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Home > Communications > Wireless > Components/Equipment
Wireless Gaming Market
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- I. INTRODUCTION, METHODOLOGY & PRODUCT DEFINITIONS
- Study Reliability and Reporting Limitations
- Disclaimers
- Data Interpretation & Reporting Level
- Quantitative Techniques & Analytics
- Product Definitions and Scope of Study
- Messaging Based
- Browser/Web Based
- Downloadable
- II. EXECUTIVE SUMMARY
- 1. Industry Overview and Outlook
- Evolution of Wireless Gaming
- Factors Influencing Wireless Gaming Market
- Advancement in Technology
- Brand Endorsement
- Untapped Market
- Rise in Disposable Income
- Fashion and Attitudes
- Growth Constraints
- Pricing
- Distribution Challenges
- Fragmentation and Customization
- Quality of User Experience
- Trends & Issues
- Puzzles Enthrall Mobile Gamers
- Downloads Substitutes Subscription Fees for Handheld Games
- Growth of Mobile Phone based Casino Games
- Women: Major Contributors Towards Mobile Games’ Revenues
- Mobile Operators Targets Children
- Consolidation of Mobile Game Publishers
- Java-based Games
- Mobile 3D Games’ Surge
- High Appeal of 3G Phones with Color Games
- Branding and In-game Advertising
- Incompetent Network Quality - Glitch for Multiplayer Games
- Rapid Growth in the US and European Markets
- Carriers Emphasize on Quality of Games
- One-Time Downloads and Subscriptions
- Table 1: Global Market for Mobile Games (One-time Downloads and Subscriptions) - (2006): Percentage Breakdown of Revenues by Region - Asia-Pacific, Europe, North America, and Rest of World (includes corresponding graph/chart)
- Table 2: Global Mobile Games Market (2006): Percentage Breakdown of Revenues by Format - Downloads and Subscriptions (includes corresponding graph/chart)
- Global Market Analysis
- By Region/Country
- By Product Segment
- Messaging-based Mobile Games
- Browser/Web Based Mobile Games
- Downloadable Mobile Games
- 2. Product Overview
- Wireless Games
- Development Process of Mobile Games
- Mobile Game Development Vs Conventional Game Development
- Classification of Mobile Games
- Over-the-Air (OTA)
- Messaging Based
- Browser/Web Based
- Downloadable
- Embedded Games
- Handheld Game Console
- Progress of Handheld Game Consoles
- Nintendo Game Boy
- Sega Game Gear
- Neo-Geo Pocket
- WonderSwan Color
- Nokia N-Gage
- Sony PlayStation Portable (PSP)
- Technologies for Mobile Games
- Java
- BREW
- C++ Applications
- Classes of Mobile Games
- Single-user Games
- Multi-user Games
- Online Games
- Mobile Gaming - Genre Classification
- Action/Combat
- Adventure
- Arcade/Parlor
- Casino/Gambling
- Puzzles
- Sports
- Trivia
- 3. End-Use Market Analysis
- Distribution Dynamics
- Profile of Value Chain
- Mobile Gaming Value Chain
- Mobile Gaming - Pricing
- Technological Advancements
- Mobile Multiplayer Gaming
- Standardization
- Types of Mobile Game Technology Standards
- 4. Product Innovations/Introductions
- Motorola Introduces Mobile Gaming Phone in China
- Motorola Unveils Virtual Hypermart for Mobile Games in China
- Glu Mobile Unleashes 3D Alpha Wing
- Qualcomm Launches BREW Signature Solution for Gaming
- TIM and QUALCOMM Presents 3D Games
- Spin3 Introduces SpinLite™ Mobile Games
- Audi Presents Mobile Phone Game
- Glu Mobile Releases Monopoly Here & Now
- Glu Mobile Announces Sequel to Deer Hunter® Mobile
- Glu Mobile Launches Poker® Texas Hold'em for Mobile Phones
- Glu Mobile Releases Insaniquarium Deluxe in Europe
- Gameloft to Release 12 Mobile Games
- Gameloft Unveils Lumines™ Mobile
