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Home  > Communications  >  Wireless  >  Components/Equipment

Wireless Gaming Market


Published Date: June 2007
Published By: Global Industry Analysts
Page Count: 455
Order Code: R263-3059
 
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I. INTRODUCTION, METHODOLOGY & PRODUCT DEFINITIONS
Study Reliability and Reporting Limitations
Disclaimers
Data Interpretation & Reporting Level
Quantitative Techniques & Analytics
Product Definitions and Scope of Study
Messaging Based
Browser/Web Based
Downloadable
II. EXECUTIVE SUMMARY
1. Industry Overview and Outlook
Evolution of Wireless Gaming
Factors Influencing Wireless Gaming Market
Advancement in Technology
Brand Endorsement
Untapped Market
Rise in Disposable Income
Fashion and Attitudes
Growth Constraints
Pricing
Distribution Challenges
Fragmentation and Customization
Quality of User Experience
Trends & Issues
Puzzles Enthrall Mobile Gamers
Downloads Substitutes Subscription Fees for Handheld Games
Growth of Mobile Phone based Casino Games
Women: Major Contributors Towards Mobile Games’ Revenues
Mobile Operators Targets Children
Consolidation of Mobile Game Publishers
Java-based Games
Mobile 3D Games’ Surge
High Appeal of 3G Phones with Color Games
Branding and In-game Advertising
Incompetent Network Quality - Glitch for Multiplayer Games
Rapid Growth in the US and European Markets
Carriers Emphasize on Quality of Games
One-Time Downloads and Subscriptions
Table 1: Global Market for Mobile Games (One-time Downloads and Subscriptions) - (2006): Percentage Breakdown of Revenues by Region - Asia-Pacific, Europe, North America, and Rest of World (includes corresponding graph/chart)


