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Home > Internet > General Internet > Messaging
Mobile Web 2.0 - Leveraging ‘Location, IM, Social Web & Search’ 2008-2013
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- Glossary
- Executive Summary
- Introduction
- Defining Mobile Web 2.0
- What is Web 2.0?
- Table ES1: Web 2.0 Terminology and Feature Sets.
- The Mobile Web 2.0 Framework
- Table ES2: The Juniper Research Mobile Web 2.0 Framework
- The Market for Mobile Web 2.0
- Table ES3: Number of Mobile Internet Users (millions) by Region, 2008-2013.
- Figure ES1: Total Global Revenues for Mobile Web 2.0, by Application, 2008-2013
- Table ES4: Total Global Revenues ($m) for Mobile Web 2.0, by Application, 2008-2013
- Figure ES2: Total Mobile Web 2.0 Revenues ($m), by Type. 2008-2013
- Table ES5: Total Mobile Web 2.0 Revenues ($m), by Type. 2008-2013
- Figure ES3: Total Revenues ($m) for Mobile Web 2.0, by Region, 2008-2013
- Table ES6: Total Mobile Web 2.0 Revenues ($m), by Region, 2008-2013
- Challenges to Mobile Web 2.0 Adoption
- Table ES7: Key Challenges for Mobile Web 2.0 Applications
- 1. The Building Blocks for Mobile Web 2.0
- 1.1 Introduction
- 1.2. What is Web 2.0?
- Figure 1.1: The Web 2.0 Framework.
- 1.2.1 O'Reilly's Seven Principles of Web 2.0
- 1.2.2 Web 2.0 Terminology
- i. Long Tail
- Figure 1.2: The Long Tail Rears its Head.
- ii. Mashups
- Figure 1.3: Zillow 'Mashes' Real Estate Information with Microsoft's Virtual Earth Platform.
- iii. Semantic Web
- iv. Social Web (Social Computing/Social Software)
- v. Widgets
- vi. Rise of the 'Prosumer'
- Figure 1.4: Prosumers - The 15-20% of Men and Women who Make and Break Markets.
- 1.3 The Mobile Web 2.0 Evolution
- 1.3.1 Ajit Jaokar's Seven Principles of Mobile Web 2.0
- 1.3.2 Translating Web 2.0 to Mobile: Share, Collaborate, Exploit
- Figure 1.5: Moving from Web 1.0 to Web 2.0.
- 1.3.3 User Behaviour and Bi-directional Flows
- 1.4 Defining Mobile Web 2.0
- 1.4.1 Mobile Web 2.0 Applications
- i. LBS (Location-Based Services)
- ii. Mobile Instant Messaging (Includes Presence)
- iii. Mobile Search
- iv. Social Networking and User-Generated Content (UGC)
- 1.4.2 The Mobile Web 2.0 Framework
- Figure 1.6: The Juniper Research Framework for Mobile Web 2.0.
- 1.4.3 Why do we Need Mobile Web 2.0?
- Figure 1.7: ShoZu Provides One-Click Uploading/Downloading of Photos and Content
- 2. An Emerging Market
- 2.1 Introduction
- Table 2.1: Mobile Data - Cost per Megabyte. Regional Forecast ($) 2008-2013.
- 2.2 The Mobile Web 2.0 Market
- 2.2.1 Market Overview
- Figure 2.1: The Mobile Web 2.0 Value Chain.
- 2.3 Mobile Web 2.0 Developments
- 2.3.1 North America
- i. Helio (U.S.)
- Figure 2.2: Helio's Ocean Device.
- ii. Sprint (U.S.)
- iii. Rogers Wireless (Canada)
- iv. Other MNO Services
- a. Alltel Wireless (U.S.)
- b. AT&T (U.S.)
- c. Boost Mobile (U.S.)
- d. Virgin Mobile USA
- v. Market Indicators
- 2.3.2 South America
- i. América Móvil
- ii. Grupo Iusacell (Mexico)
- iii. Movistar Chile
- iv. Telefónica (Group)
- v. Vivo (Brazil)
- a. Market Indicators
- 2.3.3 Western Europe
- i. 3 (UK)
- ii. Bouygues Telecom (France)
- iii. SFR (Vodafone)
- iv. Telefónica Móviles España, S.A. (Telefónica Movistar - Spain)
- Figure 2.3: Telefónica Móviles España Mobile IM Screenshot.