- Hands-On Releases New Game in Marvel Mobile Line
- HandyGames™ Unveils Spellboys
- HandyGames™ Releases Mobile Version of Ravensburger's Puzzle Game
- I-play Introduces My Dog
- Superscape Games Available on Cellular South
- Superscape and Vir2L Unveils Ducati® 3DExtreme
- I-play Releases Slyder™ in Asia and Europe
- Player X Rolls Out Miami Vice Mobile Game
- Siemens and UFA Unveils Master of Maya on Mobile Phones
- I-play Introduces 24™ Series on Mobile
- Nintendo Unveils Dark Secret
- Electronic Arts Introduces Air Hockey for Mobile Phones
- Superscape Introduces No Brainer 3D Mobile Game
- Electronic Arts Unveils Madden NFL 07 Mobile Game
- Superscape’s Callaway Golf Tour 06 for Rogers’ Customers
- Superscape Releases Games on nTELOS
- Superscape Launches Mobile Games on Cricket Network
- Superscape’s Mobile Games on Vodafone Network
- EA Mobile Romania Introduces Mobile Version of Tetris
- Nostromo Introduces New Garfield Game
- Superscape’s Games on Amp'd Mobile
- Guppy Games Releases Stick Fighter Fury on Hutch
- Verizon Wireless Presents CubeTrix and Crazyball Games
- Superscape Presents Mobile Games on Tata Network
- Indiagames Introduces Novel Mobile Game
- July Systems Introduces PlayOn! Subscription Service in the UK
- JAMDAT Releases Mobile Games
- I-play Releases Fall Line-up of Games
- Fathammer Unveils 3D Games for BREW® Solution
- Superscape Presents 3D Mobile Games on Taiwan Mobile Network
- BBC One Releases Games on Spooks Series
- Boost Mobile Launches GPS Games
- Nokia Introduces 3D Pool Game on Java-based Phones
- Buongiorno Presents Mobile Sahara Game to European Customers
- Nokia and SmarTone Releases Pocket Kingdom
- Nokia Builds Mobile Tycoon Game with Gamica
- ThumbPlay Releases Mobile Poker Game
- TV Commerce Unveils Mobile Phone Casino Games
- Superscape Releases 3D Titles on Orange
- Pixiem Launches Mobile Phone Tennis Game
- iFone Introduces Mobile Version of Lemmings
- Superscape Offers 3D Mobile Bowling Game for Telefonica Customers
- Chakra and Cybermedia Releases Mobile Games in Packs
- Glu Mobile Unveils Simulation Game - Blackjack Hustler
- Inbox Digital Rolls Out Mobile Phone Games
- Nokia Releases Multiplayer Casual Games
- Superscape Releases Additional Titles on O2 Games Arcade
- MobileGamingNow Introduces Gaming System
- SEGA® of America Releases Sonic The Hedgehog®
- Ladbrokes Introduces Mobile Casino Games
- Electronic Arts Releases Need for Speed™ Most Wanted on Mobile
- Superscape Launches Ivan Ironman Stewart on 3 Network
- Superscape Games Available on Telstra Network
- Artificial Life Introduces Virtual Girlfriend
- ROK Brings in Mobile Lotto Game to China
- 5. Recent Industry Activity
- Vivendi Universal Seals Pact with QUALCOMM
- Glu Mobile Acquires iFone
- Hurray! Strikes a Deal with Magma
- Diamond I’s Association with Real Video Gaming
- Airtel’s Strategic Tie-up with Walt Disney
- ALONG Mobile Collaborates with Digital-Red
- Namco Networks’ Strategic Partnership with G-Mode
- ALONG Mobile’s Association with HI Corporation
- Esmertec Invests in Javaground
- Sennari Signs Partnership Agreement with Hasbro
- JoWooD Surges into Mobile Phone Game Market
- Pixiem Signs Licensing Agreement with Yamaha
- Diamond I Acquires Touchdev
- Capcom Takes Over Cosmic Infinity
- Commodore Gaming Selects Telcogames as Distribution Partner
- Telcogames Takes Over Fathammer
- Glu Mobile’s Association with Sony
- Gameloft Signs Agreement with Viacom
- Partnership Between Glu Mobile and Microsoft
- Glu Mobile Collaborates with Encore
- Distribution Agreement Between Gameloft and Hutch
