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Home > Communications > Wireless > Networking
Mobile Application Platforms and Operating Systems (3rd Edition)
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Chapter 1: Executive Summary
- Chapter 2: Operating Systems
- Introduction
- Mobile multimedia OS technology overview
- Mobile handset technology fragmentation
- An Overview of Market Segmentation
- Technology Fragmentation
- Variable Hardware, service clients, and features
- The rational behind mobile OS platformisation and SWOT analysis
- The trends towards reduced number of mobile OSs: operators & device vendors choices
- Different approaches in building mobile multimedia OSs and platforms:
- Integrated vs modular approach
- Native mode vs interpreted mode and the role of VM
- Proprietary vs open approach
- Mobile multimedia OS and Hardware Requirements
- The Bill of Material
- Interoperation with Hardware
- Realtime Operating Systems RTOS
- The evolution towards supporting mobile features & applications
- Dual core OS approach (apps OS+RTOS) vs single core approach
- Heterogeneous approach vs integrated RTOS and multimedia OS
- The benefits of the system on Chip (SoC): Time to market?, reduced BOM?, Felexibility?
- Mobile OS Market and Segmentation
- Proprietary OS, open architecture and open Source segments
- Open source and mobile Linux market
- The business case of Linux in the mobile market
- Standardisation initiatives for mobile Linux
- OSDL’s Mobile Linux Initiative (MLI)
- The Linux Phone Standards Forum (LiPS)
- Other Mobile Linux Projects
- Respective positioning and focus areas of current Linux initiatives
- Mobile OS product differentiation
- OS upgrade cycles
- Application development
- Partnerships, alliances, and community programs
- Strategy in the mobile market
- Case studies of the leading OS developers
- RTOS Developers: ENEA’s OSE, Mentor Graphics’ Nucleus RTOS
- Open Architecture: Symbian, Microsoft Windows Mobile, Access PalmSource, SavaJe, Intrinsyc Linux: Access Linux PalmSource (ALP), MontaVista, Trolltech, Wind River
- Chapter 3: User Interfaces, Browsers and Non-Java Application Platforms
- The User Interface (UI)
- Device customisation, personalisation and the role of UI
- The Evolution of UI technology and Challenges
- Embedded vs non embedded approach
- Dynamic UIs and over-the-air (OTA) provisioning, upgrade and repair
- The dynamic UI ecosystem
- What do dynamic OTA provisioning mean to operators?
- Case studies: the leading players of third-party UI design e-SIM, Open-Plug, Digital Airways, SurfKitchen, Action Engine
- Browser Technologies
- Overview of browsing in the mobile handset market
- Case studies of microbrowser developers
- Openwave, Access NetFront, Teleca’s Obigo, Opera, Other browsers
- The microbrowser market and challenges
- Forecast sales of WAP1 and WAP2 browsers, 2005-2011
- Forecast sales of mobile phones embedding third-party microbrowsers, 2005-2011
- Challenges facing browser developers
- Non-Java application platforms - competing or complementary technologies?
- Microsoft .NET Compact Framework
- Qualcomm’s Binary Runtime
- Environment for Wireless (BREW)
- BREW technology, product differentiation and roadmap
- BREW vs Java advantages and drawbacks
- Adobe Flash
- FLASH Lite technology, product differentiation and roadmap
- Flash vs Java, advantages and drawbacks
- Symbian-based Application Platforms - UIQ and S60
- Case studies of other third party developers
- In-Fusio: ExEn engine, TTPCom AJAR,
- Openwave’s MIDAS, Sky Mobile Media, Synergenix’s Mophun
- Chapter 4: Over the Air Mobile Device Management
- Why OTA mobile device management?
- Different types of OTA mobile device management
- Firmware/software management over the air (FOTA)
- Configuration and settings management
- Diagnostics management
- Interoperability and standardisation initiatives
- OMA-DM, OTA Flash Forum, Java specifications for MDM, OSGi and MEG
- What OTA MDM means to operators and device vendors
- Adoption and promotion of new services and applications
- Customer loyalty and QoS
- Operational cost savings
- What are the challenges?
- Lack of business models for operators and device vendors?
- Technical issues and implementation complexity?
