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Home > Business/Finance > Diversified Services > Marketing/Advertising/PR
2008 Global Broadband - M-Commerce, E-Commerce & E-Payments
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- 1. E-COMMERCE AND E-PAYMENT MARKET 2008
- 1.1 E-commerce analyses and trends
- 1.1.1 The key drivers of growth
- 1.1.2 Introduction
- 1.1.2.1 Key parameters
- 1.1.2.2 The rise and rise of the Internet economy
- 1.1.2.2.1 Web 2.0 revives Internet economy
- 1.1.2.2.2 Online entrepreneurs find trouble keeping up with expansion
- 1.1.2.2.3 Lines blurring between B2B and B2C
- 1.1.2.3 Broadband - a trillion dollar industry in the making
- 1.1.3 The role of service providers
- 1.1.3.1 Service providers as e-commerce facilitators
- 1.1.3.2 E-eash service providers
- 1.1.3.3 The role of ISPs
- 1.1.3.4 New telcos - no winner, many losers
- 1.1.4 E-payments - market overview
- 1.1.4.1 Case study: PayPal
- 1.1.4.1.1 The P2P model: the success of PayPal
- 1.1.4.2 Internet banking (e-banking)
- 1.1.5 Internet economy - key trends
- 1.1.5.1 One million companies already depend on the Internet economy
- 1.1.5.2 Internet economy is looking for bypasses
- 1.1.5.3 Net neutrality - an important element for the Internet economy
- 1.1.5.4 Permission based marketing
- 1.1.5.5 The potential of China
- 1.1.6 E-commerce statistics and forecasts
- 2. INTERNET OVERVIEW AND STATISTICS
- 2.1 Internet industry overview and statistics
- 2.1.1 The Internet and the web
- 2.1.1.1 Historical growth of the Internet
- 2.1.2 Internet users and penetration
- 2.1.2.1 Time spent online
- 2.1.3 Internet hosts
- 2.1.3.1 Domain names
- 2.1.3.2 Native language Internet addresses and domain names
- 2.1.4 The World Wide Web
- 2.1.4.1 Introduction
- 2.1.4.2 Browsers
- 2.1.4.2.1 Growth of alternative browsers
- 2.1.4.3 Web server software
- 2.1.4.4 Internet portals
- 2.1.4.4.1 Overview
- 2.1.4.4.2 Advertising model
- 2.1.4.4.3 Search and advice models
- 2.1.4.4.4 Vertical portals from content providers
- 2.1.4.4.4.1 Warner Bros T-Works portal
- 2.1.4.4.5 The end of portals - analysis
- 2.1.5 Search engines
- 2.1.5.1 Search services seen as central
- 2.1.5.1.1 Search services market statistics
- 2.1.6 Websites
- 2.1.6.1 Website growth
- 2.1.6.2 Popular websites
- 2.1.7 The ISP market
- 2.1.7.1 ISPs consolidate
- 2.1.7.2 ISPs and the Internet economy
- 2.1.8 Key developments
- 2.1.8.1 The Pentagon Internet (GIG)
- 2.1.8.2 Japan researching new Internet
- 2.1.8.3 Web 2.
- 2.1.8.4 Corporates are mashing up and moving online
- 2.1.8.5 Grid commuting will change the Internet - analysis
- 2.2 Net neutrality
- 2.2.1 Introduction
- 2.2.1.1 Commercial expansion of the Internet
- 2.2.2 Network neutrality - a global issue
- 2.2.3 Carriers in competition with content providers
- 2.2.4 Network neutrality and non-discrimination
- 2.2.5 Developments in the USA
- 2.2.5.1 In the global context
- 2.2.5.2 Net neutrality - the Americans still don’t get it - analysis
- 2.2.6 No-one owns the Internet
- 3. ONLINE CONTENT AND BUSINESS MODELS
- 3.1 Online content & services
- 3.1.1 Digital media and entertainment
- 3.1.1.1 Digital media and entertainment services
- 3.1.1.2 Demand for faster networks
- 3.1.1.3 Consumer pricing expectations
- 3.1.1.4 Areas of growth through to
- 3.1.2 Digital media trends
- 3.1.3 Online content and services
- 3.1.3.1 Adult services
- 3.1.3.2 Online dating
- 3.1.3.3 E-education
- 3.1.3.3.1 Virtual worlds for education
- 3.1.3.4 Financial services
- 3.1.3.5 Online gambling and gaming
- 3.1.3.6 E-government
- 3.1.3.7 E-health
- 3.1.3.8 Mapping and tracking
- 3.1.3.9 Music
- 3.1.3.9.1 iTunes
- 3.1.3.9.2 Nokia’s launch into the mobile music market