Table 2: Global Mobile Games Market (2006): Percentage Breakdown of Revenues by Format - Downloads and Subscriptions (includes corresponding graph/chart)
Global Market Analysis
By Region/Country
By Product Segment
Messaging-based Mobile Games
Browser/Web Based Mobile Games
Downloadable Mobile Games
2. Product Overview
Wireless Games
Development Process of Mobile Games
Mobile Game Development Vs Conventional Game Development
Classification of Mobile Games
Over-the-Air (OTA)
Messaging Based
Browser/Web Based
Downloadable
Embedded Games
Handheld Game Console
Progress of Handheld Game Consoles
Nintendo Game Boy
Sega Game Gear
Neo-Geo Pocket
WonderSwan Color
Nokia N-Gage
Sony PlayStation Portable (PSP)
Technologies for Mobile Games
Java
BREW
C++ Applications
Classes of Mobile Games
Single-user Games
Multi-user Games
Online Games
Mobile Gaming - Genre Classification
Action/Combat
Adventure
Arcade/Parlor
Casino/Gambling
Puzzles
Sports
Trivia
3. End-Use Market Analysis
Distribution Dynamics
Profile of Value Chain
Mobile Gaming Value Chain
Mobile Gaming - Pricing
Technological Advancements
Mobile Multiplayer Gaming
Standardization
Types of Mobile Game Technology Standards
4. Product Innovations/Introductions
Motorola Introduces Mobile Gaming Phone in China
Motorola Unveils Virtual Hypermart for Mobile Games in China
Glu Mobile Unleashes 3D Alpha Wing
Qualcomm Launches BREW Signature Solution for Gaming
TIM and QUALCOMM Presents 3D Games
Spin3 Introduces SpinLite™ Mobile Games
Audi Presents Mobile Phone Game
Glu Mobile Releases Monopoly Here & Now
Glu Mobile Announces Sequel to Deer Hunter® Mobile
Glu Mobile Launches Poker® Texas Hold'em for Mobile Phones
Glu Mobile Releases Insaniquarium Deluxe in Europe
Gameloft to Release 12 Mobile Games
Gameloft Unveils Lumines™ Mobile
Hands-On Releases New Game in Marvel Mobile Line
HandyGames™ Unveils Spellboys
HandyGames™ Releases Mobile Version of Ravensburger's Puzzle Game
I-play Introduces My Dog
Superscape Games Available on Cellular South
Superscape and Vir2L Unveils Ducati® 3DExtreme
I-play Releases Slyder™ in Asia and Europe
Player X Rolls Out Miami Vice Mobile Game
Siemens and UFA Unveils Master of Maya on Mobile Phones
I-play Introduces 24™ Series on Mobile
Nintendo Unveils Dark Secret
Electronic Arts Introduces Air Hockey for Mobile Phones
Superscape Introduces No Brainer 3D Mobile Game
Electronic Arts Unveils Madden NFL 07 Mobile Game
Superscape’s Callaway Golf Tour 06 for Rogers’ Customers
Superscape Releases Games on nTELOS
Superscape Launches Mobile Games on Cricket Network
Superscape’s Mobile Games on Vodafone Network
EA Mobile Romania Introduces Mobile Version of Tetris
Nostromo Introduces New Garfield Game
Superscape’s Games on Amp'd Mobile
Guppy Games Releases Stick Fighter Fury on Hutch
Verizon Wireless Presents CubeTrix and Crazyball Games
Superscape Presents Mobile Games on Tata Network
Indiagames Introduces Novel Mobile Game
July Systems Introduces PlayOn! Subscription Service in the UK
JAMDAT Releases Mobile Games
I-play Releases Fall Line-up of Games
Fathammer Unveils 3D Games for BREW® Solution
Superscape Presents 3D Mobile Games on Taiwan Mobile Network
BBC One Releases Games on Spooks Series
Boost Mobile Launches GPS Games
Nokia Introduces 3D Pool Game on Java-based Phones
Buongiorno Presents Mobile Sahara Game to European Customers
Nokia and SmarTone Releases Pocket Kingdom
Nokia Builds Mobile Tycoon Game with Gamica
ThumbPlay Releases Mobile Poker Game
TV Commerce Unveils Mobile Phone Casino Games
Superscape Releases 3D Titles on Orange
Pixiem Launches Mobile Phone Tennis Game
iFone Introduces Mobile Version of Lemmings
Superscape Offers 3D Mobile Bowling Game for Telefonica Customers
Chakra and Cybermedia Releases Mobile Games in Packs
Glu Mobile Unveils Simulation Game - Blackjack Hustler
Inbox Digital Rolls Out Mobile Phone Games
Nokia Releases Multiplayer Casual Games
Superscape Releases Additional Titles on O2 Games Arcade
MobileGamingNow Introduces Gaming System
SEGA® of America Releases Sonic The Hedgehog®
Ladbrokes Introduces Mobile Casino Games
Electronic Arts Releases Need for Speed™ Most Wanted on Mobile
Superscape Launches Ivan Ironman Stewart on 3 Network
Superscape Games Available on Telstra Network