- Case studies
- Bitfone, Innopath, Insignia, Red Bend
- Chapter 5: Wireless Java Technology
- The Java 2 platform
- J2ME
- Connected Limited Devices Configuration (CLDC)
- Mobile Information Device Profile: from MIDP1.0 to MIDP3.0
- PDA Profile, JSR 75
- Connected Device Configuration (CDC), and Personal Profile
- Optional J2ME extensions
- IMS Services API, SIP API for J2ME, Bluetooth APIs, Wireless Messaging APIs, Mobile Media API & Advanced Multimedia Supplements, Presence and Instant Messaging API, Web Services Specification, Location API, Mobile 3D Graphics, Scalable 2D Vector Graphics API, Information Module Profile (IMP)
- NTT DoCoMo Java (DoJa)
- Technology specification
- DoJa vs MIDP
- DoJa in i-mode and FOMA environments
- Java i-mode outside Japan
- NTT DoCoMo strategy for mobile Java
- Java Acceleration and Processing
- Impact of Java on Processing
- Java Acceleration and Processing
- Case study of ARM: Jazelle
- Java Support by Silicon Vendors
- Reference Designs and Wireless modules
- Implementing Java in the Handset
- Comparison of different
- Compilation Methods including Just in Time, Ahead-of-time, and Dynamic Adaptive Compilation
- Multitasking in the mobile Java Environments
- Java VM Implementation and Market Development
- In-house vs Out-sourcing
- Case study of third party implementations
- Sun Microsystems’CLDC HotSpot
- Implementation, Aplix Jblend, Esmertec, Tao Group: intent Java Implementation by Handset Vendors
- Chapter 6: Mobile Subscriber and Data Markets
- Worldwide Mobile subscribers
- Mobile data users
- Trends in average revenue per user (ARPU)
- Impact of next generation networks on data services
- Mobile data services deployments
- Mobile data service customer segmentation
- Chapter 7: MAPOS Handset Markets
- An introduction to the mobile handset market
- Review of the mobile handset market
- Handset market forecasts (by region)
- Vendor market share
- Handset segmentation
- Worldwide and regional handset sales (m) by technology and feature set, 2006-2011
- Vendor differentiation
- Handset manufacturing trends
- Handset manufacturing outsourcing trends 2006 - 2011
- Customisation
- Links with OS providers and applications platforms providers
- MAPOS handset market
- Java handsets
- Market drivers
- Java handset forecasts by region
- Doja and i-mode handsets
- Market drivers
- Doja and i-mode handset forecasts by region
- BREW handsets
- Market drivers
- BREW handset forecasts by region
- Adobe Flash Lite handsets
- Market drivers
- Flash Lite handset forecasts by region
- Other third party application platforms
- Multimedia Open OS handsets market
- Market segmentation of operating systems
- The evolution of the mobile OS industry
- Worldwide smartphone sales, by OS and segment 2005-2011
- Worldwide and regional forecasts for advanced OS handset sales (m), by OS type (include Symbian, Linux, Microsoft, others) 2005-2011
- Major vendor strategies (include Nokia, Motorola, Samsung, LG Electronics, Sony Ericsson, BenQ Mobile, Kyocera, NEC, Research In Motion, High Tech Computer Corporation, Palm Inc)
- Chapter 8: Mobile Applications Market
- Wireless application segmentation
- Mobile content & services market map
- Market development
- Mobile services
- Business-to-Consumer (B2C) applications (include browsing,
- Browsing, Messaging, Peer-to-Peer (P2P) messaging, Short Messaging Services, Multimedia Messaging Services, Mobile e-mail, and Instant messaging (IM))
- M-commerce
- Mobile content
- Entertainment (include Mobile games, Mobile music, Images, Mobile video, Infotainment, interactive gaming, Adult services)
- Business-to-business (B2B): include Mobile marketing, Mobile commerce, Content and service delivery
- Business-to-employee (B2E)
- Global content & services forecasts, 2006-2011
- Mobile traffic by type of application
- Mobile revenue by application
- Operator revenue (US$ million), by main application sector, 2006-2011
- MAPOS application analysis
- Definitions and terminology
- Growth trends
- BREW v Java - competitive analysis
- Use of i-mode, Flash Lite and native in mobile applications
- Key applications
- Java application forecasts
- Worldwide and regional wireless Java users (m), by region 2006-2011
- Wireless Java data traffic (millions of events), by application 2006-2011
- Wireless Java data traffic vs total data application traffic, by application 2006-2011
- Wireless Java operator revenues (US$m), by application 2006-2011
- BREW application forecasts
- Worldwide BREW users by region, 2006-2011
- BREW application data traffic
- BREW data traffic (millions of events), by application 2006-2011
- BREW data operator revenues (US$m), by application 2006-2011
- Chapter 9: Mobile Software Industry Dynamics
- Mobile Software Industry Value Chain
- The evolving value chain
- Market Fragmentation
- Knock-on effects of market segmentation
- The current situation of the mobile market
- Write one-run any where, Concept or reality?
- Interoperability Issues and Standardisation
- Java Technology for Wireless Industry (JTWI)
- The Java Mobile Service Architecture Initiative (MSA)
- The Korean wireless internet standardisation forum and the WIPI initiative
- Open Mobile Terminal Platform Forum (OMTP)
- The Mobile Web Initiative of W3C
- Open Mobile Alliance (OMA)
- Open Mobile Architecture
- Open Mobile Interoperability Working Group (OMA IOP)
- Application Development and Design
- User experience and performance
- Application Portability Limitations
- Application Design
- The Development Process
- Content Testing and Qualification Process
- Digital Rights Management (DRM)
- DRM and mobile market overview
- DRM standardisation
- DRM and the Open Mobile Alliance
- DRM and Java applications
- DRM and content providers
- DRM and network operators
- Application distribution
- Developer initiatives
- Broker services
- Publishers
- Case study: Tira Wireless
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