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Adopting Digital Rights Information Management

Product Type: Market Research Report
Published by: In-Stat
Published: June 2009
Product Code: R97-3379
Description
The battle between digital entertainment content protection and content usage has been heating up. Copy protection, watermarks, digital fingerprinting, and conditional access are all technologies used to enforce copyright protection. Yet, attempting to stop the 12 billion illegal P2P downloads occurring annually in the US is being called pointless. What is needed is a new approach to monetizing digital content.

This research briefing provides a detailed examination of the shift from content protection to a two-pronged strategy that involves digital rights information management, as well competing with P2P file sharing services. In-Stat’s primary research identifies consumer expectations and content consumption behavior. The outlined digital rights management strategy has the potential not only to create a market where content producer and consumer expectations are aligned, but one that can generate an added $2.5 billion in annual revenue by migrating P2P file sharers to legal services.
Table of Contents
Conclusions

Conclusions (2)

Finding the Right Balance Has Been Elusive

Table of Contents

Content Producer Expectations

Digital Rights Management Technology

Copy Protection

Proprietary DRM - Apple Style

DRM Standards Abound

Conditional Access

DRM Process Flow

Selectable Output Control (SOC)

Link Protection and Home Networking

Watermarking: Content Identification and More

Watermarking: How It Works

Digital Fingerprinting Technology

Digital Fingerprinting: How It Is Used

Legal Remedies

MPAA vs. RealNetworks

Bottom Line: All Technologies Can Be Evaded or Hacked

Consumer Content Usage Expectations

Online Viewing of Full-Length TV Is Growing

Broadcast and Time-Shifting Is Strongly Preferred

Sampling Content

Consumers Prefer Viewing on Device of Choice

Nearly 60% Download Online Video Content

Place Shifting

Content Will Be Acquired From Multiple Sources

Content Transfer Between Devices Must Be Accommodated

Video Content Sharing is Generational

Pay Once for Content Ownership

Digital Entertainment User Profiles

P2P is Dominated by Power Users

DRM Is Not Working, and Not Adding Revenue

By 2013, Power and Social Users Will Constitute Over 80% of the Market

Strategy: Let Power Users Define the Business Model

Shift to Content Monetization

Rights Information Management Ecosystems Are Being Established

Compete with P2P Services

Never Has The Future of So Many Been Defined by So Few

Power Users Represent Over $1B in Potential Advertising Revenue

Final Thoughts

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