Artificial Life Introduces Virtual Girlfriend
ROK Brings in Mobile Lotto Game to China
5. Recent Industry Activity
Vivendi Universal Seals Pact with QUALCOMM
Glu Mobile Acquires iFone
Hurray! Strikes a Deal with Magma
Diamond I’s Association with Real Video Gaming
Airtel’s Strategic Tie-up with Walt Disney
ALONG Mobile Collaborates with Digital-Red
Namco Networks’ Strategic Partnership with G-Mode
ALONG Mobile’s Association with HI Corporation
Esmertec Invests in Javaground
Sennari Signs Partnership Agreement with Hasbro
JoWooD Surges into Mobile Phone Game Market
Pixiem Signs Licensing Agreement with Yamaha
Diamond I Acquires Touchdev
Capcom Takes Over Cosmic Infinity
Commodore Gaming Selects Telcogames as Distribution Partner
Telcogames Takes Over Fathammer
Glu Mobile’s Association with Sony
Gameloft Signs Agreement with Viacom
Partnership Between Glu Mobile and Microsoft
Glu Mobile Collaborates with Encore
Distribution Agreement Between Gameloft and Hutch
Gameloft Seals Distribution Pact with NTT DoCoMo
Player X Distributes Codemasters’ Games
Gameloft Signs Licensing Agreement with Sony Pictures Digital
IN-FUSIO Creates Two Separate Divisions
Mobile Scope Collaborates with Capcom
Ozura Mobile’s Association with Media Gateway
Player X Collaborates with FremantleMedia
Electronic Art’s Partnership with Indiagames
Alliance Between Nokia and Electronic Arts
Nokia’s Relationship with Gameloft
Player X Acquires License for Scalextric
Electronic Arts Acquires JAMDAT Mobile
Proximus Extends Partnership with End2End
RealNetworks® Acquires Mr. Goodliving™
Fathammer Signs Agreement with SK Telecom
IMImobile Signs Agreement with Terraplay
Summus and Mattel Collaborate to Offer Wireless Games
Glu Mobile Collaborates with PlayFirst™
Interactive Games Establishes Cell Phone Gaming Division
Mobile Media Collaborates with SmarTone
Orange Expands its Line of Java Games in Romania
Alcatel Signs Agreement with TMN
Selatra Strikes Deal with Jumbuck
Sun Microsystems Associates with Bango
Blue Star Bags T-Mobile’s Mobile Game Contract
Artificial Life Expands Operations
Player X’s Licensing Agreement with FremantleMedia Licensing Worldwide
Fathammer’s Agreement with KTF in Korea
eMax Alive Opens Mobile Division
Electronic Game Card Sets up Mobile Game Division
Mediaplazza Signs Distribution Contract with Mforma
Kiloo’s Collaboration with LEGO
Partnership Between Gameloft and Boost Mobile
Carphone Warehouse Distributes Telcogames
Electronic Art’s Association with Qualcomm
SK Telecom Invests in Creation of 3D Mobile Games
Twentieth Century Fox Signs Deal with Sorrent
Artificial Life Seals Pact with Sanrio Taiwan
JAMDAT Acquires Blue Lava
Oberon Media Takes Over Cmate
Walt Disney Takes Over Living Mobile
International Synergy Acquires Main Glory
FTS Wireless Attains Stake in Maxim Software
Motricity Takes Over M7 Networks
Mobile Media Acquires MindX
Superscape Acquires Penultimate
IN-FUSIO’s Partnership with O2
Win Win Takes Over Pixiem
Kayak Interactive Acquires Synergenix
Glu Mobile Signs Partnership Agreement with International Rights Management
Eurocom Divests EuroFun
IN-FUSIO Takes Over Thumbworks
I-play Takes Over Ditto
Finesse Acquires Kuju Wireless Publishing
IN-FUSIO Extends Partnership with Microsoft
THQ Wireless Signs Agreement with MLBAM
THQ Wireless’ Publishing Agreement with Mikoishi
Superscape Signs Distribution Agreement with SmarTone
Electronic Art’s Mobile Gaming Partnership with Vodafone
TOM Online Acquires Major Stake in Indiagames
6. Focus on Select Global Players
Electronic Arts, Inc. (USA)
Gameloft SA (France)
Glu Mobile (USA)
Hands-On Mobile, Inc. (USA)
HandyGames™ (Germany)
IN-FUSIO Group (France)
I-play (The United Kingdom)
Kuju Entertainment Ltd. (The United Kingdom)
KT Freetel Co. , Ltd. (Korea)
Motorola, Inc. (USA)
NTT DoCoMo, Inc. (Japan)
O2 Plc (The United Kingdom)
Player X (The United Kingdom)
SEGA of America, Inc. (USA)
Sony Pictures Digital, Inc. (USA)
Superscape Group Plc (The United Kingdom)
Vodafone Group Plc (The United Kingdom)
7. Global Market Perspective
Table 3: World Recent Past, Current & Future Analysis for Wireless Gaming by Geographic Region - USA, Japan, Europe, and Rest of World Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2001 through 2010 (includes corresponding graph/chart)