- Gameloft Seals Distribution Pact with NTT DoCoMo
- Player X Distributes Codemasters’ Games
- Gameloft Signs Licensing Agreement with Sony Pictures Digital
- IN-FUSIO Creates Two Separate Divisions
- Mobile Scope Collaborates with Capcom
- Ozura Mobile’s Association with Media Gateway
- Player X Collaborates with FremantleMedia
- Electronic Art’s Partnership with Indiagames
- Alliance Between Nokia and Electronic Arts
- Nokia’s Relationship with Gameloft
- Player X Acquires License for Scalextric
- Electronic Arts Acquires JAMDAT Mobile
- Proximus Extends Partnership with End2End
- RealNetworks® Acquires Mr. Goodliving™
- Fathammer Signs Agreement with SK Telecom
- IMImobile Signs Agreement with Terraplay
- Summus and Mattel Collaborate to Offer Wireless Games
- Glu Mobile Collaborates with PlayFirst™
- Interactive Games Establishes Cell Phone Gaming Division
- Mobile Media Collaborates with SmarTone
- Orange Expands its Line of Java Games in Romania
- Alcatel Signs Agreement with TMN
- Selatra Strikes Deal with Jumbuck
- Sun Microsystems Associates with Bango
- Blue Star Bags T-Mobile’s Mobile Game Contract
- Artificial Life Expands Operations
- Player X’s Licensing Agreement with FremantleMedia Licensing Worldwide
- Fathammer’s Agreement with KTF in Korea
- eMax Alive Opens Mobile Division
- Electronic Game Card Sets up Mobile Game Division
- Mediaplazza Signs Distribution Contract with Mforma
- Kiloo’s Collaboration with LEGO
- Partnership Between Gameloft and Boost Mobile
- Carphone Warehouse Distributes Telcogames
- Electronic Art’s Association with Qualcomm
- SK Telecom Invests in Creation of 3D Mobile Games
- Twentieth Century Fox Signs Deal with Sorrent
- Artificial Life Seals Pact with Sanrio Taiwan
- JAMDAT Acquires Blue Lava
- Oberon Media Takes Over Cmate
- Walt Disney Takes Over Living Mobile
- International Synergy Acquires Main Glory
- FTS Wireless Attains Stake in Maxim Software
- Motricity Takes Over M7 Networks
- Mobile Media Acquires MindX
- Superscape Acquires Penultimate
- IN-FUSIO’s Partnership with O2
- Win Win Takes Over Pixiem
- Kayak Interactive Acquires Synergenix
- Glu Mobile Signs Partnership Agreement with International Rights Management
- Eurocom Divests EuroFun
- IN-FUSIO Takes Over Thumbworks
- I-play Takes Over Ditto
- Finesse Acquires Kuju Wireless Publishing
- IN-FUSIO Extends Partnership with Microsoft
- THQ Wireless Signs Agreement with MLBAM
- THQ Wireless’ Publishing Agreement with Mikoishi
- Superscape Signs Distribution Agreement with SmarTone
- Electronic Art’s Mobile Gaming Partnership with Vodafone
- TOM Online Acquires Major Stake in Indiagames
- 6. Focus on Select Global Players
- Electronic Arts, Inc. (USA)
- Gameloft SA (France)
- Glu Mobile (USA)
- Hands-On Mobile, Inc. (USA)
- HandyGames™ (Germany)
- IN-FUSIO Group (France)
- I-play (The United Kingdom)
- Kuju Entertainment Ltd. (The United Kingdom)
- KT Freetel Co. , Ltd. (Korea)
- Motorola, Inc. (USA)
- NTT DoCoMo, Inc. (Japan)
- O2 Plc (The United Kingdom)
- Player X (The United Kingdom)
- SEGA of America, Inc. (USA)
- Sony Pictures Digital, Inc. (USA)
- Superscape Group Plc (The United Kingdom)
- Vodafone Group Plc (The United Kingdom)
- 7. Global Market Perspective
- Table 3: World Recent Past, Current & Future Analysis for Wireless Gaming by Geographic Region - USA, Japan, Europe, and Rest of World Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2001 through 2010 (includes corresponding graph/chart)
- Table 4: World 10-Year Perspective for Wireless Gaming by Geographic Region - Percentage Breakdown of Dollar Sales for USA, Japan, Europe, and Rest of World Markets for Years 2001, 2006, and 2010 (includes corresponding graph/chart)