- v. TMN Portugal
- Figure 2.4: The TMN Portugal-Branded Opera Mini Browser.
- vi. Vodafone España
- Figure 2.5: Windows Live Messenger is Provided as an Embedded Application.
- vii. Vodafone Portugal
- a. Market Indicators
- 2.3.4 Eastern Europe
- i. Avea (Turkey)
- ii. Elisa (Estonia and Finland)
- iii. EMT (Estonia)
- iv. VimpelCom/Beeline (Russia)
- v. Si.mobil - Vodafone (Slovenia)
- vi. T-Mobile (Czech Republic)
- vii. T-Mobile (Hungary)
- viii. Turkcell
- 2.3.5 Far East & China
- i. China Mobile
- ii. China Unicom
- iii. KDDI (Japan)
- iv. KTF (Korea)
- v. NTT DoCoMo (Japan)
- vi. SK Telecom (Korea)
- vii. Market Indicators
- a. China
- b. Japan
- c. South Korea
- 2.3.6 Indian Sub Continent
- i. Bharti Airtel
- ii. IDEA Cellular
- iii. Reliance Mobile
- iv. Spice Telecom
- v. Market Indicators
- 2.3.7 Rest of Asia
- i. Optus (Australia)
- ii. Telstra Mobile (Australia)
- iii. Globe Telecom (Philippines)
- iv. DiGi and Maxis (Malaysia)
- v. MobileOne (Singapore)
- 2.3.8 Africa & Middle East
- i. Cellcom (Israel)
- ii. MTN (South Africa)
- iii. STC (Saudi Arabia)
- iv. Market Indicators
- Figure 2.6: myGamma's Revenue Distribution by Region (September 2007)
- 2.4 Other Market Drivers
- 2.4.1 The Web 2.0/Realtime Generation
- Table 2.2: Communications Habits of Participants in the U.S. 'Teens and Social Media' Report (Published in 2007).
- Figure 2.7: A Demographic Analysis of myGamma's User Base by Age.
- 2.4.2 The Social Networking Phenomenon
- Table 2.3: Worldwide Growth of Selected Social Networking Sites June 2007 vs. June 2006
- Table 2.4: Visitation to Selected Social Networking Sites by Worldwide Region, June 2007.
- Table 2.5: Use of Social Networking Sites (% of Adults with Broadband at Home).
- 2.4.3 Application Trends
- 2.4.4 The Value Proposition
- 3. Mobile Web Technology and Standards
- 3.1 Introduction
- 3.2 Driving Mobile Web Standards
- 3.2.1 W3C and the Mobile Web Initiative (MWI)
- i. Mobile Web Best Practices 1.0 (Basic Guidelines)
- ii. MobileOK
- iii. W3C Web and Mobile Web Standards
- Figure 3.1: W3C Technology Stack Illustration.
- a. XHTML Basic
- b. Mobile SVG
- c. SMIL Mobile
- d. XForms Basic
- e. CSS Mobile
- f. MWI BP
- iv. Widgets 1.0 Requirements
- Figure 3.2: The Technology Stack Typically Used by Widgets and Widget Engines.
- v. Document Object Model (DOM)
- vi. ECMAScript
- 3.2.2 Open Mobile Alliance (WAP 2.0 & IMPS v.1.3)
- i. Wireless Application Protocol 2.0 (WAP 2.0)
- a. Wireless Application Environment (WAE)
- b. Introduction of Internet protocols
- c. WAP Programming Model
- d. Enhanced Services
- ii. Instant Messaging and Presence Service (IMPS) v1.3
- a. Presence
- b. Instant Messaging (IM)
- c. Groups/Chat
- d. Shared Content
- - How IMPS Works
- Figure 3.3: IMPS Architecture
- iii. eXtensible HyperText Markup Language Mobile Profile (XHTML MP)
- 3.2.3 Internet Engineering Task Force (IETF)
- i. Session Initiation Protocol (SIP)
- ii. SIP for Instant Messaging and Presence Leveraging Extensions (SIMPLE)
- a. Optimisations
- b. Instant Messaging
- c. IM Chat Rooms
- d. IM Features
- iii. eXtensible Messaging and Presence Protocol (XMPP)
- 3.2.4 dotMobi
- i. Switch On! Guides
- ii. Find.Mobi
- iii. Device Database
- iv. ready.mobi
- v. Site Templates
- vi. Virtual Developer Lab
- vii. Mobile Web Developer Certification
- - dotMobi's Commercial Progress
- 3.2.5 GSM Association's Personal Instant Messaging Initiative
- 3.2.6 Mobile Marketing Association (MMA)
- 3.2.7 Open Mobile Terminal Platform (OMTP)
- Figure 3.4: OMTP Focus
- i. Device Management
- ii. Usability
- iii. Security and Trusted Environment
- 3.2.8 XMPP Standards Foundation (XSF)
- 3.3 Further Mobile Web 2.0 Related Standards & Technologies
- 3.3.1 Ajax (Asynchronous JavaScript and XML)
- Figure 3.5: Ajax-Powered User Experience.
