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Character Merchandising - US

Product Type: Market Research Report
Published by: Mintel International Group Ltd.
Published: March 2006
Product Code: R560-1976
Description
Licensed toys represent one of the most important segments of the character licensing industry. In fact, licensed toys typically represent about 25%-35% of all annual toy sales. Sales are significantly driven by movies, with the two biggest licensing properties in 2004 being Spider-Man 2 and Shrek 2.

Food tie-ins are another lucrative channel for character merchandising license holders. Two examples of agreements include Burger King’s promotions using Spider-Man 2 merchandise, and Baskin Robbins offering Shrek’s Swirl Sherbet.

With the proliferation of Hollywood in the marketplace, the opportunities for character licensing are continually increasing. The population of pre-schoolers is on the rise, and retailers are looking to character licensing and merchandising to drive sales.

For the purpose of this report, Mintel defines character-merchandising as the use of popular children’s characters to promote the sale of consumer goods. Characters themselves typically derive from television, film, toys, books, comics, and computer games. Children (especially the “under tens”) are the key audience for character merchandising, although adults are the principal purchasers. Thus, character-merchandising is used by manufacturers to trigger a response among children, who then implore their parents to buy on their behalf.

This report includes the whole gamut of merchandised goods embracing media-led items as follows:
  • media (books, magazines, films, videos, DVDs, computer games)
  • greetings cards and other stationery
  • furniture
  • toys
  • cycles and cycling accessories
  • jewelry
  • character timepieces
  • oral hygiene items
  • clothing and accessories
  • bags, pencil cases, and sporting goods
  • home furnishings and housewares
  • mobile phone accessories such as covers;
  • food and drink
Excluded from this report are celebrity endorsements and theme park admissions.
Table of Contents
INTRODUCTION AND ABBREVIATIONS

Introduction

Other relevant reports

Definition

Abbreviations and terms


Abbreviations

Terms




EXECUTIVE SUMMARY

A struggling market where the fittest survive and thrive

Children drawn in, moms want to please yet nurture

Electronics and music segments thrive; toys, gifts and food dives

Multifaceted diverse group of companies as leaders

Dubious parent; triumphant kids

Classic characters and superheroes have the greatest staying power

Innovation on many levels needed for future growth




MARKET DRIVERS

Popular culture and media


Hollywood movies


Figure 1: Going to see movies, by gender and age, May 2003-April 2004


DVD rentals and sales are a key component


Figure 2: Forecast of US DVD rental revenue, at current and constant prices, 2005-10


Television a dominant force

Video games popular among kids


Figure 3: Ownership of video game players, by gender and age, May 2003-April 2004


Kids’ books crossover


Figure 4: Types of books read, by gender and age, May 2003-April 2004


Comic books spawn characters


Figure 5: Kids’ readership of comic books and newspaper comics, by gender and age, May 2003-April 2004


The Internet: a growing exposure option


Figure 6: Time kids spend on the Internet, by age, Fall 2005



Tried and true titles dominate

Threats from music, celebrities and sports


Figure 7: Sales of licensed goods, by property types, 2003 and 2005


Demographic picture: More younger children equals more product sales


Figure 8: US population projections, by age, 2000-10


Figure 9: Population, by age, race, and Hispanic origin, 2005


Reaching kids through moms


Figure 10: Influences on moms’ purchases of products for their children, 2004


The nagging factor


Figure 11: Opinions towards products with characters, agree summary, October 2005


Purchasing power of children

Food-related purchases


Figure 12: Fast food restaurant visits by kids, by age, May 2004-May 2005


Figure 13: Attitudes towards fast foods and fast food restaurant visits, by topline and race/ethnicity, May 2004-May 2005




MARKET SIZE, SEGMENTATION, TRENDS AND DISTRIBUTION

Introduction

Retail sales of entertainment/character merchandise


Figure 14: Retail sales of licensed entertainment/character merchandise, at current and constant prices, 2000- 05


Entertainment/character merchandise segments


Figure 15: Retail sales of licensed entertainment/character merchandise, by product category, 2003 and 2005


Figure 16: New children’s personal care product introductions featuring licensed characters, 2000-05


New market activity and trends


Figure 17: Film releases featuring licensed characters, 2005-06


Distribution of licensed entertainment/character merchandise


Figure 18: Distribution of licensed entertainment/character merchandise, US and Canada, 2003 and 2005




SUPPLIERS

Hasbro Properties Group (HPG)

Mattel

The Walt Disney Company


Studio Entertainment

Media Networks

Parks and Resorts

Consumer products


Warner Brothers


Licensing


HIT Entertainment

Marvel Entertainment, Inc




THE CONSUMER

Introduction

Adults’ opinions on why children want character-licensed merchandise


Figure 19: Adults’ opinions on kids’ preferences for character merchandise, agree summary, October 2005


