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Home > Consumer Products > Consumer Products & Retail > Toys & Games
On the Future of Portable Game Consoles - Analysis & Forecasts
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- 1.0 Introduction
- 1.1 Context
- 1.2 Purpose of Report
- 1.3 Definitions
- 2.0 The Business Landscape for Portable Game Consoles
- 2.1 Mobile Device Convergence Today
- 2.2 The Emergence of Personal Mobile Devices
- 2.2.1 Mobile Phones
- 2.2.2 PDAs
- 2.2.3 PGCs
- 2.2.4 Portable Multimedia Players
- 2.2.5 Merging Robust Console-Quality Gaming with Other Applications
- 2.2.5.1 Adding Other Media Applications to PGCs
- 2.2.5.2 Adding Console-Quality Robust Gaming to Mobile Phones
- 2.2.5.3 Adding Console-Quality Gaming to PMPs
- 2.3 The Evolution of Electronic Gaming
- 2.3.1 Electronic Gaming - A Generational Perspective
- 2.3.2 Recent Generations of Electronic Gaming
- 2.4 Hardware and Software Sales Trends
- 2.5 Competition and Market Share
- 2.5.1 The Resilience of Nintendo vs. the Strength of Sony
- 2.5.2 PGC Market Share
- 2.6 Barriers & Risks to Entrance
- 2.6.1 Hardware Production
- 2.6.2 Product Differentiation
- 2.6.2.1 Platform Development
- 2.6.2.2 Content
- 2.6.3 Access to Distribution Channels
- 2.6.4 Marketing Expenses
- 2.7 Barriers and Risks to Exit
- 2.8 Threats by Replacement & Substitution Products
- 2.8.1 Multimedia Phones
- 2.8.2 Portable Multimedia Players (PMPs)
- 3.0 Company and Product Profiles
- 3.1 Sony Corporation
- 3.1.1 Company Profile
- 3.1.2 Product Profile
- 3.1.3 Marketing and Sales Strategies
- 3.1.4 Accessories, Updates, and Add-ons
- 3.1.4.1 Firmware Upgrades
- 3.1.4.2 Present and Future Accessories of Note
- 3.1.5 Strengths
- 3.1.6 Weaknesses
- 3.2 Nintendo
- 3.2.1 Company Profile
- 3.2.2 Product Profile: Game Boy Advance SP
- 3.2.3 Product Profile: Game Boy Micro
- 3.2.4 Product Profile: DS/DS Lite
- 3.2.5 Marketing and Sales Strategies
- 3.2.6 Accessories, Updates and Add-Ons
- 3.2.7 Strengths
- 3.2.7.1 DS/DS Lite
- 3.2.7.2 Game Boy Advance Line
- 3.2.8 Weaknesses
- 3.2.8.1 DS/DS Lite
- 3.2.8.2 Game Boy Advance Line
- 4.0 Forecasts
- 4.1 Key Forecast Assumptions
- 4.1.1 Hardware Release Assumptions
- 4.1.2 Technological Enhancements for Next Generation PGCs
- 4.1.2.1 6th Generation (2007-2008)
- 4.1.2.2 7th Generation (2011-2012)
- 4.1.3 Device Release Schedules
- 4.1.3.1 Nintendo Device Releases
- 4.1.3.2 Sony Device Releases
- 4.1.3.3 Microsoft Enters the Market
- 4.1.4 Impact of Dynamic Variables
- 4.2 Average Sales Prices of PGCs for Forecast Period
- 4.3 Unit Sales Forecasts
- 4.3.1 Discerning Regional Variations in Sale Forecasting
- 4.3.2 PGC Unit Sales - Asia
- 4.3.2.1 Japan
- 4.3.2.2 The China Factor
- 4.3.2.3 Annual Unit Sales - Asia
- 4.3.3 PGC Units Sales - North America
- 4.3.4 PGC Unit Sales - Europe
- 4.3.5 Global PGC Unit Sales
- 4.4 Revenue Forecasts
- 4.4.1 PGC Revenue - Asia
- 4.4.2 PGC Revenue - North America
- 4.4.3 PGC Revenue - Europe
- 4.4.4 Global PGC Revenue
- 4.4.5 Market Share Forecasts
- List of Figures
- Figure 1 Examples of Portable Gaming Consoles and Their Counterparts
- Figure 2 Mobile & Portable Device Schema - Convergence Zones
- Figure 3 Application Priority among Multifunction Phones
- Figure 4 Electronic Gaming Timeline
- Figure 5 Console and PGC Sales Since 2000 by Generation
- Figure 6 US Console Hardware vs. Software Revenue Trends: 2000 - 2005
- Figure 7 US PGC Hardware vs. Software Sales Trends: 2001 - 2006
- Figure 8 US Gaming Sales Trends - Summary (2001 - 2005)
- Figure 9 Multifunction PGC Market Share by Company (2004 - 2005)
- Figure 10 Total PGC Market Share by Company Since 2001
- Figure 11 Amp’d Phones by Kyocera
- Figure 12 iRiver’s Portable Media Center
- Figure 13 Company Overview: Sony Corporation
- Figure 14 Product Profile: Sony PlayStation Portable
- Figure 15 Product Image: PSP
- Figure 16 PSP Firmware Upgrades (through May 2005)
- Figure 17 Notable PSP Accessories - Present and Future
- Figure 18 Company Profile: Nintendo
- Figure 19 Product Profile: Game Boy Advance SP
- Figure 20 Product Image: Game Boy Advance SP
- Figure 21 Product Profile: Game Boy Micro
- Figure 22 Product Image: Game Boy Advance Micro
- Figure 23 Product Profile: Nintendo DS/DS Lite
- Figure 24 Product Images: Nintendo DS Lite
- Figure 25 Notable Nintendo DS Accessories
- Figure 26 Forecast PGC and Home Console Releases: 2006 - 2011
- Figure 27 Worldwide Average Sales Price: 2004 - 2010
- Figure 28 Regional Sales Percentages of Newest PGCs - 2005
- Figure 29 Annual PGC Unit Sales - Asia
- Figure 30 Cumulative PGC Unit Sales - Asia
- Figure 31 Annual PGC Unit Sales - North America
- Figure 32 Cumulative PGC Unit Sales - North America
- Figure 33 Annual PGC Unit Sales - Europe
- Figure 34 Cumulative PGC Unit Sales - Europe
- Figure 35 Annual PGC Unit Sales - Worldwide
- Figure 36 Cumulative PGC Unit Sales - Worldwide
- Figure 37 Annual PGC Revenue - Asia
- Figure 38 Cumulative PGC Revenue - Asia
- Figure 39 Annual PGC Revenue - North America
- Figure 40 Cumulative PGC Revenue - North America
- Figure 41 Annual PGC Revenue - Europe
- Figure 42 Cumulative PGC Revenue - Europe
- Figure 43 Annual PGC Revenue - Worldwide
- Figure 44 Cumulative PGC Revenue - Worldwide
- Figure 45 Annual PGC Market Share by Vendor Unit Shipments - 2006-2010
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