- i. OpenAjax Alliance
- 3.3.2 DHTML (Dynamic HTML)
- 3.3.3 Flash Lite
- 3.3.4 Linux, Apache, MySQL, PHP/Perl/Python (LAMP)
- i. Linux
- ii. Apache
- iii. MySQL
- iv. Perl
- v. PHP
- vi. Python
- vii. LAMP in Mobile
- 3.3.5 Web Services
- 3.3.6 eXtensible Markup Language (XML)
- 3.3.7 XHTML Overview (XHTML Basic, XHTML Mobile Profile, and WML2)
- Figure 3.6: An Overview of Mobile Versions of XHTML
- 3.3.8 Content Adaptation
- i. Server Side Adaptation
- ii. In-Network Adaptation
- iii. Client Side Adaptation
- 3.3.9 Device Detection
- i. WURFL
- ii. DetectRight
- 3.4 Additional 2.0 Technology Enablers
- 3.4.1 Android and the Open Handset Alliance (OHA)
- i. Android at a Glance:
- ii. Questions Raised
- 3.4.2 GPE Palmtop Environment
- 3.4.3 J2ME Polish
- 3.4.4 LiMo Foundation
- 3.4.5 Linux Phone Standards (LiPS) Forum
- 3.4.6 Mobile Linux Initiative (MLI)
- 3.4.7 Mobile Browsers
- i. WebKit Open Source Project
- 3.4.8 OpenMoko
- 3.4.9 Mobile Search
- Figure 3.7: Basic Search Engine Architecture
- 3.4.10 Location-Based Services (LBS)
- 3.4.11 Wireless Internet Platform for Interoperability (WIPI)
- 4. Business Models
- 4.1 Introduction
- 4.2 Sizing the Mobile Web Market
- 4.2.1 Report Parameters & Mobile Web Adoption
- Table 4.1: Number of 2.5G and 3G Subscribers (m), 2008-2013.
- Table 4.2: Number of Mobile Internet Users (m), by Region, 2008-2013.
- 4.2.2 Mobile Web Content and Device Trends
- Figure 4.1: Top Ten Most Popular Types of Mobile Content
- Figure 4.2: Downloads by Region (as of December 2007).
- Figure 4.3: What are People Buying
- Table 4.3: The Top Five Handsets with Mippin Users, by Country
- 4.2.3 Market Demand
- i. Acceptance of Technology Innovations
- Table 4.4: IIIP Confidence Index (from Most Confident Nation to Least).
- ii. UK Shuns New Services for Voice & Text
- iii. Consumers Crave Customised Adverts
- iv. GPS Preferred to Mobile Web in U.S.
- v. LBS: Developers' View
- vi. Mobile Web Access a Key Feature in Handset Replacement
- 4.3 Business Models Options
- 4.3.1 Revenue Generation
- i. Advertisement-Based
- ii. Transaction-Based
- iii. Infomediary
- iv. Licence-Based
- v. Subscription-Based
- 4.3.2 On-Portal (and On-Device Portal)
- i. On-Device Portal (ODP)
- ii. On Portal (aka On-Net Portal)
- 4.3.3 Off Portal/Direct to Consumer (D2C)
- 4.4 Mobile Advertising
- 4.4.1 Mobile Web for Free?
