Industry Research Reports and Market Analysis at MindBranch.com
  

Games Market/Game Development and Outsourcing in China

Product Type: Market Research Report
Published by: Pearl Research
Published: January 2007
Product Code: R740-4
Description
Pearl Research's exclusive 120+ page report analyzes the emergence of China as both a consumer and producer of games and interactive entertainment.

China's games market, inclusive of online, packaged PC and console, is expected to exceed $1.3 billion in 2008. What are the latest opportunities and trends in this emerging market?

China is emerging as a development and outsourcing destination due to its low cost structure, large labor force and robust infrastructure. How much can companies really save by outsourcing game development to China and are the risks worth the benefits?

This exclusive study includes an analysis of these trends:

Online Games

  • Growth of casual games and its effect on increasing game adoption. Several high-profile marketing deals between game operators and well-known consumer brands have further increased the awareness of games
  • Increasing move towards in-game ads and sponsorships due to concern about the over-use of micro-transactions
  • Discussion of marketing strategies for online games including off-line marketing and the use of celebrity spokespersons
  • What’s popular at Internet cafes and their role in influencing the growth of the games market
  • Key metrics: market sizing and forecasts, size of casual versus MMORPG segment, game operator market share, top titles with concurrent user numbers

    Console and Packaged PC Games

  • PS3, Wii and Xbox 360 market forecasts in 2006-2010
  • Discussion of relevant trends, current marketplace conditions for console and PC, government regulations, and the effect of piracy and gray imports on sales
  • Key market metrics and much more

    Game Development and Outsourcing

  • Candid discussion of the strengths and weaknesses of outsourcing to China
  • Captured savings from outsourcing game development is often less than companies expect
  • A wave of international game developers rushing to set up operations is contributing to wage inflation and exacerbating the existing talent crunch
  • Much more additional information about outsourcing trends in China
    Table of Contents
    METHODOLOGY




    GLOSSARY OF TERMS AND ABBREVIATIONS




    I. EXECUTIVE SUMMARY




    II. SOCIO-ECONOMIC OVERVIEW

    ECONOMY

    POPULATION

    Per Capita Income

    REGIONAL DIFFERENCES

    ONE-CHILD POLICY

    GAMING CENTERS

    UNIQUE CHARACTERISTICS OF CHINESE SOCIETY

    GUANXI

    FLOATING OF THE YUAN

    TRANSPARENCY AND CORRUPTION




    III. PC HARDWARE, INTERNET AND BROADBAND

    PC HARDWARE

    INTERNET AND BROADBAND

    Speed and Price of Broadband

    The Great Firewall of China




    IV. INTERNET CAFES




    V. GAMES MARKET OVERVIEW




    MARKET FORECASTS




    VI. ONLINE GAMES MARKET

    DEFINING ONLINE GAMES

    ONLINE GAMES MARKET FORECASTS

    DRIVERS TO GROWTH

    INHIBITORS TO GROWTH

    UNIQUE CHARACTERISTICS OF ONLINE GAMES

    ROLE OF THE GAME OPERATOR

    TOP GAME OPERATORS

    TOP ONLINE GAMES

    First versus Second-tier Titles

    Internally versus Externally Produced titles

    MARKETING OF ONLINE GAMES

    MMORPG MARKET

    CASUAL GAMES

    Casual Games Revenue Models




    VII. PROFILES OF SELECT ONLINE GAMES

    FANTASY WESTWARD JOURNEY

    WORLD OF WARCRAFT

    Low cost to play WoW

    Rapid Adoption of WoW

    Growth Potential of WOW

    The9.com’s Royalty Obligations

    YULGANG

    CDC Games

    ZHENGTU

    ZT Network

    FREESTYLE

    T2CN

    AUDITION

    9you




    VIII. BILLING AND PAYMENT METHODS




    IX. ONLINE GAMER CONSUMER SURVEY




    X. GOVERNMENT REGULATION

    Government Agencies Involved in Regulating Games

    Fatigue System




    XI. SOFTWARE PIRACY

    Forms of Piracy

    Factors Contributing to Piracy

    Strategies to Counter Piracy




    XII. CONSOLE AND HANDHELD MARKET

    CONSOLE MARKET OVERVIEW AND FORECASTS

    Gray versus Legitimate Market

    Inhibitors

    Drivers

    Sony

    Microsoft

    Nintendo

    Seasonality

    Console Demographics

    Conclusions




    XIII. PACKAGED PC GAMES MARKET

    PC GAMES OVERVIEW AND FORECASTS

    RETAIL PRICES

    PUBLISHERS




    XIV. CHINESE DOMESTIC GAMES MARKET: CONCLUSIONS AND STRATEGIC RECOMMENDATIONS

    Conclusions




    XV. GAME DEVELOPMENT/OUTSOURCING TO CHINA

    EXECUTIVE SUMMARY

    WHAT IS OUTSOURCING?

    REASONS FOR OUTSOURCING TO CHINA

    Need for lower costs

    Search for talent

    Resource flexibility

    Competition from Other Regions

    WHAT IS BEING OUTSOURCED?