Table 4: World 10-Year Perspective for Wireless Gaming by Geographic Region - Percentage Breakdown of Dollar Sales for USA, Japan, Europe, and Rest of World Markets for Years 2001, 2006, and 2010 (includes corresponding graph/chart)


Table 5: World Recent Past, Current & Future Analysis for Messaging Based Wireless Games by Geographic Region - USA, Japan, Europe, and Rest of World Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2001 through 2010 (includes corresponding graph/chart)


Table 6: World 10-Year Perspective for Messaging Based Wireless Games by Geographic Region - Percentage Breakdown of Dollar Sales for USA, Japan, Europe, and Rest of World Markets for Years 2001, 2006, and 2010 (includes corresponding graph/ chart)


Table 7: World Recent Past, Current & Future Analysis for Browser/Web Based Wireless Games by Geographic Region - USA, Japan, Europe, and Rest of World Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2001 through 2010 (includes corresponding graph/chart)


Table 8: World 10-Year Perspective for Browser/Web Based Wireless Games by Geographic Region - Percentage Breakdown of Dollar Sales for USA, Japan, Europe, and Rest of World Markets for Years 2001, 2006, and 2010 (includes corresponding graph/ chart)


Table 9: World Recent Past, Current & Future Analysis for Downloadable Wireless Games by Geographic Region - USA, Japan, Europe, and Rest of World Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2001 through 2010 (includes corresponding graph/chart)


Table 10: World 10-Year Perspective for Downloadable Wireless Games by Geographic Region - Percentage Breakdown of Dollar Sales for USA, Japan, Europe, and Rest of World Markets for Years 2001, 2006, and 2010 (includes corresponding graph/ chart)
III. MARKET
1. The United States
A. Market Analysis
Current & Future Analysis
Upsurge in Mobile Game Downloads
Table 11: US Mobile Games Market (Q1, 2006): Percentage Breakdown of Revenues for Major Mobile Game Publishers - EA Mobile, I-play, Gameloft, Namco, Hands-On Mobile, Glu Mobile, and Others (includes corresponding graph/chart)


Table 12: US Mobile Games Market (2005): Downloads as a Percentage Breakdown of Total Revenues for Select Mobile Game Publishers - JAMDAT, Glu Mobile, Mforma, Sony Pictures Mobile, and THQ Wireless (includes corresponding graph/ chart)


Table 13: US Mobile Games Market (2005): Percentage Breakdown of Revenues by Mobile Game Genre - Puzzle/ Strategy, Sports/Racing, Action/Adventure, Card/Casino, Classic/Arcade, and Others (includes corresponding graph/ chart)
Women - Valuable Customers
Table 14: US Market for Mobile Games (Q1, 2006): Percentage Breakdown of Revenue Generated by Women and Men by Game Genre - Trivia, Puzzle, Casino, Action, Arcade, and Sports (includes corresponding graph/chart)
Product Launches/Developments
Strategic Corporate Developments
Key Players
Electronic Arts, Inc.
Glu Mobile
Hands-On Mobile, Inc.
Motorola, Inc.
SEGA of America, Inc.
Sony Pictures Digital, Inc.
B. Market Analytics
Table 15: US Recent Past, Current & Future Analysis for Wireless Gaming by Product Segment - Messaging Based, Browser/Web Based, and Downloadable Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2001 through 2010 (includes corresponding graph/chart)


Table 16: US 10-Year Perspective for Wireless Gaming by Product Segment - Percentage Breakdown of Dollar Sales for Messaging Based, Browser/Web Based, and Downloadable Markets for Years 2001, 2006, and 2010 (includes corresponding graph/chart)
2. Japan
A. Market Analysis
Current & Future Analysis
Shift in Interests
Product Launch
Strategic Corporate Development
Key Player
NTT DoCoMo, Inc.
B. Market Analytics
Table 17: Japanese Recent Past, Current & Future Analysis for Wireless Gaming by Product Segment - Messaging Based, Browser/Web Based, and Downloadable Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2001 through 2010 (includes corresponding graph/chart)


Table 18: Japanese 10-Year Perspective for Wireless Gaming by Product Segment - Percentage Breakdown of Dollar Sales for Messaging Based, Browser/Web Based, and Downloadable Markets for Years 2001, 2006, and 2010 (includes corresponding graph/chart)
3. Europe
A. Market Analysis
Current & Future Analysis
Wireless Gaming Market - On Growth Path
Focus on Select Markets
France
Wireless Gaming Market
Russia
Mobile Gaming Market
The United Kingdom
A Potential Mobile Gaming Market
Table 19: Mobile Games Market in the UK (Q2, 2006): Percentage of Mobile Game Penetration Among 3G Subscribers by Game Genre - Puzzle/Strategy, Retro/ Arcade, Action/Adventure, Card/Casino, Trivia/Word, and Sports/Racing (includes corresponding graph/chart)
Product Launches/Developments
Strategic Corporate Developments
Key Players
Gameloft SA (France)
HandyGames™ (Germany)
IN-FUSIO Group (France)
I-play (The United Kingdom)
Kuju Entertainment Ltd. (The United Kingdom)
O2 Plc (The United Kingdom)
Player X (The United Kingdom)
Superscape Group Plc (The United Kingdom)
Vodafone Group Plc (The United Kingdom)
B. Market Analytics
Table 20: European Recent Past, Current & Future Analysis for Wireless Gaming by Product Segment - Messaging Based, Browser/Web Based, and Downloadable Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2001 through 2010