- 4.4.2 Targeted Advertising Opportunity
- 4.4.3 Advertising Categories
- i. Classifieds
- ii. Display Adverts
- iii. Search Engine Advertising [see also 4.2.2]
- 4.4.4 Cost Models
- i. Cost-per-Click (CPC)
- ii. Cost-per-Thousand (CPM)
- iii. Cost-per-Action/Acquisition
- iv. Cost-per-Lead (CPL)
- 4.4.5 Demand
- 4.5 Mobile Marketing
- Figure 4.4: The Mobile Channel Value-Chain (Strategic Network).
- 4.5.1 Western Europe Markets Mobile Attitude & Usage Study
- 4.5.2 Delivery Mediums
- i. Bluetooth and Infrared
- ii. Common Short Code (CSC)
- iii. MMS
- iv. Side-Load Delivery
- v. SMS
- vi. WAP Pull
- vii. Viral Marketing
- 4.5.3 Mobile Search
- 4.6 Mobile IM (Instant Messaging)
- 4.6.1 Market Fragmentation
- Figure 4.5: The Evolving New Generation Mobile IM Market.
- 4.6.2 Commercial Choices
- i. Mobile IM (Web-Based)
- ii. SMS+/SMS 2.0/Super SMS (On-Net)
- 4.6.3 Pricing
- Table 4.5: Mobile Instant Messaging. Cost per Month. Regional Forecast 2008-2013.
- 4.6.4 The SMS Cannibalisation Myth
- 5. Strategies
- 5.1 Introduction
- 5.2 MNOs
- 5.2.1. Orange
- i. Hybrid Solution
- ii. Adapting to Mobile Web 2.0
- 5.2.2. Telstra
- i. Building Perceived Value
- 5.2.3. Vodafone Group
- i. An Evolving Business
- Figure 5.1: The Vodafone Mobile Internet Handset Strategy.
- ii. Importance of Mobile Advertising
- 5.3 Mobile Web 2.0 Application Providers
- 5.3.1 Social Networking & User Generated Content (UGC)
- i. Case Study: BuzzCity's myGamma
- a. Mobile Social Networking for 'Blue Collar' Users
- b. Monetising the Mobile Social Web
- Figure 5.2: BuzzCity Content Value Chain
- Figure 5.3: BuzzCity Advertising Value Chain
- ii. Case Study: trutap
- Figure 5.4: Multi-IM Conversations via the trutap Client.
- c. Exploring the Revenue Opportunities
- iii. bluepulse
- Figure 5.5: bluepulse Mobile Client.
- iv. ComVu PocketCaster
- Figure 5.6: ComVu's PocketCaster Offers One-button Live Video-Streaming.
- v. itsmy.com
- vi. Juice Wireless
- Figure 5.7: JuiceCaster's Mobile Client.
- vii. mig33
- viii. Mobicomp
- Figure 5.8: Active mTicker Architecture.
- ix. MyFoodPhone
- x. Peperoni Mobile & Internet Software GmbH
- Figure 5.9: Peperoni's Mobile Site Building Platform.
- xi. phling!
- xii. PixPulse
- xiii. Reporo
- xiv. twitter
- xv. VoxSurf
- 5.3.2 Mobile Search
- i. Case Study: JumpTap
- a. A Viable Search Alternative
- ii. Case Study: Yahoo! Go & oneSearch
- a. Matching the Web Search Experience
- iii. Case Study: mInfo
- a. Strength of Natural Language Search
- iv. Google and China Mobile
- v. m-Spatial
- a. On- & Off-Portal Search
- vi. Orascom & Onkosh
- vii. T-Mobile & Medio Systems
- Figure 5.10: Medio's ODP on T-Mobile.
- 5.3.3 LBS (Location-Based Services)
- Figure 5.11: Telmap's Two-Axis LBS System Based on Accuracy and Frequency
- i. Case Study: MobiLuck
- a. A People Radar
- ii. Ask.com
- iii. Buzzd & Helio
- iv. Garmin 'PeerPoints'
- v. loopt
- Figure 5.12: loopt Displays Buddies' Locations on a Map.
- vi. Networks In Motion (NIM)
- 5.3.4 Mobile IM (Instant Messaging)
- i. Case Study: IXI Mobile & Ogo
- Figure 5.13: Ogo Devices are Optimised to Enhance Web 2.0 Usability.