    Art

    Testing and Quality Assurance

    CURRENT MARKET SITUATION - OUTSOURCING IN CHINA 84

    Consolidation in the Future

    International Publishers Expanding to China

    STRENGTHS: OUTSOURCING TO CHINA

    WEAKNESSES: OUTSOURCING TO CHINA

    OUTSOURCING CONSIDERATIONS

    Process and internal management

    Morale

    Security /Asset management

    SELECTING AN OUTSOURCING PARTNER




    XVI. GAME DEVELOPMENT/OUTSOURCING: CONCLUSIONS AND STRATEGIC RECOMMENDATIONS




    XVII. COMPANY PROFILES




    TABLE OF FIGURES

    Figure 1: Chinese Games Market Forecasts 2006 to 2010 Data Table, $m

    Figure 2: Key Country Metrics

    Figure 3: China’s Population by Age Group

    Figure 4: Map of China’s Provinces

    Figure 5: Major Cities in China (Population in millions)

    Figure 6: Number of PCs in Use - Top 7 Countries

    Figure 7: Budget for New Desktop PC Purchase

    Figure 8: Number of Broadband and Dial-Up Connections in China

    Figure 9: Reasons to Use the Internet

    Figure 10: Age of Internet Users

    Figure 11: Activities at Internet Cafes

    Figure 12: Location for online gaming (multiple-choice)

    Figure 13: Age of Chinese Internet Café Users

    Figure 14: Most Installed Online Games at Internet Cafes

    Figure 15: Number of PCs at Internet Cafes

    Figure 16: Chinese Games Market Forecasts 2006 to 2010 Graph, $m

    Figure 17: Chinese Games Market Forecasts 2006 to 2010 Data Table, $m

    Figure 18: Chinese Games Market by Segment 2006, $m

    Figure 19: Tencent’s Web site Screenshot

    Figure 20: Matrix Comparing Casual and MMORPG Games in China

    Figure 21: Online Games Market Forecast 2006-2010 Graph, $m

    Figure 22: Online Games Market Forecast 2006-2010 Data Table, $m

    Figure 23: Legend of Mir screenshot

    Figure 24: Advertisement for Pop Kart (Kart Rider)

    Figure 25: Online Publisher Market Share November 2006

    Figure 26: Top Online Game Publishers

    Figure 27: Select Top Online Games, November 2006

    Figure 28: Most Anticipated Online Games (in descending order)

    Figure 29: Advertisements for Zhengtu

    Figure 30: Screenshots from Perfect World’s MMORPG

    Figure 31: MMORPG Market Share by Publishers, November 2006

    Figure 32: O2jam advertisements

    Figure 33: Favorite genre for online games (multiple-choice)

    Figure 34: Logo for Fantasy Westward Journey

    Figure 35: Netease Fantasy Westward Journey screenshot

    Figure 36: Photos from The9’s WoW promotional events

    Figure 37: Characters from CDC Games’ Yulgang

    Figure 38: Zhengtu Screenshots

    Figure 39: Freestyle Screenshot

    Figure 40: Audition Screenshots

    Figure 41: Examples of prepaid cards

    Figure 42: Shanda’s Distribution Channel for Prepaid Cards 2005

    Figure 43: Usual place for purchasing online games credits (multiple-choice)

    Figure 44: Percentage of games that first started playing online games in a given year

    Figure 45: Main reason for playing online games (multiple-choice answers were acceptable)

    Figure 46: Main factors in choosing online games (multiple-choice answers were acceptable)

    Figure 47: Reason for quitting online gaming (multiple-choice answers were acceptable)

    Figure 48: Console Ownership Rates 2005

    Figure 49: Console Projections

    Figure 50: Sony’s booth at the ChinaJoy show

    Figure 51: Ad for Nintendo DS

    Figure 52: Packaged PC Games Forecasts 2006 to 2010 (in $m)

    Figure 53: Next-generation Console Photos

    Figure 54: Comparison of Salaries, US versus China

    Figure 55: Characters from Yulgang, the most popular game China.com offers

    Figure 56: Logos for three of NetEase’s MMORPGs—Westward Journey Online II, Fantasy Westward Journey, and Fly for Fun

    Figure 57: NetEase’s Online Game Service Revenue from Q2 2005-Q3 2006

    Figure 58: EZ pod and EZ Mini from Shanda

    Figure 59: Shanda Online Game Net Revenues from 2001-2005

    Figure 60: Sina Mobile Games

    Figure 61: Sohu’s Knight Online Logo and Screenshot

    Figure 62: Tencent Penguin Mascot

    Figure 63: Characters from The 9’s in-house developed Joyful Journey West

    Figure 64: The9 Limited’s Net Income from 2001-2005

    Figure 65: Online Game Service Revenues from Q3 2005-Q3 2006

  • Ordering and More Information
    Price and Delivery Options



    MindBranch has been the leading provider of industry and investment research from more than 550 independent research firms since 1992. With over 90,000 market research reports, MindBranch is your trusted source of competitive business intelligence.