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Home  > Computers and Information Technology  >  IT Administration & Services  >  Outsourcing

Games Market/Game Development and Outsourcing in China


Published Date: January 2007
Published By: Pearl Research
Page Count: 123
Order Code: R740-4
 
DescriptionTable of ContentsSimilar
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METHODOLOGY


GLOSSARY OF TERMS AND ABBREVIATIONS


I. EXECUTIVE SUMMARY


II. SOCIO-ECONOMIC OVERVIEW
ECONOMY
POPULATION
Per Capita Income
REGIONAL DIFFERENCES
ONE-CHILD POLICY
GAMING CENTERS
UNIQUE CHARACTERISTICS OF CHINESE SOCIETY
GUANXI
FLOATING OF THE YUAN
TRANSPARENCY AND CORRUPTION


III. PC HARDWARE, INTERNET AND BROADBAND
PC HARDWARE
INTERNET AND BROADBAND
Speed and Price of Broadband
The Great Firewall of China


IV. INTERNET CAFES


V. GAMES MARKET OVERVIEW


MARKET FORECASTS


VI. ONLINE GAMES MARKET
DEFINING ONLINE GAMES
ONLINE GAMES MARKET FORECASTS
DRIVERS TO GROWTH
INHIBITORS TO GROWTH
UNIQUE CHARACTERISTICS OF ONLINE GAMES
ROLE OF THE GAME OPERATOR
TOP GAME OPERATORS
TOP ONLINE GAMES
First versus Second-tier Titles
Internally versus Externally Produced titles
MARKETING OF ONLINE GAMES
MMORPG MARKET
CASUAL GAMES
Casual Games Revenue Models


VII. PROFILES OF SELECT ONLINE GAMES
FANTASY WESTWARD JOURNEY
WORLD OF WARCRAFT
Low cost to play WoW
Rapid Adoption of WoW
Growth Potential of WOW
The9.com’s Royalty Obligations
YULGANG
CDC Games
ZHENGTU
ZT Network
FREESTYLE
T2CN
AUDITION
9you


VIII. BILLING AND PAYMENT METHODS


IX. ONLINE GAMER CONSUMER SURVEY


X. GOVERNMENT REGULATION
Government Agencies Involved in Regulating Games
Fatigue System


XI. SOFTWARE PIRACY
Forms of Piracy
Factors Contributing to Piracy
Strategies to Counter Piracy


XII. CONSOLE AND HANDHELD MARKET
CONSOLE MARKET OVERVIEW AND FORECASTS
Gray versus Legitimate Market
Inhibitors
Drivers
Sony
Microsoft
Nintendo
Seasonality
Console Demographics
Conclusions


XIII. PACKAGED PC GAMES MARKET
PC GAMES OVERVIEW AND FORECASTS
RETAIL PRICES
PUBLISHERS


XIV. CHINESE DOMESTIC GAMES MARKET: CONCLUSIONS AND STRATEGIC RECOMMENDATIONS
Conclusions


XV. GAME DEVELOPMENT/OUTSOURCING TO CHINA
EXECUTIVE SUMMARY
WHAT IS OUTSOURCING?
REASONS FOR OUTSOURCING TO CHINA
Need for lower costs
Search for talent
Resource flexibility
Competition from Other Regions
WHAT IS BEING OUTSOURCED?
Art
Testing and Quality Assurance
CURRENT MARKET SITUATION - OUTSOURCING IN CHINA 84
Consolidation in the Future
International Publishers Expanding to China
STRENGTHS: OUTSOURCING TO CHINA
WEAKNESSES: OUTSOURCING TO CHINA
OUTSOURCING CONSIDERATIONS
Process and internal management
Morale
Security /Asset management
SELECTING AN OUTSOURCING PARTNER