- 3.1.3.10 Social Networks & UGC
- 3.1.3.11 Online travel
- 3.1.3.12 Online video media
- 3.1.3.13 Virtual Worlds
- 3.1.4 Digital Rights Management (DRM)
- 3.2 Advertising in the digital media
- 3.2.1 Digital media advertising analysis
- 3.2.1.1 Advertisers gaining power
- 3.2.1.2 Measuring digital media revenues
- 3.2.1.3 Key global themes
- 3.2.2 Global advertising statistics
- 3.2.3 Internet advertising
- 3.2.3.1 Marketing issues
- 3.2.3.2 Costs advantage of Internet advertising
- 3.2.3.3 Changes in Internet advertising
- 3.2.3.4 Infrastructure bottleneck in Internet economy
- 3.2.3.5 Online advertising models
- 3.2.3.5.1 Basic models
- 3.2.3.5.2 Emerging models
- 3.2.3.5.2.1 Permission-based models
- 3.2.3.5.2.2 Interactive advertising
- 3.2.3.5.2.3 And again
permission-based models
- 3.2.3.6 New technologies, same customers
- 3.2.4 New media advertising
- 3.2.4.1 Online game advertising
- 3.2.4.2 Social network advertising
- 3.2.4.3 Online video advertising
- 3.2.4.4 Online search advertising
- 3.2.4.4.1 Google/Yahoo online ad deal
- 3.2.5 Mobile advertising
- 3.2.5.1 Consumer attitudes to mobile advertising
- 3.2.5.2 Mobile image ads from Google
- 3.2.5.3 Location Based Advertising (LBA)
- 3.2.6 TV advertising to struggle
- 3.2.6.1 DVR and advertising
- 3.2.6.1.1 DVRs impact on US TV advertising market
- 3.2.7 Dubious advertising tactics
- 3.2.7.1 Mouse-trapping
- 3.2.7.2 Spawning
- 3.2.7.3 Spam
- 3.3 Industry business models
- 3.3.1.1 The role of the telcos
- 3.3.1.2 The role of the broadcasters
- 3.3.1.3 The role of the content providers
- 3.3.1.3.1 Business models for content providers
- 3.3.1.4 The role of the IT industry
- 3.3.1.4.1 Introduction
- 3.3.1.4.2 The IT industry
- 3.3.1.4.3 Consumer electronics
- 3.3.1.4.4 Software companies
- 3.3.1.5 Broadband service providers (BSPS)
- 3.3.1.6 Internet economy based business models
- 3.3.1.6.1 The new telco giants
- 3.3.1.6.2 Back to the ancient marketplaces
- 3.3.1.6.3 Industry separations
- 3.3.1.6.4 BT the only shining beacon in the telco world
- 3.3.1.6.5 So who are the leaders?
- 3.3.1.7 The end of portals
- 4. MOBILE COMMERCE AND M-PAYMENT OVERVIEW 2008
- 4.1 M-commerce, m-banking and m-payments
- 4.1.1 M-commerce market in
- 4.1.1.1 M-commerce milestones
- 4.1.2 M-commerce analysis
- 4.1.2.1 High costs hold sector back
- 4.1.2.2 Security concerns
- 4.1.2.3 New business models required
- 4.1.2.4 Near Field Communications (NFC)
- 4.1.3 M-payments (mobile payments)
- 4.1.3.1 Micropayments
- 4.1.4 M-banking (mobile banking)
- 4.1.4.1 Mobile banking market overview
- 4.1.4.2 Money transfer services
- 4.1.5 Industry consortia
- 4.1.5.1 Mobile Payment Forum
- 4.1.5.2 Mobey Forum
- 5. M-COMMERCE CONTENT AND SERVICES
- 5.1 Mobile commerce content & services
- 5.1.1 The market in
- 5.1.1.1 We are a telecoms industry
- 5.1.1.2 Value of mobile data market -
- 5.1.1.3 Off-deck mobile services: the pitfalls
- 5.1.1.4 Nokia’s push into mobile content
- 5.1.2 Key industry segments: statistics and forecasts
- 5.1.2.1 Mobile advertising
- 5.1.2.2 Mobile adult content
- 5.1.2.3 Mobile email
- 5.1.2.4 SMS
- 5.1.2.5 Mobile gambling and gaming
- 5.1.2.5.1 Mobile gambling
- 5.1.2.5.2 Mobile gaming
- 5.1.2.6 Mobile Internet
- 5.1.2.7 Location based services (LBS)
- 5.1.2.8 Mobile music and ringtones
- 5.1.2.8.1 Brief case study: Nokia and mobile music
- 5.1.2.9 Mobile User Generated Content (UGC)
- 5.1.2.9.1 Mobile social networking
- 5.1.2.9.2 Personal videos on mobile gaining in popularity
- 5.1.3 Future predictions
- 5.1.4 Mobile Digital Rights Management (MDRM)
- 6. REGIONAL OVERVIEWS
- 6.1 North America
- 6.1.1 USA
- 6.2 Latin America
- 6.2.1 M-commerce