Table 21: European 10-Year Perspective for Wireless Gaming by Product Segment - Percentage Breakdown of Dollar Sales for Messaging Based, Browser/Web Based, and Downloadable Markets for 2001, 2006, and 2010
4. Rest of World
A. Market Analysis
Current & Future Analysis
Focus on Select Markets
China
Technology Drives Chinese Mobile Gaming Market
India
Growing Interest for Mobile Games
South Korea
One of the Major Global Markets
Product Launches/Developments
Strategic Corporate Developments
Key Player
KT Freetel Co. , Ltd. (South Korea)
B. Market Analytics
Table 22: Rest of World Recent Past, Current & Future Analysis for Wireless Gaming by Product Segment - Messaging Based, Browser/Web Based, and Downloadable Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2001 through 2010 (includes corresponding graph/chart)


Table 23: Rest of World 10-Year Perspective for Wireless Gaming by Product Segment - Percentage Breakdown of Dollar Sales for Messaging Based, Browser/Web Based, and Downloadable Markets for 2001, 2006, and 2010 (includes corresponding graph/chart)
IV. COMPETITION
1. AirG (Canada)
2. ALONG Mobile Technologies, Inc. (China)
Table 24: Annual Sales Analysis: 2006 Vs. 2005 (In US$ million)
Table 25: Annual Sales Analysis by Product: 2006 Vs. 2005 (In US$ million)
3. Amiga, Inc. (USA)
4. Artificial Life, Inc. (Hong Kong)
5. BBC One (UK)
6. Bharti Airtel Ltd. (India)
Table 26: Nine Months Sales Analysis: 2006 Vs. 2005 (Nine Months Ended, December) (In INR billion)
Table 27: Nine Months Sales Analysis by Quarter: 2006 Vs. 2005 (Nine Months Ended, December) (In INR billion)
7. Blue Star Mobile Group PLC (UK)
Table 28: Annual Sales Analysis: 2006 Vs. 2005 (In £ million)
8. Boost Mobile LLC (USA)
9. Buongiorno Vitaminic SpA (Italy)
Table 29: Annual Sales Analysis: 2004-2006 (In € million)
Table 30: Annual Sales Analysis by Quarter: 2006 Vs. 2005 (In € million)
10. Capcom Co. , Ltd. (Japan)
Table 31: Nine Months Sales Analysis: 2007 Vs. 2006 (Nine Months Ended, December) (In ¥ million)
Table 32: Nine Months Sales Analysis by Segment: 2007 Vs. 2006 (Nine Months Ended, December) (In ¥ million)
Table 33: Annual Sales Analysis: 2004-2006 (In ¥ million)
Table 34: Annual Sales Analysis by Segment: 2005 Vs. 2004 (In ¥ million)
Table 35: Annual Sales Analysis by Geographic Region: 2005 Vs. 2004 (In ¥ million)
Capcom Interactive, Inc. (USA)
Cosmic Infinity, Inc. (USA)
11. Chakra Interactive Pvt. , Ltd. (India)
12. Com2us Corporation (Korea)
13. Commodore Gaming (The Netherlands)
14. Conditor, Inc. (USA)
15. Diamond I, Inc. (USA)
16. Digital Chocolate, Inc. (USA)
17. Distinctive Developments Limited (UK)
18. Electronic Arts, Inc. (USA)
Table 36: Market Share Analysis by Product Segment: 2007 Vs. 2006 (Nine Months Ended, December) (% Breakdown of Value Sales)
Table 37: Market Share Analysis by Geographic Region: 2007 Vs. 2006 (Nine Months Ended, December) (% Breakdown of Value Sales)
Table 38: Market Share Analysis by Product Segment: 2006 Vs. 2005 (% Breakdown of Value Sales)
Table 39: Market Share Analysis by Geographic Region: 2006 Vs. 2005 (% Breakdown of Value Sales)
