Product Type: Market Research Report
Published by: Mintel International Group Ltd.
Published: July 2006
Product Code: R560-2188Description The previous Mintel Special Report on Character merchandising was published in 2002 and examined the use of character merchandising across a broad spectrum of markets; media-led products such as books, videos/DVD, and non-media items such as toys, games, clothing, homewares and food and drink products. The previous report analyzed the issue of kids getting older younger (KGOY) and assessed the impact of this in terms of market size, pester power, and population changes. More recently, Mintel examined the subject in Character merchandising in Food and Drink, Market Intelligence - UK Report, December 2005.
At first glance the character license market is full of appeal. There is a seemingly endless supply of new and exciting movies, many of which are based on characters, and there are a large number of television programmes generating yet more license opportunities. With so many characters and so much industry marketing ‘noise’ surely the market is buoyant. In reality the market is in trouble. According to market estimates generated by Mintel, the UK character license market is estimated at £3.3 billion in 2005 and market values have been falling consistently since 1999. This pattern is mirrored in the US. This is significant as the UK and US markets combined account for almost three-quarters of the world market. The prevalence of counterfeit goods in Australasia depresses market values in the region and mainland European countries trail significantly in their market sizes when compared to the UK.
Of course, the market estimates may be inaccurate. Certainly some industry data-houses are more optimistic, but a key problem for the character license industry is that there is no definitive market measure. No two sources agree on market size. Without this basic information, marketers and business planners are blind as to the actual state of the market; how can competitive threats be identified and quantified, how can the market evolve, how can the market be restructured to grow?
Mintel has attempted to answer each of these questions by addressing four key themes. The first examines the role of technology and mobile media in the character license industry. This area is full of jargon; many adults over the age of 35 may feel a degree of unease because they are not part of the early adopter generation, which defines how applications and media evolves. By understanding the impact of technology, companies can harness its power and bring growth into the character license market. Secondly, Mintel explores the issue of consumer target. The character license industry has come to rely too heavily on children aged below 8, and in particular the pre-school sector. By the age of 8-9 years, when children begin to morph into ‘tween’s’ they are leaving the character licence market. Mintel looks at the reasons and identifies how to entice older consumers, and different attitudes, into the market.
Thirdly, the competition is identified. A seemingly obvious necessity for a market, but Mintel has found that there is a general lack of awareness amongst licensees as to where the competition is coming from, particularly from the consumer point of view. By using research commissioned especially for this report, Mintel has found some key barriers to consumer purchase and identified other markets, which have more relevance to consumers as they age out of the character license market. Finally, Mintel draws together these related themes and examines the role of the extended marketing mix. Looking beyond the text book 4 P’s (product, packaging, price and place), Mintel reviews the role of PR, celebrity endorsement, product placement, mobile media channels, and experiential marketing events as part of the extended marketing mix.Table of Contents - INTRODUCTION AND ABBREVIATIONS
- Definitions
- ACORN
- Advertising data
- ABBREVIATIONS
- PREMIER INSIGHT
- Sport, health and children
- Character licensed clothing represents just 15% of the total clothing market
- Using new media channels: 80% of 11-14-year-olds own a mobile phone handset
- EXECUTIVE SUMMARY
- A market in need of a rethink
- What’s hot, what’s not?
- Own label a core competitor
- A double Whammy
- The engine room - technology vital
- Downloads are coming - learn from music
- Techno babble
- Consumer stretch - the teens
- Consumer stretch - the ‘oldies’
- Extending the market mix
- Loyalty in the experience
- Teaming up with other licensees
- A rosy future
- MARKET DRIVERS
- Figure 1: SWOT analysis of factors affecting the character merchandising market
- SOCIAL AND CULTURAL SUMMARY
- Kids are surrounded by adults
- Everyone more affluent
- SOCIAL AND CULTURAL INFLUENCES
- Population effects - pre-school stabilises
- Figure 2: Changes in the UK child population, by gender and age, 2000-10
- Grandparents might be an opportunity
- Figure 3: Trends and projections in UK population, by age group, 2000-10
- The enigmatic Tweens
- Anarchic teens
- The family
- Parent age creeps up
- Figure 4: Average age of mother at childbirth in england and wales, 1971-2003
- Older parents are more relaxed?
- Family Structure - siblings and opinion formers
- Two kids are the norm
- Looking backwards to go forwards
- TECHNOLOGY SUMMARY
- Young adults get it
- Kids point the way
- A scary new world
- Mobile impact
- TECHNOLOGY INFLUENCES
- The Crazy Frog phenomenon
- Chance beginnings
- A new era
- A CLOSE LOOK AT THE INTERNET
- What about character licenses?