Figure 20: Adults’ opinions on kids’ preferences for character merchandise, agree summary, by household income, October 2005


Attitudes towards character-licensed products


Figure 21: Opinions towards products with characters, agree summary, October 2005


Figure 22: Opinions towards products with characters, agree summary, by age, October 2005


Figure 23: Opinions towards products with characters, agree summary, by race/ethnicity, October 2005


Summary

Character-licensed merchandise purchased

Food/snacks


Figure 24: Incidence of purchasing food/snacks character-licensed merchandise, October 2005


Figure 25: Purchases of top six products featuring a well-known character in the last 12 months, by presence of children under 18 in the household, October 2005


Figure 26: Purchases of top six products featuring a well-known character in the last 12 months, by presence of children under 18 in the household, October 2005


Clothing


Figure 27: Incidence of purchasing clothing character-licensed merchandise, October 2005


Figure 28: Purchases of top six products featuring a well-known character in the last 12 months, by presence of children under 18 in the household, October 2005


Toys/games


Figure 29: Incidence of purchasing toys/games character-licensed merchandise, October 2005


Personal care


Figure 30: Incidence of purchasing personal care character-licensed merchandise, October 2005


Stationery


Figure 31: Incidence of purchasing stationery character-licensed merchandise, October 2005


Household décor


Figure 32: Incidence of purchasing household décor character-licensed merchandise, October 2005


Average number of product categories purchased


Figure 33: Average number of product categories purchased, by number of children in household, October 2005


Figure 34: Average number of product categories purchased, by gender, October 2005


Figure 35: Average number of product categories purchased, by age, October 2005


Summary

Opinions about popular characters


Educational-themed television programming


Figure 36: Opinions toward characters from educational-themed television programming, October 2005


Figure 37: Opinions toward characters from educational-themed television programming, by gender and agreement with “It is a good role model” statement, October 2005


Classic characters


Figure 38: Opinions toward classic characters, October 2005


Family favorites’ movies


Figure 39: Opinions toward characters from family favorites’ movies, October 2005


Sci-fi/fantasy


Figure 40: Opinions toward Sci-fi/fantasy characters, October 2005


Superheroes


Figure 41: Opinions toward superhero characters, October 2005


Prime-timers


Figure 42: Opinions toward primetime television characters, October 2005



Summary




FUTURE AND FORECAST

FUTURE TRENDS


Tight shelf space, low price points, and fierce competition…

…force companies to innovate at retail

Tried and true remains most sought after

Music, celebrity and sport licensing threatens to take share…

…leading to producers and marketers targeting younger children

Going to the dogs

Movie studios forging long-term relationships with partners, on shorter-term projects

Advances in video game and toy technology build brand awareness and loyalty

Childhood obesity and the move from fast food to health food character-merchandised marketing


Figure 43: Attitudes towards children and obesity, August 2005


Companies take greater notice of Hispanic children


Figure 44: Top purchased character-licensed merchandise, by race/Hispanic origin, October, 2005


Educational programming in search of long-term partners


MARKET FORECAST


Overview


Figure 45: Forecast of total US and Canada retail sales of licensed entertainment/character merchandise, at current and constant prices, 2005-10


Forecast Factors




APPENDIX: SELECTED LICENSOR/LICENSEE AGREEMENTS


Figure 46: Major examples of licensors and licensees in the marketplace, 2005-06




APPENDIX: NEW PRODUCT BRIEFS 3M Health Care: Nexcare Tattoo Waterproof Bandages

Colgate-Palmolive: Colgate Dora the Explorer Toothpaste

Yoplait: Go-Gurt Portable Yogurt Tube

NatureSmart: Disney Princess Gummies MultiVitamins

ConAgra Frozen Foods: Kid Cuisine Mac & Cheese Meal

Sargento Foods: Disney: Mission: String Cheese

Kraft: Supermac & Cheese

Knouse Foods: Musselman’s Apple Sauce

Kraft Foods: Nabisco Nick Jr Blue’s Room Fruit Snacks

Brand New Products: Fear Factor Gross-Out Candy

Gruma: Mission Bakery Kid Size Disney Edition Tortillas




APPENDIX: RESEARCH METHODOLOGY

Consumer Research

Datascension, Inc and Harris Interactive Service Bureau

Greenfield Online

ICR Surveys EXCEL

Simmons National Consumer Surveys

Technometrica TechnoExpresssm

Trade Research

Informal trade research

Formal trade research

Desk & Internet Research

Sources

Definitions

Forecasts




APPENDIX: WHAT IS MINTEL?

Mintel Group

Mintel Reports

Mintel Premier

Mintel GNPD

Mintel Menu Insights

Mintel Comperemedia

Mintel Custom Solutions

Ordering and More Information
Price and Delivery Options



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