- 6.2.2 E-commerce
- 6.2.2.1 MercadoLibre
- 6.2.2.2 Chile
- 6.2.2.3 Brazil
- 6.2.2.4 Mexico
- 6.2.2.5 Argentina
- 6.2.3 E-payment
- 6.3 Europe
- 6.3.1 Western Europe
- 6.3.1.1 Overview
- 6.3.1.2 A stronger broadband base
- 6.3.1.3 The Internet economy challenge
- 6.3.1.4 The value of e-commerce
- 6.3.1.5 Online ad spend
- 6.3.1.6 Software services
- 6.3.1.7 Music spend
- 6.3.1.8 Gaming market
- 6.3.1.9 M-commerce
- 6.3.2 Eastern Europe
- 6.3.2.1 Eastern Europe’s emerging Internet economy
- 6.3.2.2 Infrastructure for the Internet Economy
- 6.3.2.3 Online content
- 6.3.2.4 E-commerce
- 6.3.2.5 E-government
- 6.3.2.6 Measuring Eastern Europe’s emerging Internet economy
- 6.4 Africa/Middle East
- 6.4.1 Africa
- 6.4.1.1 Overview
- 6.4.1.2 E-commerce
- 6.4.1.3 E-banking and m-banking
- 6.4.1.4 M-payment
- 6.4.2 Middle East
- 6.4.2.1 Overview
- 6.4.2.2 Major e-commerce operators in the Middle East
- 6.4.2.2.1 Tejari
- 6.4.2.2.2 Maktoob Group
- 6.4.2.2.3 Rotana Group
- 6.4.2.2.4 Walla! Communications
- 6.5 Asia
- 6.5.1 Market overview
- 6.5.2 China
- 6.5.2.1 E-commerce
- 6.5.2.2 E-payment systems
- 6.5.2.2.1 Alipay
- 6.5.2.3 M-commerce
- 6.5.3 Japan
- 6.5.3.1 E-commerce
- 6.5.3.1.1 Online shopping
- 6.5.3.1.2 eBay
- 6.5.3.2 M-commerce/m-cash
- 6.5.4 South Korea
- 6.5.4.1 E-commerce
- 6.5.4.2 M-commerce/m-payment
- 6.5.5 Singapore
- 6.5.5.1 E-comm
- 6.5.5 Singapore
- 6.5.5.1 E-commerce
- 6.5.5.1.1 E-payment systems
- 6.5.6 Other markets in Asia Pacific
- 6.5.6.1 Hong Kong
- 6.5.6.2 Taiwan
- 6.5.6.3 Malaysia
- 6.6 Pacific region
- 6.6.1 Australia
- 6.6.1.1 E-commerce
- 6.6.1.1.1 Industry segments
- 6.6.1.1.2 Traditional players are holding the Australian market back
- 6.6.1.1.3 Internet media companies
- 6.6.1.1.4 Opportunities & pitfalls
- 6.6.1.1.5 The digital economy
- 6.6.1.1.6 Trends and statistics
- 6.6.1.2 E-payments
- 6.6.1.3 M-commerce
- 7. GLOSSARY OF ABBREVIATIONS
- LIST OF TABLES
- Table number: on page number:
- Table 1 - Worldwide online spending - B2B and B2C - 2012
- Table 2 - Worldwide Internet users and penetration by region - mid 2008
- Table 3 - Top ten ranking by country for Internet users - 2007 - 2008
- Table 4 - Households with access to a home PC and the Internet - selected countries - 2007
- Table 5 - Top online activities - 2005; 2007
- Table 6 - Country comparison of monthly at-home Internet usage - 2006 - 2007
- Table 7 - Growth in the number of Internet hosts - 1984; 1991 - 2008
- Table 8 - Number of domain names worldwide - 2007 - 2008
- Table 9 - Internet users by top languages - 2002; 2005; 2007
- Table 10 - Worldwide market share of top 5 browsers - 2007 - 2008
- Table 11 - Web server market share, top 4 developers - 2004 - 2008
- Table 12 - How people find websites
- Table 13 - Search engine worldwide market share - early 2008
- Table 14 - Online search market share - top 4 search engines in the US - Jan 2007; Dec 2007
- Table 15 - Number of websites worldwide - 2004; 2006; 2008
- Table 16 - Worldwide Internet users - 1990 - 2008
- Table 17 - Worldwide broadband subscribers - 2003 - 2008
- Table 18 - Top 5 dating websites in the US - February 2008
- Table 19 - Worldwide e-learning market value - 2005; 2008; 2010
- Table 20 - Worldwide online gambling revenue - 1997; 2001; 2004; 2006; 2008
- Table 21 - Top five e-government countries - 2007
- Table 22 - Market value and growth of telehealth - 2012
- Table 23 - iTunes catalogue breakdown - 2007
- Table 24 - Major regional user base of popular social networks - mid 2007
- Table 25 - US online spending revenue for top 5 product types - 2006
- Table 26 - Worldwide revenue from online video - 2007; 2010
- Table 27 - Number of virtual worlds worldwide - 2007; 2009