- Table 5: World Recent Past, Current & Future Analysis for Messaging Based Wireless Games by Geographic Region - USA, Japan, Europe, and Rest of World Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2001 through 2010 (includes corresponding graph/chart)
- Table 6: World 10-Year Perspective for Messaging Based Wireless Games by Geographic Region - Percentage Breakdown of Dollar Sales for USA, Japan, Europe, and Rest of World Markets for Years 2001, 2006, and 2010 (includes corresponding graph/ chart)
- Table 7: World Recent Past, Current & Future Analysis for Browser/Web Based Wireless Games by Geographic Region - USA, Japan, Europe, and Rest of World Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2001 through 2010 (includes corresponding graph/chart)
- Table 8: World 10-Year Perspective for Browser/Web Based Wireless Games by Geographic Region - Percentage Breakdown of Dollar Sales for USA, Japan, Europe, and Rest of World Markets for Years 2001, 2006, and 2010 (includes corresponding graph/ chart)
- Table 9: World Recent Past, Current & Future Analysis for Downloadable Wireless Games by Geographic Region - USA, Japan, Europe, and Rest of World Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2001 through 2010 (includes corresponding graph/chart)
- Table 10: World 10-Year Perspective for Downloadable Wireless Games by Geographic Region - Percentage Breakdown of Dollar Sales for USA, Japan, Europe, and Rest of World Markets for Years 2001, 2006, and 2010 (includes corresponding graph/ chart)
- III. MARKET
- 1. The United States
- A. Market Analysis
- Current & Future Analysis
- Upsurge in Mobile Game Downloads
- Table 11: US Mobile Games Market (Q1, 2006): Percentage Breakdown of Revenues for Major Mobile Game Publishers - EA Mobile, I-play, Gameloft, Namco, Hands-On Mobile, Glu Mobile, and Others (includes corresponding graph/chart)
- Table 12: US Mobile Games Market (2005): Downloads as a Percentage Breakdown of Total Revenues for Select Mobile Game Publishers - JAMDAT, Glu Mobile, Mforma, Sony Pictures Mobile, and THQ Wireless (includes corresponding graph/ chart)
- Table 13: US Mobile Games Market (2005): Percentage Breakdown of Revenues by Mobile Game Genre - Puzzle/ Strategy, Sports/Racing, Action/Adventure, Card/Casino, Classic/Arcade, and Others (includes corresponding graph/ chart)
- Women - Valuable Customers
- Table 14: US Market for Mobile Games (Q1, 2006): Percentage Breakdown of Revenue Generated by Women and Men by Game Genre - Trivia, Puzzle, Casino, Action, Arcade, and Sports (includes corresponding graph/chart)
- Product Launches/Developments
- Strategic Corporate Developments
- Key Players
- Electronic Arts, Inc.
- Glu Mobile
- Hands-On Mobile, Inc.
- Motorola, Inc.
- SEGA of America, Inc.
- Sony Pictures Digital, Inc.
- B. Market Analytics
- Table 15: US Recent Past, Current & Future Analysis for Wireless Gaming by Product Segment - Messaging Based, Browser/Web Based, and Downloadable Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2001 through 2010 (includes corresponding graph/chart)
- Table 16: US 10-Year Perspective for Wireless Gaming by Product Segment - Percentage Breakdown of Dollar Sales for Messaging Based, Browser/Web Based, and Downloadable Markets for Years 2001, 2006, and 2010 (includes corresponding graph/chart)
- 2. Japan
- A. Market Analysis
- Current & Future Analysis
- Shift in Interests
- Product Launch
- Strategic Corporate Development
- Key Player
- NTT DoCoMo, Inc.
