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Home > Consumer Products > Consumer Products & Retail > Entertainment
TV 2.0
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| Published Date:
February 2007
Published By:
IDATE
Page Count:
170
Order Code:
R221-164
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- 1. The shift to TV 2.0
- 1.1. What is a TV service, really?
- 1.1.1. Scope of report
- 1.1.2. TV services: as defined by IDATE
- 1.2. Online behaviour: current trends
- 1.3. What does Egocasting mean?
- 1.4. A selection of emblematic TV 2.0 initiatives
- 2. Are viewers ready for TV 2.0?
- 2.1. Media consumption structure
- 2.2. A new way of watching television
- 2.3. The Internet, still not entirely an entertainment medium
- 2.4. Willingness to pay for media services
- 3. What tools and technologies for TV 2.0?
- 3.1. Online TV/video viewing technologies and software
- 3.1.1. Principles of broadcasting video content on the Internet
- 3.1.2. Consumer Software
- 3.2. Advances in digital home networks
- 3.3. Internet offers for watching TV or video when on the move
- 4. A diverse online video offer
with little appeal
- 4.1. What type of content?
- 4.2. Which services?
- 4.2.1. Video search engines
- 4.2.2. WebTV and vlog directories
- 4.2.3. Viral video platforms
- 4.2.4. Video portals
- 4.2.5. Video download services
- 5. Redeployment and new approaches to advertising
- 5.1. What are the options for advertisers?
- 5.1.1. Gradual adoption of a new marketing model
- 5.1.2. Towards enhanced multi-platform communications
- 5.2. Trade-offs generally favouring Internet
- 5.2.1. The growing importance of Internet in advertising expenditure
- 5.2.2. Considerable growth potential in the short-to-medium term
- 5.3. The Internet: an increasingly efficient medium?
- 5.3.1. More precise measurement of the Internet audience
- 5.3.2. A wide range of new advertising formats
- 5.3.3. New tools for advertisers
- 6. Increased availability and appeal of programmes and services on the Web?
- 6.1. Changes to copyright and regulations governing the use of video content
- 6.1.1. The notion of copyright
- 6.1.2. Copyright at the heart of debates on the use of video content online
- 6.2. Progress made in DRM
- 6.2.1. More effective DRM technologies
- 6.2.2. Web users' gradual awareness of DRM technologies
- 6.3. The need to change media chronology
- 6.4. European Directive on audiovisual media
- 6.4.1. Revision of the TWF Directive
- 6.4.2. Two key points of the draft TWF Directive
- 7. Player strategies: choosing the right business model
- 7.1. Top Internet brands
- 7.1.1. Search engines: a means to become the essential point of entry for video content
- 7.1.2. Content aggregation in order to become a top destination
- 7.1.3. A popular haunt for user-generated content
- 7.2. TV's traditional players
- 7.2.1. Programme distribution
- 7.2.2. Incorporation of user-generated content
- 7.2.3. Content distributed via a plurality of mediums
- 7.3. Studios and production companies
- 7.3.1. The Internet: an additional source of revenue for rights holders
- 7.3.2. The Internet as a means of building up an independent brand image for production companies
- 7.4. Video distribution platforms (streaming or downloading)
- 7.4.1. An extensive offer from VOD platforms
- 7.4.2. An enriched offer from community sites
- 7.5. Telecoms operators and access providers
- 7.5.1. A shift towards TV on Internet?
- 7.5.2. A major role in the emergence of home networks
- 7.5.3. A certain desire to invest in content
- 7.6. The Press
- 7.6.1. The launch of WebTV
- 7.6.2. Incorporating user-generated video content
- 7.7. How will the market be organised as a whole?
- 7.7.1. How will players interact?
- 7.7.2. What options for business models?
- 7.7.3. What do the different players in the Television 2.0 market have to offer?
- 8. Conclusions: How can TV fit in to this new environment?
- 8.1. Review of some key trends
- 8.2. What are the conditions for the emergence of TV 2.0?