- a. The Upside Potential
- Table 5.1: The Upside Potential
- b. Mobile IM to Supersede SMS
- ii. Case Study: Miyowa
- Figure 5.14: An overview of the Miyowa Move Multimedia Platform Architecture
- ISVs Nurture D2C
- iii. Colibria
- Figure 5.15: The Colibria Elevate Platform.
- iv. Comverse
- v. eBuddy
- Figure 5.16: ebuddy Users by Region (Dec. 2007).
- vi. EQO
- a. Charging a Premium
- Figure 5.17: EQO Users by Region.
- vii. InceSoft
- viii. JiveTalk
- ix. Jumbuck
- x. MXit
- xi. OZ Communications
- xii. PICA
- xiii. QuickIM
- xiv. Tencent QQ
- xv. Danger
- 5.4 Portals and Other Players
- 5.4.1. AOL Mobile
- i. Portal Revamped
- ii. AIM (AOL Instant Messenger)
- 5.4.2. Google Mobile
- i. Google AdSense
- ii. Android
- iii. Google Talk
- 5.4.3. MSN & Windows Live for Windows Mobile
- i. Windows Live for Mobile Strategy
- ii. Windows Live Messenger
- 5.4.4. Yahoo! Mobile
- 6. Challenges, 2.0 Approaches & Service Enablers
- 6.1 Introduction
- 6.2 The Challenges
- 6.2.1 Mobile Technology Fragmentation
- i. Asynchronous (Web 2.0) vs. Synchronous (Web 1.0)
- ii. Need for Consistency
- iii. Trust Model
- 6.2.2 Privacy & Regulation
- i. EU Privacy Requirements
- ii. Censorship and Surveillance
- a. Not so World Wide Web
- iii. Security
- iv. Compliance
- a. Australia
- b. EC Directive Regulations 2002
- c. Location Data
- d. Privacy and Electronic Communications (EC Directive) Regulations 2003
- - Text, Picture and Video Messaging
- - Location Data
- 6.2.3 Social Networking/UGC
- i. Addressing Privacy
- a. Social Networking/UGC Compliance Guidelines
- 6.2.4 Mobile Advertising
- i. High Cost/Low Reach
- ii. Making it Relevant
- iii. Getting the Figures Right
- 6.2.5 Mobile Search
- Table 6.1: Mobile Phone Limitations Compared to PCs for Mobile Search
- i. Mobile Search Advertising
- ii. Moving Targets and Variables
- iii. Wisdom of Crowds
- 6.2.6 Location-Based Services (LBS)
- i. Potential to be Fulfilled
- ii. Navigation not Location
- 6.2.7 Mobile Instant Messaging
- Table 6.2: Number of Mobile Users who use Mobile IM Services (m). Regional Forecast 2008-2013.
- i. Route to Market
- ii. Service Positioning
- iii. User Interface (UI)
- 6.2.8 Value Chain Disruption
- Figure 6.1: Value Chain Disruption
- i. A Limited Window of Opportunity?
- Table 6.3: Mobile Web 2.0 Value Proposition
- 6.2.9 Walled or Open Gardens?
- 6.3 '2.0' Approaches
- 6.3.1 The Telco Advantage
- 6.3.2 Billing 2.0
- 6.3.3 Blending Mobile & Web via Messaging
- 6.3.4 Telco 2.0
- Figure 6.2: How to Move to Telco 2.0
- i. Network Mashups
- a. Connected Services Sandbox
- b. Connected Services Framework
- c. IP Multimedia Subsystem (IMS) & Service Delivery Platform (SDP)
- 6.3.5 Enterprise 2.0
- i. Enterprise Mobile IM
- ii. Software as a Service (SaaS) Mashups
- 6.4 Enablers
- 6.4.1 Aggregators/Brands and Direct to Consumer (D2C)
- i. Case Study: Bango
- a. Bango's Business
- ii. AdMob and iPhone
- iii. AIS and Celltick
- iv. Winksite
- 6.4.2 Platform Providers
- i. AdaptiveMobile
- Figure 6.3: AdaptiveMobile's Policy Control Framework
- ii. GetJar
- Figure 6.4: Application Monetisation Models.