- Adult usage
- Figure 5: British Internet penetration, 2002-06
- 30 million users
- Figure 6: Internet access, October 2003-May 2006
- Communication and information dominates
- Figure 7: Types of activity undertaken on the Internet in the last 3 months, 2003-06
- Broadband changes behaviour
- Download losing popularity
- The Digital Divide lives on
- Figure 8: Demographics of activity undertaken on the Internet in the last 3 months, 2006
- Marketing implications
- Music redefines download - mobile phones are key
- The potential of new distribution channels
- Writing on the wall for hard copy DVD’s
- No digital divide for kids?
- Figure 9: Internet usage at home, 7-14-year-olds
- Confident Kids
- Downloading gains momentum
- Figure 10: Mobile media uses of the Internet, children aged 11-14 years, 2004
- Interactive redefines communication
- MOBILE PHONES AND 3G (THIRD GENERATION)
- Figure 11: Mobile phone ownership - 7-10-year-olds, by age and gender, 2001-05
- A rite of passage, but do parents ‘get it’?
- Figure 12: Mobile phone ownership - 11-14-year-olds, by age and gender, 2001-04
- Tweens and teens break free
- Ringtones lead the way
- A catch 22
- Operators seek differentiation - fmcg rules emerge
- 3G phones
- GAMING
- Who’s playing?
- Kids develop
- Teens are slightly different
- Technology convergence
- ECONOMIC FACTORS
- ECONOMIC SUMMARY
- Retailers
- A rich source of characters
- Figure 13: UK cinema market, 2001-06
- Visits to the cinema plateau
- Comic and magazine characters
- Television can stretch beyond kids
- Sophisticated kids
- Competition from outside characters?
- Mintel sees it differently
- Competition from own label
- DISTRIBUTION
- Distribution challenges
- First to market at any cost?
- No brainer listing decisions
- Retailers change the supply chain
- In-store theatre
- New trade channels emerge
- Punch above weight
- Table License exposure
- Counterfeit Goods - a question of culture
- Extending the marketing mix
- The role of celebrity
- Product placement works
- Cross-category promotions - but in-store issues
- Experiential events
- Willy Wonka worked - then waned
- Managing sales peaks and troughs
- POLITICAL AND LEGAL FACTORS
- Summary
- Licensee agreements
- Leave us alone!
- Bring in Brussels
- Advertising and the obesity issue
- A loophole exists
- Too hot to handle
- Policing self-constraint
- Using advertising proactively
- MARKET SIZE AND SEGMENTATION
- SUMMARY OF KEY THEMES
- A look at market value
- Figure 14: Estimated UK market value for character licensed merchandise, 1999-2005
- Figure 15: Estimated global market values for character licensed merchandise, 2000-04
- Fluctuating performance
- The big picture
- Figure 16: Estimated UK market values for all licensed merchandise, 2005
- A surprising competitor?
- Brand extensions - examples of success
- Product sectors
- Figure 17: Estimated UK market values for all character-licensed merchandise, 2001 and 2005
- Food is in free-fall
- The UK in perspective
- Figure 18: Percentage of character license sales within respective UK market, 2005
- Publishing and media
- Clothes for the ‘inner’ child
- A similar tale for homewares
- Specific property information
- Girls versus boys
- Pre-school characters
- Postman Pat
- THE SUPPLY STRUCTURE
- Summary
- The supply chain
- Figure 19: Typical supply chain in the character license market
- Creator/inventor
- Additional consideration
- Significant licensors
- 4 Kids Entertainment
- AT Mobile Media Limited
- BBC Worldwide
- Chorion
- Disney Consumer Products
- Entertainment Rights
- Hasbro Incorporated
- Hit Entertainment
- Lucas Licensing
- Marvel Entertainment Inc
- Mattel
- MGA Entertainment
- Nickelodeon & Viacom Consumer Products (N&VCP)
- Warner Brothers Consumer Products (UK) Limited (WBCP)
- PRODUCT ACTIVITY
- SUMMARY PRODUCT ACTIVITY
- Figure 20: Key trends in the license market
- ENGAGING ADULTS
- Addressing health concerns
- Character relevance from nostalgia
- Education adding value
- Extending consumer appeal
- Comedy stretches appeal
- Family-wide appeal
- Heritage for older adults - just promotions so far
- NEW DISTRIBUTION CHANNELS
- Mobile Activities for teens
- Character branded mobile handsets have also been used to develop differentiation
- Experiential and online ‘events’
- Sports licenses across geographical boundaries
- Other global trends
- THE CONSUMER
- The young consumer
- Summary of 7-14-year-olds’ spending habits
- Figure 21: Summary of key findings in how kids age 7-14 spend their pocket money
- Wealthy Kids
- Figure 22: Average weekly income of children aged 7-14, by gender and age, 2002-04
- THE 7-10-YEAR-OLD MARKET
- Where is the money spent?