- B. Market Analytics
- Table 17: Japanese Recent Past, Current & Future Analysis for Wireless Gaming by Product Segment - Messaging Based, Browser/Web Based, and Downloadable Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2001 through 2010 (includes corresponding graph/chart)
- Table 18: Japanese 10-Year Perspective for Wireless Gaming by Product Segment - Percentage Breakdown of Dollar Sales for Messaging Based, Browser/Web Based, and Downloadable Markets for Years 2001, 2006, and 2010 (includes corresponding graph/chart)
- 3. Europe
- A. Market Analysis
- Current & Future Analysis
- Wireless Gaming Market - On Growth Path
- Focus on Select Markets
- France
- Wireless Gaming Market
- Russia
- Mobile Gaming Market
- The United Kingdom
- A Potential Mobile Gaming Market
- Table 19: Mobile Games Market in the UK (Q2, 2006): Percentage of Mobile Game Penetration Among 3G Subscribers by Game Genre - Puzzle/Strategy, Retro/ Arcade, Action/Adventure, Card/Casino, Trivia/Word, and Sports/Racing (includes corresponding graph/chart)
- Product Launches/Developments
- Strategic Corporate Developments
- Key Players
- Gameloft SA (France)
- HandyGames™ (Germany)
- IN-FUSIO Group (France)
- I-play (The United Kingdom)
- Kuju Entertainment Ltd. (The United Kingdom)
- O2 Plc (The United Kingdom)
- Player X (The United Kingdom)
- Superscape Group Plc (The United Kingdom)
- Vodafone Group Plc (The United Kingdom)
- B. Market Analytics
- Table 20: European Recent Past, Current & Future Analysis for Wireless Gaming by Product Segment - Messaging Based, Browser/Web Based, and Downloadable Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2001 through 2010
- Table 21: European 10-Year Perspective for Wireless Gaming by Product Segment - Percentage Breakdown of Dollar Sales for Messaging Based, Browser/Web Based, and Downloadable Markets for 2001, 2006, and 2010
- 4. Rest of World
- A. Market Analysis
- Current & Future Analysis
- Focus on Select Markets
- China
- Technology Drives Chinese Mobile Gaming Market
- India
- Growing Interest for Mobile Games
- South Korea
- One of the Major Global Markets
- Product Launches/Developments
- Strategic Corporate Developments
- Key Player
- KT Freetel Co. , Ltd. (South Korea)
- B. Market Analytics
- Table 22: Rest of World Recent Past, Current & Future Analysis for Wireless Gaming by Product Segment - Messaging Based, Browser/Web Based, and Downloadable Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2001 through 2010 (includes corresponding graph/chart)
- Table 23: Rest of World 10-Year Perspective for Wireless Gaming by Product Segment - Percentage Breakdown of Dollar Sales for Messaging Based, Browser/Web Based, and Downloadable Markets for 2001, 2006, and 2010 (includes corresponding graph/chart)
- IV. COMPETITION
- 1. AirG (Canada)
- 2. ALONG Mobile Technologies, Inc. (China)
- Table 24: Annual Sales Analysis: 2006 Vs. 2005 (In US$ million)
- Table 25: Annual Sales Analysis by Product: 2006 Vs. 2005 (In US$ million)
- 3. Amiga, Inc. (USA)
- 4. Artificial Life, Inc. (Hong Kong)
- 5. BBC One (UK)
- 6. Bharti Airtel Ltd. (India)
- Table 26: Nine Months Sales Analysis: 2006 Vs. 2005 (Nine Months Ended, December) (In INR billion)
- Table 27: Nine Months Sales Analysis by Quarter: 2006 Vs. 2005 (Nine Months Ended, December) (In INR billion)
- 7. Blue Star Mobile Group PLC (UK)
- Table 28: Annual Sales Analysis: 2006 Vs. 2005 (In £ million)
- 8. Boost Mobile LLC (USA)
- 9. Buongiorno Vitaminic SpA (Italy)
- Table 29: Annual Sales Analysis: 2004-2006 (In million)
- Table 30: Annual Sales Analysis by Quarter: 2006 Vs. 2005 (In million)
