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Home > Reports By Country > North America > United States
U.S. 3-D Animation Software Markets
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| Published Date:
February 1998
Published By:
Frost & Sullivan
Page Count:
242
Order Code:
R1-715
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- Executive Summary
- Introduction to 3-D Animation Software Market
- Summary of Major Findings
- Industry Challenges and Research Methodology
- Identification of Challenges Facing the 3-D Animation Software Market
- Time Frame Analysis of Industry Challenges
- Frost & Sullivan's 12-Step Market Engineering Research Methodology
- Market Engineering Forecasting Methodology
- Glossary of Terms
- Market Engineering Measurement Analysis of the U.S. 3-D Animation Software Industry
- Market Overview and Definitions
- Presentation of Strategic Significance of Measurements
- Market Engineering Research for the U.S. 3-D Animation Software Market for Video Games
- Strategic Analysis and Forecasts of the 3-D Animation Software Market for Video Games
- Market Engineering Research for the U.S. 3-D Animation Software Market for Broadcast/Motion Pictures
- Strategic Analysis and Forecasts of the 3-D Animation Software Market for Broadcast/Motion Pictures
- Market Engineering Research for the U.S. 3-D Animation Software Market for Modeling
- Strategic Analysis and Forecasts of the 3-D Animation Software Market for Modeling
- Market Engineering Research for the U.S. 3-D Animation Software Market for Corporate Applications
- Strategic Analysis and Forecasts of the 3-D Animation Software Market for Corporate Applications
- Market Engineering Research for the U.S. 3-D Animation Software Market for Training Services
- Strategic Analysis and Forecasts of the 3-D Animation Software Market for Training Services
- Market Engineering Research for the U.S. 3-D Animation Software Market for Web Page Development
- Strategic Analysis and Forecasts of the 3-D Animation Software Market for Web Page Development
- Market Engineering Research Measurement System
- Market Engineering Strategy
- What Is Market Engineering Strategy?
- How to Improve the Market Engineering Strategy Development Process
- Market Engineering Strategic Recommendations
- Market Engineering Planning in the 3-D Animation Software Industry
- Integrating Market Engineering into the Business Planning Process
- Using Market Engineering Planning to Support the Business Planning Process
- Implementation of Market Engineering
- Introduction and Summary
- How to ImplementMarket Engineering in a Company
- How to Make the Most of This Market Engineering Report
- Market Engineering Monitoring of the 3-D Animation Software Industry
- The Purpose of Market Engineering Monitoring
- How to Design a Successful Monitoring Program
- Top Ten Critical Elements of a Market Engineering Program in the 3-D Animation Software Market
- Frost & Sullivan's Strategic Recommendations for Further Research
- Profiles of Strategically Targeted Companies
- Alias/Wavefront (1) (416) 362-9181
- Caligari Corporation (650) 390-9600
- Kinetix (415) 547-2000
- Macromedia (415) 252-2000
- MetaCreations Corporation (805) 566-6200
- Micrografx, Inc. (972) 234-2694
- NewTek, Inc. (210) 370-8000
- Pixar Animation Studios (510) 236-4000
- Side Effects Software, Inc. (1) (416) 504-9876
- Softimage, Inc. (1) (514) 845-1636
- Strata Inc. (801) 628-5218
- Database of Key Industry Participants
- Market Participants
- Related Companies
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