XVI. GAME DEVELOPMENT/OUTSOURCING: CONCLUSIONS AND STRATEGIC RECOMMENDATIONS


XVII. COMPANY PROFILES


TABLE OF FIGURES
Figure 1: Chinese Games Market Forecasts 2006 to 2010 Data Table, $m
Figure 2: Key Country Metrics
Figure 3: China’s Population by Age Group
Figure 4: Map of China’s Provinces
Figure 5: Major Cities in China (Population in millions)
Figure 6: Number of PCs in Use - Top 7 Countries
Figure 7: Budget for New Desktop PC Purchase
Figure 8: Number of Broadband and Dial-Up Connections in China
Figure 9: Reasons to Use the Internet
Figure 10: Age of Internet Users
Figure 11: Activities at Internet Cafes
Figure 12: Location for online gaming (multiple-choice)
Figure 13: Age of Chinese Internet Café Users
Figure 14: Most Installed Online Games at Internet Cafes
Figure 15: Number of PCs at Internet Cafes
Figure 16: Chinese Games Market Forecasts 2006 to 2010 Graph, $m
Figure 17: Chinese Games Market Forecasts 2006 to 2010 Data Table, $m
Figure 18: Chinese Games Market by Segment 2006, $m
Figure 19: Tencent’s Web site Screenshot
Figure 20: Matrix Comparing Casual and MMORPG Games in China
Figure 21: Online Games Market Forecast 2006-2010 Graph, $m
Figure 22: Online Games Market Forecast 2006-2010 Data Table, $m
Figure 23: Legend of Mir screenshot
Figure 24: Advertisement for Pop Kart (Kart Rider)
Figure 25: Online Publisher Market Share November 2006
Figure 26: Top Online Game Publishers
Figure 27: Select Top Online Games, November 2006
Figure 28: Most Anticipated Online Games (in descending order)
Figure 29: Advertisements for Zhengtu
Figure 30: Screenshots from Perfect World’s MMORPG
Figure 31: MMORPG Market Share by Publishers, November 2006
Figure 32: O2jam advertisements
Figure 33: Favorite genre for online games (multiple-choice)
Figure 34: Logo for Fantasy Westward Journey
Figure 35: Netease Fantasy Westward Journey screenshot
Figure 36: Photos from The9’s WoW promotional events
Figure 37: Characters from CDC Games’ Yulgang
Figure 38: Zhengtu Screenshots
Figure 39: Freestyle Screenshot
Figure 40: Audition Screenshots
Figure 41: Examples of prepaid cards
Figure 42: Shanda’s Distribution Channel for Prepaid Cards 2005
Figure 43: Usual place for purchasing online games credits (multiple-choice)
Figure 44: Percentage of games that first started playing online games in a given year
Figure 45: Main reason for playing online games (multiple-choice answers were acceptable)
Figure 46: Main factors in choosing online games (multiple-choice answers were acceptable)
Figure 47: Reason for quitting online gaming (multiple-choice answers were acceptable)
Figure 48: Console Ownership Rates 2005
Figure 49: Console Projections
Figure 50: Sony’s booth at the ChinaJoy show
Figure 51: Ad for Nintendo DS
Figure 52: Packaged PC Games Forecasts 2006 to 2010 (in $m)
Figure 53: Next-generation Console Photos
Figure 54: Comparison of Salaries, US versus China
Figure 55: Characters from Yulgang, the most popular game China.com offers
Figure 56: Logos for three of NetEase’s MMORPGs—Westward Journey Online II, Fantasy Westward Journey, and Fly for Fun
Figure 57: NetEase’s Online Game Service Revenue from Q2 2005-Q3 2006
Figure 58: EZ pod and EZ Mini from Shanda
Figure 59: Shanda Online Game Net Revenues from 2001-2005
Figure 60: Sina Mobile Games
Figure 61: Sohu’s Knight Online Logo and Screenshot
Figure 62: Tencent Penguin Mascot
Figure 63: Characters from The 9’s in-house developed Joyful Journey West
Figure 64: The9 Limited’s Net Income from 2001-2005
Figure 65: Online Game Service Revenues from Q3 2005-Q3 2006

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