- iii. GyPSii
- Table 6.4: GyPSii Service Platform Applications.
- Figure 6.5: GyPSii Platform Architecture.
- iv. InfoGin
- Table 6.5: Challenges in Mobile Web Delivery.
- v. ShoZu
- Figure 6.6: The ShoZu Mobile Phone Client can be Embedded or Downloaded.
- a. Built to be Interrupted
- b. Mobile Advertising Solution
- 6.4.3 Devices
- i. Impact on Value Chain
- ii. iPhone
- Figure 6.7 Apple iPhone - a Game-Changing Device?
- a. Market Progress
- b. Game-Changing?
- iii. Technology and User Interface (UI)
- a. Touch-Sensitive Displays
- Figure 6.8: LG Prada - an iPhone Rival?
- Figure 6.9: Nokia N95 Features a '2-Way Slide' Concept
- b.The Voice of Social Networking
- iv. UMPCs & MIDs
- Figure 6.10: Datawind's PocketSurfer2 Allows Browsing in Original HTML Layout.
- v. Case Study: Social Networking and Blackberry (Research In Motion)
- 7. Forecasts
- 7.1 Forecast Definitions and Methodology
- 7.1.1 Forecast Definitions
- 7.1.2 Forecast Methodology
- Figure: 7.1 Forecast Methodology.
- 7.2 The Global Market for Mobile Web 2.0
- Table 7.1: Percentage of Mobile Users who Use Mobile Internet Services. Regional Forecast 2008-2013
- Figure 7.2: Number of Mobile Internet Users (m). Regional Forecast 2008-2013
- 7.2.1 Market Drivers and Constraints
- i. Market Drivers
- a. Advertising
- Table 7.2: Market for Mobile Advertising ($bn) Global Forecast, 2008-2013
- Table 7.3: Advertising Categories in the Mobile Domain.
- - Mobile Marketing
- b. Anywhere, Anytime Accessibility
- c. Converging Worlds of Mobile & Web
- d. Changing User Behaviour
- e. Flat-Rate Data Pricing
- f. Increasing Mobile and 3G Penetration
- g. Improving End-User Experience
- h. New Revenue Opportunities
- i. Off-Portal Services
- j. Value-chain Disruption
- ii. Market Constraints
- a. Adjusting to New Partnerships & Business Models
- b. Channel Dominance
- - On Portal versus Off Portal/Direct to Consumer (D2C)
- c. Cost of Mobile Data Services
- d. Enterprise Sector
- e. Fear of Bit Pipe Scenario
- f. Industry Structure
- g. Lack of Metrics
- h. Privacy & Regulation
- i. Technology Fragmentation
- - Mobile IM & Silo Communities
- j. Further Market Constraints
- Table 7.4: Summary of Further Market Constraints.
- 7.2.2 Total Global Revenues for Mobile Web 2.0
- Figure 7.3: Total Global Revenues ($m) for Mobile Web 2.0 by Application, 2008-2013
- Table 7.5: Total Global Revenues ($m) for Mobile Web 2.0 by Application, 2008-2013
- Figure 7.4: Total Global Mobile Web 2.0 Revenues ($m), by Type (Service, Data & Advertising) . 2008-2013.
- Table 7.6: Total Global Mobile Web 2.0 Revenues ($m), by Type. 2008-2013.