- Table 28 - Worldwide consumer spending on convergent platforms - 2006; 2011
- Table 29 - Global advertising market revenue - 2007; 2012
- Table 30 - Global online advertising spend - 2007; 2010
- Table 31 - USA online advertising spend - 2000 - 2007
- Table 32 - Percentage of total US online advertising spending - top 4 portals - 2006 - 2007
- Table 33 - Global interactive advertising revenue - 2012
- Table 34 - Global online game advertising spend - 2007 - 2008; 2012
- Table 35 - Global social networking advertising spend - 2006 - 2008; 2011
- Table 36 - Consumer electronics sales growth - US - 2006 - 2008
- Table 37 - Worldwide transaction value of m-payments - 2008; 2013
- Table 38 - Number of consumers worldwide using m-payment services - 2008; 2011
- Table 39 - Mobile banking users in the USA - 2007; 2012
- Table 40 - E-commerce spending growth rates, selected US sectors - 2007 - 2008
- Table 41 - Online retail sales and annual change in the US - 2003 - 2008
- Table 42 - B2C sales in Latin America & the Caribbean - 2003 - 2007
- Table 43 - Forecast gaming market by platform - 2012
- Table 44 - Value of European mobile gaming market - 2005 - 2007; 2009, 2012
- Table 45 - Internet users and broadband subscribers in Eastern European countries - 2007
- Table 46 - Online services take-up in Eastern European EU countries - 2007
- Table 47 - Online trading as % of total turnover in select Eastern European countries - 2007
- Table 48 - Businesses purchasing via the Internet in select Eastern European countries - 2007
- Table 49 - Take up of e-government services by businesses in select Eastern European countries - 2007
- Table 50 - Take up of e-government services by individuals in select Eastern European countries - 2007
- Table 51 - E-readiness of select Eastern European countries - 2007
- Table 52 - Online & mobile banking customers of South Africa’s major banks - June 2007
- Table 53 - Estimated value of B2C e-commerce market in China - 2004 - 2006; 2010
- Table 54 - E-commerce volume in South Korea - 2001 - 2006
- Table 55 - E-commerce volume by transaction type in South Korea - 2001 - 2006
- LIST OF EXHIBITS
- Exhibit number: on page number:
- Exhibit 1 - Examples of Web 2.0 developments
- Exhibit 2 - Example of an operational support service
- Exhibit 3 - World’s first voice-verified payment system
- Exhibit 4 - PayPal - recent developments
- Exhibit 5 - Internet economy - key developments
- Exhibit 6 - Most popular online activities worldwide
- Exhibit 7 - Implications of ending net neutrality
- Exhibit 8 - Top 10 most popular domain name suffixes worldwide - 2008
- Exhibit 9 - The phenomenon of the 1990s
- Exhibit 10 - Comparison of top 15 web properties - Japan, USA and Germany - 2008
- Exhibit 11 - Implications of ending net neutrality
- Exhibit 12 - Applications of Microsoft’s Virtual Earth
- Exhibit 13 - Online music sector
- Exhibit 14 - Digital media marketing commandments
- Exhibit 15 - Anarchy Online by Funcom
- Exhibit 16 - Why mobile marketing won’t work in the current environment
- Exhibit 17 - Examples of content provider business models
- Exhibit 18 - Media centre devices
- Exhibit 19 - M-commerce milestones
- Exhibit 20 - Definition: Near Field Communications
- Exhibit 21 - Examples of NFC applications
- Exhibit 22 - EA’s change of business model incorporates micropayments
- Exhibit 23 - Ranking of key mobile services & content segments - 2008
- Exhibit 24 - Mobile adult service example: Cherrysauce
- Exhibit 25 - Live mobile broadcast application
- Exhibit 26 - The Economist Intelligence Unit (EIU) annual E-readiness criteria
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