device portals within the handset technology stack
- Figure 56 - Examples of immersive data service experiences delivered by commercial on-device portal
products
- Figure 57 - Positioning of UI customisation platforms within the handset technology stack
- Figure 58 - Examples of customisable user interfaces delivered by TAT’s product
- Figure 59 - Example of a customisable user interface delivered by Digital Airways’ product
- Figure 60 - Examples of customisable user interfaces delivered by e-SIM’s product
- Figure 61 - Examples of customisable user interfaces delivered by MSX’s product
- Figure 62 - Positioning of application environments within the handset technology stack
- Figure 63 - Positioning of operating systems within the handset technology stack
- Figure 64 - Positioning of hardware reference designs within the handset technology stack
- Figure 65 - Evolution of reference design hardware and integration of functionality into fewer chips
- Figure 66 - The Dmobo M900 and the Philips Xenium 9@9 handset featuring leather-moulded housing by
Inclosia
- Figure 67 - Branded vinyl skins produced by SkinIt, themed around a licensed Star Wars character
- Figure 68 - Unit sales of uniquely customised handsets by manufacturer type: 2006-2011
- Figure 69 - UCH sales as a percentage of global handset sales: 2006-2011
- Figure 70 - UCH sales as a percentage of global handset sales: 2006-2011
- Figure 71 - The handset industry shift from vertical to horizontal forms, modelled on Charles Fine’s Double
Helix
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