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Understanding Portable Gamers: A Profile of Sony PSP Owners

Product Type: Market Research Report
Published by: The Diffusion Group (TDG Research)
Published: May 2006
Product Code: R662-36
Description
This second report in TDG's Portable Gaming Series provides a comprehensive examination of Sony PSP owners. These profiles are intended to help better understand the unique usage habits and requirements of each segment in order to improve design and application development. The report utilizes the results of a recent survey of over 2,000 mobile phone users to compare and contrast the attributes of three separate segments of the Portable Game Player (PGP) market using the following concepts:
  • PSP Owner - Those who have a Sony PSP, but may own other brands of PGPs;
  • Other PGP Owner - Those who have a PGP, but does not own a Sony PSP; and
  • PGP Non-owner - those who do not personally own or use a PGP.
From the Report:

Portable gaming has come a long way since the days of Mattel's single-game portables that relied on the thrill of LED-action. Since the original Game Boy release in 1989, Nintendo has dominated the portable gaming market leaving many would-be competitors in its wake. In March 2005, Sony unleashed the PSP on American gamers. In an attempt to replicate the success found in the PlayStation and PlayStation 2 consoles, Sony hopes that consumers will view the PSP as both a portable gaming and multimedia experience. With around 8 million PSPs sold to date, Sony appears to have successfully entered the PGP market and could be here to stay.

Until this latest generation of portable game players (PGPs), the devices were, for the most part, limited in their capabilities to only playing games. But with the release of Nintendo’s DS and Sony’s PSP, each device with new embedded features which both improve the gaming experience and enable non-gaming functionality, the general face of portable games may possibly be changing. The questions certainly arise as to what types of features and functionality that gamers want on their handheld device, but what types of gamers prefer each type of feature?

This report, the second in a two-report series designed to fully profile the different types of PGP owners, seeks to not only compare portable game player (PGP) owners and non-owners, but also PSP owners with other PGP owners and non-owners. The research creates a profile of PSP owners and allows the reader to develop a clear picture of this newer portable gaming segment. No doubt the research finds that while there is some overlap between Nintendo owners and Sony owners regarding certain factors, the differences between the two groups are significant.

Please Note: Online delivery of this product is only available as a Global Site License (Access to report for any number of people internal to your organization via your local network or intranet sites, including access to report and supplemental features.)
Table of Contents
1.0 Introduction




2.0 Methodology




2.1 Survey Characteristics

2.2 Definitions




3.0 Portable Game Player (PGP) Ownership




3.1 PGP Households

3.1.1 Number of PGPs in Household

3.1.2 Brand(s) of PGP Owned

3.2 Individual Usage

3.2.1 Brand(s) of PGP Owned




4.0 PGP Usage Profile




4.1 PGP Ownership - by Units and Brand

4.2 Features

4.3 Gaming on Portable Gaming Player

4.4 Improvements




5.0 Technology Characteristics




5.1 Computing Device Ownership

5.1.1 Desktop PC

5.1.2 Laptop PC

5.2 CE Device Ownership

5.2.1 Game Consoles

5.2.2 Digital Music Players

5.3 Home Networking

5.3.1 Familiarity

5.4 Service Subscriptions

5.4.1 Home Internet Service Subscriptions




6.0 Demographics




6.1 Gender

6.2 Age

6.3 Employment

6.4 Income

6.5 Marital Status

6.6 Education

6.7 Children in Household

6.8 Adults in Household




7.0 Psychographics




7.1 Hobbies




8.0 Reflections and Recommendations




8.1 Summary

8.1.1 Differences at a Glance

8.1.2 PGP Owners in General

8.1.3 PSP Owners

8.2 PGP Features and Product Differentiation

8.2.1 Factor Analysis

8.2.2 Analysis of PSP Owners

8.3 Games




List of Figures




Figure 1 Number of Portable Gaming Players (PGP) in Household

Figure 2 Brand(s) of PGP in Household

Figure 3 Personal Use of PGP

Figure 4 Brand(s) of PGP Used by Respondent

Figure 5 Number of PGPs Used in Household (PSP vs. Other PGP Owners)

Figure 6 Ownership of Both Sony PSP and Nintendo Portable Gaming Players

Figure 7 Portable Gaming Player Features by Sony PSP Ownership

Figure 8 Favorite Types of Games for PGP by Sony PSP Ownership

Figure 9 Desired PGP Features or Improvements by Sony PSP Ownership (1)

Figure 10 Desired PGP Features or Improvements by Sony PSP Ownership (2)

Figure 11 Desired PGP Features or Improvements by Sony PSP Ownership (3)

Figure 12 Number of Desktops in Household by Sony PSP Ownership

Figure 13 Number of Laptops in Household by Sony PSP Ownership

Figure 14 Game Console Ownership by Sony PSP Ownership

Figure 15 Brand of Game Consoles in Household by Sony PSP Ownership

Figure 16 Digital Music Player Ownership by Sony PSP Ownership

Figure 17 Familiarity with Home Networking by Sony PSP Ownership

Figure 18 Home Internet Service Subscriptions by Sony PSP Ownership

Figure 19 Wireless Internet Services Subscriptions by Sony PSP Ownership

Figure 20 Gender of Sony PSP Owners

Figure 21 Age of Sony PSP Owners

Figure 22 Employment Status of Sony PSP Owners

Figure 23 Annual Household Income of Sony PSP Owners

Figure 24 Marital Status of Sony PSP Owners

Figure 25 Educational Level of Sony PSP Owners

Figure 26 Number of Children in Household by Sony PSP Ownership

Figure 27 Number of Adults in Household by Sony PSP Ownership

Figure 28 Hobbies of Sony PSP Owners (1)

Figure 29 Hobbies of Sony PSP Owners (2)

Figure 30 Differences Between Device Owners Compared to Average of All PGP Owners

Figure 31 Factor Analysis of Desired Features and Innovations

Figure 32 Types of Games Available for the Sony PSP

Figure 33 Age Demographics by Types of Portable Games Preferred

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