Table 40: Nine Months Sales Analysis: 2007 Vs. 2006 (Nine Months Ended, December) (In US$ million)
Table 41: Nine Months Sales Analysis by Quarter: 2007 Vs. 2006 (Nine Months Ended, December) (In US$ million)
Table 42: Nine Months Sales Analysis by Product Segment: 2007 Vs. 2006 (Nine Months Ended, December) (In US$ million)
Table 43: Nine Months Sales Analysis by Geographic Region: 2007 Vs. 2006 (Nine Months Ended, December) (In US$ million)
Table 44: Annual Sales Analysis: 2004-2006 (In US$ million)
Table 45: Annual Sales Analysis by Quarter: 2006 Vs. 2005 (In US$ million)
Table 46: Annual Sales Analysis by Product Segment: 2006 Vs. 2005 (In US$ million)
Table 47: Annual Sales Analysis by Geographic Region: 2006 Vs. 2005 (In US$ million)
Table48 : Annual Sales Analysis by Quarter: 2005 Vs. 2004 (In US$ million)
Table 49: Annual Sales Analysis by Product Segment: 2005 Vs. 2004 (In US$ million)
Table 50: Annual Sales Analysis by Geographic Region: 2005 Vs. 2004 (In US$ million)
EA Mobile, Inc. (USA)
EA Mobile Romania (Romania)
19. eMax Alive Worldwide, Inc. (USA)
20. Enorbus Technologies (China)
21. Eurocom Corporation (Canada)
22. Fathammer (Finland)
23. Finesse Mobile Ltd. (UK)
24. First Star Software, Inc. (USA)
25. FremantleMedia Ltd. (UK)
26. FTS Wireless, Inc. (USA)
27. Gameloft SA (France)
Table 51: Annual Sales Analysis: 2006 Vs. 2005 (In € million)
Gameloft (USA)
28. GenPlay Games, Inc. (USA)
29. Glu Mobile, Inc. (USA)
30. Guppy Games™, Inc. (USA)
31. Handango, Inc. (USA)
32. Hands-On Mobile (USA)
33. HandyGames™ GmbH (Germany)
34. Hi2 Limited (UK)
35. Hipntasty, Inc. (USA)
36. Hurray Holding Co. , Ltd. (China)
Table 52: Annual Sales Analysis: 2006 Vs. 2005 (In US$ million)
Table 53: Annual Sales Analysis by Business Segment: 2006 Vs. 2005 (In US$ million)
37. IDG Entertainment (USA)
38. Inbox Digital (UK)
39. Indiagames Ltd. (India)
40. Infogrames Entertainment SA (France)
Table 54: First Quarter Sales Analysis: 2007 Vs. 2006 (In € million)
Table 55: Annual Sales Analysis: 2006 Vs. 2005 (In € million)
Table 56: Annual Sales Analysis by Quarter: 2006 Vs. 2005 (In € million)
Atari, Inc. (USA)
Table 57: Nine Months Sales Analysis: 2007 Vs. 2006 (Nine Months Ended, December) (In US$ million)
Table 58: Nine Months Sales Analysis by Segment: 2007 Vs. 2006 (Nine Months Ended, December) (In US$ million)
Table 59: Annual Sales Analysis: 2006 Vs. 2005 (In US$ million)
Table 60: Annual Sales Analysis by Segment: 2006 Vs. 2005 (In US$ million)
41. InfoSpace, Inc. (USA)
Table 61: Market Share Analysis by Segment: 2004-2006 (% Breakdown of Value Sales)
Table 62: Annual Sales Analysis: 2006 Vs. 2005 (In US$ million)
Table 63: Annual Sales Analysis by Business Segment: 2006 Vs. 2005 (In US$ million)
Table 64: Annual Sales Analysis by Geographic Region: 2006 Vs. 2005 (In US$ million)
42. In-Fusio Group (France)
43. Innovative Softwares (India)
Innovative Games (India)
44. Interactive Games, Inc. (USA)
Table 65: Annual Sales Analysis: 2006 Vs. 2005 (In US$ thousands)
45. I-Play (UK)
46. Kerbyware (Ireland)