- 10. Capcom Co. , Ltd. (Japan)
- Table 31: Nine Months Sales Analysis: 2007 Vs. 2006 (Nine Months Ended, December) (In ¥ million)
- Table 32: Nine Months Sales Analysis by Segment: 2007 Vs. 2006 (Nine Months Ended, December) (In ¥ million)
- Table 33: Annual Sales Analysis: 2004-2006 (In ¥ million)
- Table 34: Annual Sales Analysis by Segment: 2005 Vs. 2004 (In ¥ million)
- Table 35: Annual Sales Analysis by Geographic Region: 2005 Vs. 2004 (In ¥ million)
- Capcom Interactive, Inc. (USA)
- Cosmic Infinity, Inc. (USA)
- 11. Chakra Interactive Pvt. , Ltd. (India)
- 12. Com2us Corporation (Korea)
- 13. Commodore Gaming (The Netherlands)
- 14. Conditor, Inc. (USA)
- 15. Diamond I, Inc. (USA)
- 16. Digital Chocolate, Inc. (USA)
- 17. Distinctive Developments Limited (UK)
- 18. Electronic Arts, Inc. (USA)
- Table 36: Market Share Analysis by Product Segment: 2007 Vs. 2006 (Nine Months Ended, December) (% Breakdown of Value Sales)
- Table 37: Market Share Analysis by Geographic Region: 2007 Vs. 2006 (Nine Months Ended, December) (% Breakdown of Value Sales)
- Table 38: Market Share Analysis by Product Segment: 2006 Vs. 2005 (% Breakdown of Value Sales)
- Table 39: Market Share Analysis by Geographic Region: 2006 Vs. 2005 (% Breakdown of Value Sales)
- Table 40: Nine Months Sales Analysis: 2007 Vs. 2006 (Nine Months Ended, December) (In US$ million)
- Table 41: Nine Months Sales Analysis by Quarter: 2007 Vs. 2006 (Nine Months Ended, December) (In US$ million)
- Table 42: Nine Months Sales Analysis by Product Segment: 2007 Vs. 2006 (Nine Months Ended, December) (In US$ million)
- Table 43: Nine Months Sales Analysis by Geographic Region: 2007 Vs. 2006 (Nine Months Ended, December) (In US$ million)
- Table 44: Annual Sales Analysis: 2004-2006 (In US$ million)
- Table 45: Annual Sales Analysis by Quarter: 2006 Vs. 2005 (In US$ million)
- Table 46: Annual Sales Analysis by Product Segment: 2006 Vs. 2005 (In US$ million)
- Table 47: Annual Sales Analysis by Geographic Region: 2006 Vs. 2005 (In US$ million)
- Table48 : Annual Sales Analysis by Quarter: 2005 Vs. 2004 (In US$ million)
- Table 49: Annual Sales Analysis by Product Segment: 2005 Vs. 2004 (In US$ million)
- Table 50: Annual Sales Analysis by Geographic Region: 2005 Vs. 2004 (In US$ million)
- EA Mobile, Inc. (USA)
- EA Mobile Romania (Romania)
- 19. eMax Alive Worldwide, Inc. (USA)
- 20. Enorbus Technologies (China)
- 21. Eurocom Corporation (Canada)
- 22. Fathammer (Finland)
- 23. Finesse Mobile Ltd. (UK)
- 24. First Star Software, Inc. (USA)
- 25. FremantleMedia Ltd. (UK)
- 26. FTS Wireless, Inc. (USA)
- 27. Gameloft SA (France)
- Table 51: Annual Sales Analysis: 2006 Vs. 2005 (In million)
- Gameloft (USA)
- 28. GenPlay Games, Inc. (USA)
- 29. Glu Mobile, Inc. (USA)
- 30. Guppy Games™, Inc. (USA)
- 31. Handango, Inc. (USA)
- 32. Hands-On Mobile (USA)
- 33. HandyGames™ GmbH (Germany)
- 34. Hi2 Limited (UK)
- 35. Hipntasty, Inc. (USA)
- 36. Hurray Holding Co. , Ltd. (China)
- Table 52: Annual Sales Analysis: 2006 Vs. 2005 (In US$ million)
- Table 53: Annual Sales Analysis by Business Segment: 2006 Vs. 2005 (In US$ million)
- 37. IDG Entertainment (USA)
- 38. Inbox Digital (UK)
- 39. Indiagames Ltd. (India)
- 40. Infogrames Entertainment SA (France)
- Table 54: First Quarter Sales Analysis: 2007 Vs. 2006 (In million)
- Table 55: Annual Sales Analysis: 2006 Vs. 2005 (In million)
- Table 56: Annual Sales Analysis by Quarter: 2006 Vs. 2005 (In million)
- Atari, Inc. (USA)
- Table 57: Nine Months Sales Analysis: 2007 Vs. 2006 (Nine Months Ended, December) (In US$ million)