- Figure 23: How 7-10-year-olds spend their money, 2001-05
- A shift from physical to virtual formats
- Key themes emerge
- Sports
- Tween years
- Figure 24: How 7-10-year-olds spend their money, by gender, age and socio-economic group, 2005
- Gregarious tweens
- Technical tweens
- Girls are conscious of appearance and style
- Boys develop social skills through play
- THE 11-14-YEAR-OLD MARKET
- Figure 25: How 11-14-year-olds spend their money, 2001-05
- More of the same from older kids
- Fashion and appearance
- Music defines tastes
- Sport reaches across the years
- Hidden Categories
- Unremarkable patterns emerge
- CHILDREN’S PRODUCT CHOICE AND BUYING BEHAVIOUR
- Summary children’s product choice and buying behaviour
- Figure 26: Summary of key findings in the attitudes and behaviour of kids aged 7-14
- Comedy cuts through
- Figure 27: Types of TV programmes 7-14-year-olds like best, 2001-05
- Pop music plummets
- The information generation
- Competitive threats
- Reality TV and obsession with celebrity
- Figure 28: People 7-14-year-olds most admire, by gender, age and socio-economic group, 2005
- Celebrities shine through
- Printed media
- Figure 29: Comics/magazines purchasing, 7-14-year-olds, 2001-05
- Widespread popularity
- Figure 30: Comics/magazines purchasing, 7-14-year-olds, by gender, age and socio-economic group, 2005
- Teens get independent
- Clothes shopping
- Figure 31: Shopping for clothes, 7-10-year-olds, by gender, age and socio-economic group, 2005
- Tweens take control
- Figure 32: Shopping for clothes, 11-14-year-olds, by gender, age and socio-economic group, 2005
- Teens milking parents?
- Girls may pose a problem
- APPENDIX: SUPPLEMENTARY INFORMATION PRODUCT CHOICE AND BUYING
- WEEKLY SPEND
- Figure 33: Average weekly spend, 11-14-year-olds, 2001-05
- Figure 34: Average weekly spend, 11-14-year-olds, by gender, age and socio-economic group, 2005
- Food shopping
- Figure 35: How often 7-14-year-olds go food shopping, 2001-05
- Base: youths aged 7-14
- Figure 36: Consumption of selected food and drink products, 7-14-year-olds, 2001-05
- Figure 37: Consumption of selected food and drink products, 7-14-year-olds, by gender, age and socioeconomic group, 2005
- Clothes shopping
- Figure 38: Shopping for clothes, 7-10-year-olds, 2001-05
- Figure 39: Shopping for clothes, 11-14-year-olds, 2001-05
- Stationery shopping
- Figure 40: Purchasing of stationery, 11-14-year-olds, 2001-05
- Figure 41: Purchasing of stationery, 11-14-year-olds, by gender, age and socio-economic group, 2005
- SUMMARY OF CHILDREN’S ATTITUDES
- Figure 42: Summary of key findings of children’s attitudes
- CHILDREN’S ATTITUDES
- Teens shift from cartoons to celebrities
- Figure 43: Influence of different types of license across leading character license markets
- Cartoons for younger kids
- Magazines appeal to kids rejecting cartoons
- Figure 44: A cross-analysis of agreement with attitude statements and attractive product sectors
- Consumer Cluster ‘Unaffected’ (31% of sample)
- Some licenses are preferred in certain markets
- Figure 45: Influence of different types of license across leading character license markets
- Films good for food and drink
- Figure 46: A cross-analysis of agreement with attitude statements and attractive product sectors
- Food & drink for character licenses
- Pestering doesn’t work
- Figure 47: Agreement with statements in relation to the character license market
- Consumer cluster ‘Parent Pesterers’ (31% of sample)
- Consumer cluster “Not for the Want of Trying” (35% of sample)
- Figure 48: Cross-tabulation of character license product repertoire and consumer typology attitudes
- Consumer clusters have impact
- Hungry for entertainment
- Figure 49: Agreement with statements in relation to the character license market
- Figure 50: A cross-analysis of agreement with attitude statements and attractive product sectors
- Longevity issue for films?