47. Kiloo ApS (Denmark)
48. KT Freetel Co. , Ltd. (South Korea)
49. Kuju Entertainment Ltd. (UK)
50. Ladbrokes eGaming (UK)
51. Lambent Technologies Pvt. , Ltd. (India)
52. Living Mobile GmbH (Germany)
53. Mattel, Inc. (USA)
Table 66: Annual Sales Analysis: 2004-2006 (In US$ billion)
Table 67: Annual Sales Analysis by Quarter: 2006 Vs. 2005 (In US$ billion)
Table 68: Annual Sales Analysis by Quarter: 2005 Vs. 2004 (In US$ billion)
Table 69: Annual Sales Analysis by Segment: 2005 Vs. 2004 (In US$ billion)
Table 70: Annual Sales Analysis by Geographic Region: 2005 Vs. 2004 (In US$ billion)
54. Mauj People Infocom Pvt. , Ltd. (India)
55. Maxim Software Srl (Romania)
56. Mobliss, Inc. (USA)
57. Motricity, Inc. (USA)
58. Motorola, Inc. (USA)
Table 71: Market Share by Segment: 2005 (% Breakdown for Value Sales)
Table 72: Market Share Analysis by Geographic region: 2005 Vs. 2004 (% Breakdown for Value Sales)
Table 73: Nine Months Sales Analysis: 2006 Vs. 2005 (Nine Months Ended, September) (In US$ million)
Table 74: Nine Months Sales Analysis by Segment: 2006 Vs. 2005 (Nine Months Ended, September) (In US$ million)
Table 75: Annual Sales Analysis: 2005 Vs. 2004 (In US$ million)
Table 76: Annual Sales Analysis by Segment: 2005 Vs. 2004 (In US$ million)
Table 77: Annual Sales Analysis by Geographic Region: 2005 Vs. 2004 (In US$ million)
59. Namco Networks America, Inc. (USA)
60. Nintendo Co. , Ltd. (Japan)
Table 78: Annual Sales Analysis: 2004-2006 (In ¥ million)
Table 79: Annual Sales Analysis by Geographic Region: 2006 Vs. 2005 (In ¥ million)
Table 80: Annual Sales Analysis by Geographic Region: 2005 Vs. 2004 (In ¥ million)
61. Nokia Corporation (Finland)
Table 81: Market Share Analysis by Geographic Region: 2005 Vs. 2004 (% Breakdown for Value Sales)
Table 82: Nine Months Sales Analysis: 2006 Vs. 2005 (Nine Months Ended, September) (In € million)
Table 83: Annual Sales Analysis: 2005 Vs. 2004 (In € million)
Table 84: Annual Sales Analysis by Segment: 2005 Vs. 2004 (In € million)
Table 85: Annual Sales Analysis by Geographic Region: 2005 Vs. 2004 (In € million)
62. Nostromo ICT Sro (Czech Republic)
63. NTT Docomo (Japan)
Table 86: Annual Sales Analysis: 2004-2006 (In ¥ billion)
Table 87: Annual Sales Analysis by Business Segment: 2006 Vs. 2005 (In ¥ billion)
Table 88: Annual Sales Analysis by Business Segment: 2005 Vs. 2004 (In ¥ billion)
64. O2 PLC (UK)
65. Oberon Media, Inc. (USA)
Blaze (USA)
66. Octane Technologies, Inc. (USA)
67. Orange SA (UK)
Orange Romania (Romania)
68. Ozura Mobile (Singapore)
69. Palm, Inc. (USA)
Table 89: Half Yearly Sales Analysis: 2007 Vs. 2006 (InUS$ million)
Table 90: Annual Sales Analysis: 2004-2006 (In US$ million)
Table 91: Annual Sales Analysis by Geographic Region: 2005 Vs. 2004 (In US$ million)
70. Penultimate, Inc. (USA)
71. Player X (UK)
72. PlayWizard Co. , Ltd. (Thailand)
73. Qualcomm, Inc. (USA)
Table 92: Annual Sales Analysis: 2006 Vs. 2005 (In US$ million)
Table 93: Annual Sales Analysis by Business Segment: 2006 Vs. 2005 (In US$ million)
Table 94: Annual Sales Analysis by Geographic Region: 2006 Vs. 2005 (In US$ million)