- 7.3 Mobile Web 2.0 Product Sector Forecasts
- 7.3.1 SNS/UGC
- Figure 7.5: Total Social Networking Sites/User Generated Content Revenues ($m), by Type (Service, Data & Advertising) 2008-2013
- Table 7.7: Total Social Networking/UGC Revenues ($m), by Type, 2008-2013
- Figure 7.6: Total Social Networking/UGC Revenues ($m), by Region, 2008-2013
- Table 7.8: Total Social Networking/UGC Revenues ($m), by Region, 2008-2013
- 7.3.2 Mobile Search
- Figure 7.7: Total Mobile Search Revenues ($m), by Type, 2008-2013
- Table 7.9: Total Mobile Search Revenues ($m), by Type, 2008-2013
- Figure 7.8: Total Mobile Search Revenues ($m), by Region, 2008-2013
- Table 7.10: Total Mobile Search Revenues ($m), by Region, 2008-2013
- 7.3.3 Mobile IM
- Table 7.11: Number of Mobile Users (m) that Use Mobile Instant Messaging, Regional Forecast 2008-2013
- Figure 7.9: Total Mobile Instant Messaging Revenues ($m), by Revenue Type, 2008-2013
- Table 7.12: Total Mobile Instant Messaging Revenues ($m), by Revenue Type, 2008-2013
- Figure 7.10: Total Mobile Instant Messaging Revenues ($m), by Region, 2008-2013
- Table 7.13: Total Mobile Instant Messaging Revenues ($m), by Region, 2008-2013
- 7.4 Mobile Web 2.0 Regional Forecasts
- Figure 7.11: Total Revenues ($m) for Mobile Web 2.0, by Region, 2008-2013
- Table 7.14: Total Mobile Web 2.0 Revenues ($m), by Region, 2008-2013
- 7.4.1 North America
- Figure 7.12: North American Total Mobile Web 2.0 Revenues ($m), by Application, 2008-2013
- Table: 7.15: North American Total Mobile Web 2.0 Revenues ($m), by Application, 2008-2013
- 7.4.2 South America
- Figure 7.13: South American Total Mobile Web 2.0 Revenues ($m), by Application, 2008-2013
- Table 7.16: South American Total Mobile Web 2.0 Revenues ($m), by Application, 2008-2013
- 7.4.3 Western Europe
- Figure 7.14: Western European Total Mobile Web 2.0 Revenues ($m), by Application, 2008-2013
- Table 7.16: Western European Total Mobile Web 2.0 Revenues ($m), by Application, 2008-2013
- 7.4.4 Eastern Europe
- Figure 7.15: Eastern European Total Mobile Web 2.0 Revenues ($m), by Application, 2008-2013
- Table 7.18: Eastern European Total Mobile Web 2.0 Revenues ($m), by Application, 2008-2013
- 7.4.5 The Far East & China
- Figure 7.16: Far East &China Total Mobile Web 2.0 Revenues ($m), by Application, 2008-2013
- Table 7.19: Far East & China Total Mobile Web 2.0 Revenues ($m), by Application, 2008-2013
- 7.4.6 Indian Sub Continent
- Figure 7.17: Indian Sub Continent Total Mobile Web 2.0 Revenues ($m), by Application, 2008-2013
- Table 7.20: Indian Sub Continent Total Mobile Web 2.0 Revenues ($m), by Application, 2008-2013
- 7.4.7 Rest of Asia Pacific
- Figure 7.18: Rest of Asia Pacific Total Mobile Web 2.0 Revenues ($m), by Application, 2008-2013
- Table 7.21: Rest of Asia Pacific Total Mobile Web 2.0 Revenues ($m), by Application, 2008-2013
- 7.4.8 Africa & Middle East
- Figure 7.19: Africa & Middle East Total Mobile Web 2.0 Revenues ($m), by Application, 2008-2013
- Table 7.22: Africa & Middle East Total Mobile Web 2.0 Revenues ($m), by Application, 2008-2013
- 8. Conclusion & Recommendations
- 8.1 Conclusion
- Figure 8.1: Business Model Evolution
- 8.2 Recommendations
- 8.2.1 MNOs:
- i. Brand & Loyalty
- ii. Content Adaptation
- iii. Off-Deck Opportunity
- iv. Partnerships
- v. PC, Mobile & Web Integration
- vi. Policies
- vii. SWOT Analysis
- Table 8.1: MNO' SWOT Analysis
- 8.2.2 Other Members of the Value Chain
- Table 8.2: SWOT for Other Mobile Web 2.0 Players
- 8.3 Application Recommendations
- 8.3.1 Social Networking & User Generated Content (UGC)
- 8.3.2 Mobile Search
- Table 8.3: Search Engine User Interface Considerations.
- 8.3.3 Mobile IM
- Table 8.4: Mobile IM & Business Model Considerations for MNOs
- 8.3.4 LBS
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• U.S. Wireless Carrier Data Services 1Q08-1Q09 Vendor Analysis: QView Summary and Analysis
Published Aug 2008 by IDC
• Asia/Pacific (Excluding Japan) New Media Market Model Version 1.1
Published Aug 2008 by IDC
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