- Figure 51: Cross-tabulation of repertoire and product categories
- Large repertoires exist
- Figure 52: Cross-tabulation of repertoire and product categories
- APPENDIX: CONSUMER CLUSTERS
- Figure 53: Q2 Clusters by demographics
- Figure 54: Mean levels of agreement across attitude statement according to consumer cluster
- Figure 55: Q2 Clusters by Q1, Q1 nets & repertoires
- Figure 56: Q2 Clusters by Q2
- DETAILED DEMOGRAPHICS
- Figure 57: Product nets by sex, age, socio-economic status, region, marital status, working stats, Internet usage, main supermarket, household size and ACORN category
- Figure 58: Q1 Product nets by Q1, Q1 nets & repertoires
- APPENDIX: REPERTOIRE INFORMATION AND CROSS-TABULATIONS
- Figure 59: Q1 Product nets Repertoire by demographics
- Figure 60: Q1 Character Genre nets by Q1, Q1 nets and repertoire
- Figure 61: Q1 Character Genre nets by Q2 & Q2 Clusters
- Figure 62: Q1 Character Genre nets Repertoire by demographics
- Figure 63: Q1 Character Genre nets Repertoire by Q1, Q1 nets and repertoires
- Figure 64: Q1 Character Genre nets Repertoire by Q2 & Q2 Clusters
- ADULT ATTITUDES
- SUMMARY OF ADULT ATTITUDES
- Linking with kids’ consumer clusters
- Figure 65: Summary of adult attitudes
- Detailed analysis
- Not influenced
- Figure 66: Agreement with attitudinal statements about character merchandising, March 2006
- Consumer cluster “By-passers” (39% of sample)
- Figure 67: Agreement with attitudinal statements about character merchandising according to consumer typology, March 2006
- Q2 Parent Clusters by Q2
- Value for money issues
- Figure 68: Agreement with attitudinal statements about character merchandising, March 2006
- Value for money is linked to competitive comparisons
- Longevity is the barrier
- Figure 69: Attitudes to character merchandising, March 2006
- Low motivation
- Figure 70: Agreement with attitudinal statements about character merchandising, March 2006
- Figure 71: Attitudes towards character merchandising by children per household, March 2006
- Figure 72: Attitudes towards character merchandising by consumer typology, march 2006
- Social fit
- Figure 73: Attitudes towards character merchandising, March 2006
- Consumer Cluster “Social Responsibility” (19% of sample)
- Figure 74: Consumer attitudes by Q2 (col %)
- Totally convinced?
- Figure 75: Attitudes to character merchandising, March 2006
- Buying what the kids want
- Consumer cluster ‘Mercy of Character Merchandisers (Character Controlled)’ (19% of sample)
- Figure 76: Q2 Parent Clusters by Q2
- The issue of health
- Figure 77: Agreement with attitudinal statements about character merchandising, March 2006
- Figure 78: attitudes towards character merchandising, March 2006
- Out of touch?
- Figure 79: Agreement with attitudinal statements about character merchandising, March 2006
- Figure 80: A cross-analysis of agreement with attitude statements and attractive product sectors
- APPENDIX: ADULT ATTITUDES - DETAILED DEMOGRAPHICS
- Figure 81: Attitudes towards character merchandising, by gender, age, socio-economic group and region, March 2006
- Figure 82: Attitudes towards character merchandising, by working status, marital status, children per household, lifestage and Mintel’s Special Groups, March 2006
- Figure 83: Attitudes towards character merchandising, by media usage, ACORN category, supermarket usage, and TV viewing, March 2006
- Figure 84: Attitudes towards character merchandising, by working status, marital status, region, children per household, lifestage and Mintel’s Special Groups, March 2006
- Figure 85: Attitudes towards character merchandising, by media usage, ACORN category, supermarket usage, and TV viewing, March 2006
- Figure 86: Agreement with statements,by gender, age, social grade, marital status and own children in household, March 2006
- Figure 87: Agreement with questions 1,2 and 3, by ACORN category, region, working status, supermarket usage, media usage and TV viewing, March 2006
- Figure 88: Agreement with questions 4,5 and 6, by gender, age, social grade, marital status and own children in household, March 2006
- Figure 89: Agreement with questions 4,5 and 6, by ACORN group, region, supermarket usage, working status, media usage and TV viewing, March 2006
- Figure 90: Agreement with questions 4,5 and 6, by gender, age, social grade, marital status and own children in household, March 2006
- Figure 91: Agreement with questions 4,5 and 6, by ACORN category, region, working status, supermarket usage, media usage and TV viewing, March 2006
- Figure 92: All adults and parents with children aged 6-14, agreeing with statements, 2005
- APPENDIX: CONSUMER CLUSTERS
- Figure 93: Q2 parent clusters by demographics
- Figure 94: Q2 parent clusters by Q2 mean responses
- Figure 95: Q2 parent clusters by Q2
- MULTIPLE GROCER OPPORTUNITIES
- Figure 96: A correlation analysis of retailers against license and product sectors
- Celebrities for Asda, Films for Sainsbury’s
- Figure 97: Retailer opportunities based on adult consumer clusters
- Figure 98: Correlation analysis of retailers by adult cluster groupings
- Morrisons shoppers don’t resort to peer pressure
- THE FUTURE
- SUMMARY OF FUTURE POTENTIAL
- New consumer groups
- New markets - where kids are still kids
- Global perspective - woo the licensors
- Extended marketing mix
- Mobile media is not so scary
- APPENDIX: RESEARCH METHODOLOGY
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