74. Real Video Gaming, Inc. (USA)
75. RealNetworks, Inc. (USA)
Table 95: Market Share Analysis by Segment: 2004-2006 (% Breakdown of Value Sales)
Table 96: Annual Sales Analysis: 2004-2006 (In US$ million)
Table 97: Annual Sales Analysis by Quarter: 2006 Vs. 2005 (In US$ million)
Table 98: Annual Sales Analysis by Segment: 2006 Vs. 2005 (In US$ million)
Table 99: Annual Sales Analysis by Geographic Region: 2006 Vs. 2005 (In US$ million)
Table 100: Annual Sales Analysis by Quarter: 2005 Vs. 2004 (In US$ million)
Table 101: Annual Sales Analysis by Segment: 2005 Vs. 2004 (In US$ million)
Table 102: Annual Sales Analysis by Geographic Region: 2005 Vs. 2004 (In US$ million)
Mr. Goodliving™ Ltd. (Finland)
76. ROK Corporation (USA)
77. Sega Corporation (Japan)
Sega Of America, Inc. (USA)
78. Segue Development LLC (USA)
79. Siemens Communications Group (Germany)
80. SKJ Technologies (India)
81. Smackall. com - Blitz Technology Solutions (India)
82. Softex Digital Pvt. , Ltd. (India)
83. Sona Mobile, Inc. (USA)
84. Sony Pictures Digital, Inc. (USA)
85. Sun Microsystems, Inc. (USA)
Table 103: Market Share Analysis by Segment: 2007 Vs. 2006 (Q1) (% Breakdown of Value Sales)
Table 104: Market Share Analysis by Geographic Region: 2007 Vs. 2006 (Q1) (% Breakdown of Value Sales)
Table 105: Market Share Analysis by Segment: 2004-2006 (% Breakdown of Value Sales)
Table 106: Market Share Analysis by Geographic Region: 2004-2006 (% Breakdown of Value Sales)
Table 107: First Quarter Sales Analysis: 2007 Vs. 2006 (In US$ million)
Table 108: Annual Sales Analysis: 2006 Vs. 2005 (In US$ million)
Table 109: Annual Sales Analysis by Segment: 2006 Vs. 2005 (In US$ million)
Table 110: Annual Sales Analysis by Geographic Region: 2006 Vs. 2005 (In US$ million)
86. Super Happy Fun Fun, Inc. (USA)
87. Superscape Group PLC (UK)
Table 111: Market Share by Geographic Region: 2006 (% Breakdown of Value Sales)
Table 112: Annual Sales Analysis: 2006 Vs 2005 (In £ million)
Table 113: Annual Sales Analysis by Geographic Region: 2006 Vs 2005 (In £ million)
88. Tech Mahindra (Americas), Inc. (USA)
89. TELUS Mobility (Canada)
90. The Mobile Media Company AS (Norway)
91. THQ Wireless (USA)
92. TV Commerce Holdings PLC (UK)
93. Universomo (Finland)
94. Vivendi Universal Games, Inc. (USA)
95. Vodafone Group PLC (UK)
Table 114: Market Share by Geographic Region: 2006 (% Breakdown of Value Sales)
Table 115: Annual Sales Analysis: 2006 Vs. 2005 (In £ billion)
Table 116: Annual Sales Analysis by Segment: 2006 Vs. 2005 (In £ billion)
Verizon Wireless (USA)
Table 117: Annual Sales Analysis: 2005 Vs. 2004 (In US$ billion)
96. West of Pluto Software (USA)
97. WinWin Gaming, Inc. (USA)
Table 118: Half Yearly Sales Analysis: 2006 Vs. 2005 (H1) (In US$ thousands)
Table 119: Half Yearly Sales Analysis by Segment: 2006 Vs. 2005 (H1) (In US$ thousands)
Table 120: Annual Sales Analysis: 2005 Vs. 2004 (In US$ thousands)
Table 121: Annual Sales Analysis by Segment: 2005 Vs. 2004 (In US$ thousands)
Pixiem, Inc. (USA)

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