- Table 58: Nine Months Sales Analysis by Segment: 2007 Vs. 2006 (Nine Months Ended, December) (In US$ million)
- Table 59: Annual Sales Analysis: 2006 Vs. 2005 (In US$ million)
- Table 60: Annual Sales Analysis by Segment: 2006 Vs. 2005 (In US$ million)
- 41. InfoSpace, Inc. (USA)
- Table 61: Market Share Analysis by Segment: 2004-2006 (% Breakdown of Value Sales)
- Table 62: Annual Sales Analysis: 2006 Vs. 2005 (In US$ million)
- Table 63: Annual Sales Analysis by Business Segment: 2006 Vs. 2005 (In US$ million)
- Table 64: Annual Sales Analysis by Geographic Region: 2006 Vs. 2005 (In US$ million)
- 42. In-Fusio Group (France)
- 43. Innovative Softwares (India)
- Innovative Games (India)
- 44. Interactive Games, Inc. (USA)
- Table 65: Annual Sales Analysis: 2006 Vs. 2005 (In US$ thousands)
- 45. I-Play (UK)
- 46. Kerbyware (Ireland)
- 47. Kiloo ApS (Denmark)
- 48. KT Freetel Co. , Ltd. (South Korea)
- 49. Kuju Entertainment Ltd. (UK)
- 50. Ladbrokes eGaming (UK)
- 51. Lambent Technologies Pvt. , Ltd. (India)
- 52. Living Mobile GmbH (Germany)
- 53. Mattel, Inc. (USA)
- Table 66: Annual Sales Analysis: 2004-2006 (In US$ billion)
- Table 67: Annual Sales Analysis by Quarter: 2006 Vs. 2005 (In US$ billion)
- Table 68: Annual Sales Analysis by Quarter: 2005 Vs. 2004 (In US$ billion)
- Table 69: Annual Sales Analysis by Segment: 2005 Vs. 2004 (In US$ billion)
- Table 70: Annual Sales Analysis by Geographic Region: 2005 Vs. 2004 (In US$ billion)
- 54. Mauj People Infocom Pvt. , Ltd. (India)
- 55. Maxim Software Srl (Romania)
- 56. Mobliss, Inc. (USA)
- 57. Motricity, Inc. (USA)
- 58. Motorola, Inc. (USA)
- Table 71: Market Share by Segment: 2005 (% Breakdown for Value Sales)
- Table 72: Market Share Analysis by Geographic region: 2005 Vs. 2004 (% Breakdown for Value Sales)
- Table 73: Nine Months Sales Analysis: 2006 Vs. 2005 (Nine Months Ended, September) (In US$ million)
- Table 74: Nine Months Sales Analysis by Segment: 2006 Vs. 2005 (Nine Months Ended, September) (In US$ million)
- Table 75: Annual Sales Analysis: 2005 Vs. 2004 (In US$ million)
- Table 76: Annual Sales Analysis by Segment: 2005 Vs. 2004 (In US$ million)
- Table 77: Annual Sales Analysis by Geographic Region: 2005 Vs. 2004 (In US$ million)
- 59. Namco Networks America, Inc. (USA)
- 60. Nintendo Co. , Ltd. (Japan)
- Table 78: Annual Sales Analysis: 2004-2006 (In ¥ million)
- Table 79: Annual Sales Analysis by Geographic Region: 2006 Vs. 2005 (In ¥ million)
- Table 80: Annual Sales Analysis by Geographic Region: 2005 Vs. 2004 (In ¥ million)
- 61. Nokia Corporation (Finland)
- Table 81: Market Share Analysis by Geographic Region: 2005 Vs. 2004 (% Breakdown for Value Sales)
- Table 82: Nine Months Sales Analysis: 2006 Vs. 2005 (Nine Months Ended, September) (In million)
- Table 83: Annual Sales Analysis: 2005 Vs. 2004 (In million)
- Table 84: Annual Sales Analysis by Segment: 2005 Vs. 2004 (In million)
- Table 85: Annual Sales Analysis by Geographic Region: 2005 Vs. 2004 (In million)
- 62. Nostromo ICT Sro (Czech Republic)
- 63. NTT Docomo (Japan)
- Table 86: Annual Sales Analysis: 2004-2006 (In ¥ billion)
- Table 87: Annual Sales Analysis by Business Segment: 2006 Vs. 2005 (In ¥ billion)
- Table 88: Annual Sales Analysis by Business Segment: 2005 Vs. 2004 (In ¥ billion)
- 64. O2 PLC (UK)
- 65. Oberon Media, Inc. (USA)
- Blaze (USA)
- 66. Octane Technologies, Inc. (USA)
- 67. Orange SA (UK)
- Orange Romania (Romania)
- 68. Ozura Mobile (Singapore)
- 69. Palm, Inc. (USA)
- Table 89: Half Yearly Sales Analysis: 2007 Vs. 2006 (InUS$ million)
- Table 90: Annual Sales Analysis: 2004-2006 (In US$ million)