- 8.3. TV 2.0 development scenario
- 8.3.1. Basic data
- 8.3.2. Detailed presentation
- 8.4. Conclusions
List of tables
Table 1: P2P Reach
Table 2: Structure of media consumption in the United States, 2000-2006
Table 3: European use of new media
Table 4: Broadband Penetration in European Countries
Table 5: Penetration of P2P based on age
Table 6: Type of content downloaded via P2P
Table 7: Internet Usage - Watching TV and Listening to Music
Table 8: United States - May 2006 - Top 10 most visited video sites
Table 9: United States, Top 10 TV destinations on the Web
Table 10: United States, Top 5 destinations for downloading video and music from the Web
Table 11: "Cost" of the rising use of Internet by young people in Europe, in 2006
Table 12: Rise in revenues generated by the sale of content online in Western Europe between 2004 and 2009
Table 13: Leading Media Players
Table 14: Streaming Media Players - Unique Users (000) 2003-2006
Table 15: Video formats supported by the main Media Players
Table 16: Main multi-network file-sharing applications
Table 17: Main video RSS players
Table 18: Main consumer PVR software for the PC
Table 19: Digital home: main development models in the short-to-medium term
Table 20: Structure of offering, as listed by the Imvite guide (August 2006)
Table 21: Examples of vlog directories
Table 22: Examples of WebTV directories
Table 23: Review of a selection of video-sharing sites
Table 24: Comparison of the main movie-download services in the United States
Table 25: Main VOD offers on the Internet in France - June 2006
Table 26: Main VOD services on the Internet in Germany, the UK, Italy and Spain
Table 27: Comparative advertising advantages of different media
Table 28: Changes in worldwide ad-spend on the major media between 2004 and 2008
Table 29: Growth of advertising expenditure in Europe, 2005 to 2006
Table 30: Situation on the processes of transposition of European Directive 2001/29/EC in the 25 Member States
Table 31: Main suppliers of DRM systems
Table 32: Some initiatives in online audiovisual programming in the United States
Table 33: Some audiovisual programming initiatives on the Internet in the United States and Europe
Table 34: The predominant business models for financing online video content and services, by types of players
Table 35: Main strengths and weaknesses of the different types of players in the provision of video content and services online
Table 36: Legal texts on "Net Neutrality" currently under discussion in the United States
List of figures
Figure 1: Expansion of the blogosphere since 2003
Figure 2: From mass media to personal media
Figure 3: Characteristics of European media consumption during the day
Figure 4: French households' interest in VOD and SVOD
Figure 5: Shift in PVR user base in the United States
Figure 6: Types of real-time programmes watched in American households with a DVR, in 2004
Figure 7: Time spent by Europeans on Internet per week
Figure 8: French teenagers' Internet usage in 2006
Figure 9: Internet usages
Figure 10: Internet activities of Europeans in 2005
Figure 11: Posting of content on the Internet in France
Figure 12: Mix of P2P traffic volume by content category
Figure 13: Geographical origin of illegal downloads of TV programmes
Figure 14: American Internet users' awareness and usage of online video
Figure 15: Types of videos watched online in Europe
Figure 16: Types of videos watched online in the USA
Figure 17: "Cost" of the rising use of Internet in the United States, January 2006
Figure 18: United States - Quarterly spending on online content by category
Figure 19: United States - Annual spending on purchasing videos online
Figure 20: Europe - Propensity to pay, by content category available online
Figure 21: IP protocol usage between 1993 and 2006
Figure 22: The eDonkey Network traffic breakdown by format
Figure 23: FireAnt, video RSS aggregator specialising in vlogging
Figure 24: Freewire, streaming software using multicast
Figure 25: Veoh networks Internet TV approach
Figure 26: Dave.TV network cross-platform ecosystem
Figure 27: OMN's EPG
Figure 28: I'M's programme library
Figure 29: Rise in annual media server sales to 2010
Figure 30: How a DMA can be used in the home
Figure 31: Rate of French households' transition to the digital home
Figure 32: Penetration of digital media players with a hard drive in US households
Figure 33: United States: interest in new audiovisual equipment
Figure 34: The PMP from Aigo - MP-335 model
Figure 35: The Toshiba Gigabeat S portable Media Centre
Figure 36: United States: Penetration of the iPod by age group
Figure 37: How place-shifting works?
Figure 38: Home page of the Tioti.com portal
Figure 39: Home page of the PodShow video network
Figure 40: Illustration of Brand Entertainment strategy
Figure 41: Illustration of Media Hub strategy
Figure 42: Share of different media in worldwide advertising expenditure in 2005 and 2008
Figure 43: Changes in online advertising investment in the United States between 2002 and 2009
Figure 44: Comparative share of the main online advertising markets in 2005 United States, Europe and Japan
Figure 45: Changes in advertising expenditure in the United States, by media (for 2005)
Figure 46: Changes in online video advertising expenditure in the United States, between 2000 and 2009
Figure 47: Web users' interest in video content, by type of content
Figure 48: Awareness of DRM technologies in Europe
Figure 49: Consumers' acceptance of restrictions on usage
Figure 50: Changes in media chronology
Figure 51: Changing relationships between players in the media industry, between 2000/2001 and 2005/2006
Figure 52: Business positioning of the main players in the online video market
Figure 53: France, changes in time spent in front of the TV set when the home has a broadband connection
Figure 54: France, average weekly "screen-time" (in hours)
Figure 55: France, average weekly "screen-time", by age group
Figure 56: Projected cost to stream and store video content 2005-2015
Figure 57: Changes in the TV and Internet advertising market in the United States between 2001 and 2007
Figure 58: Scenario for TV 2.0: Structure of media consumption in 2015
Figure 59: Scenario for TV 2.0: Different media usages in 2015
Figure 60: Average TV ratings in 2015
Figure 61: Scenario for TV 2.0: Penetration of digital technologies in 2015
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