- Table 91: Annual Sales Analysis by Geographic Region: 2005 Vs. 2004 (In US$ million)
- 70. Penultimate, Inc. (USA)
- 71. Player X (UK)
- 72. PlayWizard Co. , Ltd. (Thailand)
- 73. Qualcomm, Inc. (USA)
- Table 92: Annual Sales Analysis: 2006 Vs. 2005 (In US$ million)
- Table 93: Annual Sales Analysis by Business Segment: 2006 Vs. 2005 (In US$ million)
- Table 94: Annual Sales Analysis by Geographic Region: 2006 Vs. 2005 (In US$ million)
- 74. Real Video Gaming, Inc. (USA)
- 75. RealNetworks, Inc. (USA)
- Table 95: Market Share Analysis by Segment: 2004-2006 (% Breakdown of Value Sales)
- Table 96: Annual Sales Analysis: 2004-2006 (In US$ million)
- Table 97: Annual Sales Analysis by Quarter: 2006 Vs. 2005 (In US$ million)
- Table 98: Annual Sales Analysis by Segment: 2006 Vs. 2005 (In US$ million)
- Table 99: Annual Sales Analysis by Geographic Region: 2006 Vs. 2005 (In US$ million)
- Table 100: Annual Sales Analysis by Quarter: 2005 Vs. 2004 (In US$ million)
- Table 101: Annual Sales Analysis by Segment: 2005 Vs. 2004 (In US$ million)
- Table 102: Annual Sales Analysis by Geographic Region: 2005 Vs. 2004 (In US$ million)
- Mr. Goodliving™ Ltd. (Finland)
- 76. ROK Corporation (USA)
- 77. Sega Corporation (Japan)
- Sega Of America, Inc. (USA)
- 78. Segue Development LLC (USA)
- 79. Siemens Communications Group (Germany)
- 80. SKJ Technologies (India)
- 81. Smackall. com - Blitz Technology Solutions (India)
- 82. Softex Digital Pvt. , Ltd. (India)
- 83. Sona Mobile, Inc. (USA)
- 84. Sony Pictures Digital, Inc. (USA)
- 85. Sun Microsystems, Inc. (USA)
- Table 103: Market Share Analysis by Segment: 2007 Vs. 2006 (Q1) (% Breakdown of Value Sales)
- Table 104: Market Share Analysis by Geographic Region: 2007 Vs. 2006 (Q1) (% Breakdown of Value Sales)
- Table 105: Market Share Analysis by Segment: 2004-2006 (% Breakdown of Value Sales)
- Table 106: Market Share Analysis by Geographic Region: 2004-2006 (% Breakdown of Value Sales)
- Table 107: First Quarter Sales Analysis: 2007 Vs. 2006 (In US$ million)
- Table 108: Annual Sales Analysis: 2006 Vs. 2005 (In US$ million)
- Table 109: Annual Sales Analysis by Segment: 2006 Vs. 2005 (In US$ million)
- Table 110: Annual Sales Analysis by Geographic Region: 2006 Vs. 2005 (In US$ million)
- 86. Super Happy Fun Fun, Inc. (USA)
- 87. Superscape Group PLC (UK)
- Table 111: Market Share by Geographic Region: 2006 (% Breakdown of Value Sales)
- Table 112: Annual Sales Analysis: 2006 Vs 2005 (In £ million)
- Table 113: Annual Sales Analysis by Geographic Region: 2006 Vs 2005 (In £ million)
- 88. Tech Mahindra (Americas), Inc. (USA)
- 89. TELUS Mobility (Canada)
- 90. The Mobile Media Company AS (Norway)
- 91. THQ Wireless (USA)
- 92. TV Commerce Holdings PLC (UK)
- 93. Universomo (Finland)
- 94. Vivendi Universal Games, Inc. (USA)
- 95. Vodafone Group PLC (UK)
- Table 114: Market Share by Geographic Region: 2006 (% Breakdown of Value Sales)
- Table 115: Annual Sales Analysis: 2006 Vs. 2005 (In £ billion)
- Table 116: Annual Sales Analysis by Segment: 2006 Vs. 2005 (In £ billion)
- Verizon Wireless (USA)
- Table 117: Annual Sales Analysis: 2005 Vs. 2004 (In US$ billion)
- 96. West of Pluto Software (USA)
- 97. WinWin Gaming, Inc. (USA)
- Table 118: Half Yearly Sales Analysis: 2006 Vs. 2005 (H1) (In US$ thousands)
- Table 119: Half Yearly Sales Analysis by Segment: 2006 Vs. 2005 (H1) (In US$ thousands)
- Table 120: Annual Sales Analysis: 2005 Vs. 2004 (In US$ thousands)
- Table 121: Annual Sales Analysis by Segment: 2005 Vs. 2004 (In US$ thousands)
- Pixiem, Inc. (USA)
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